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Roughly nine weeks ago, we released 0.10.0. The response has been great! There were some things we still wanted to finish, and unexpected issues that popped up after release, so a bunch of other patches have been released. At the end of November, we hit 0.10.0.12. Then we took a development break in December.
What is 0.11 going to be? What is 0.12 going to be? These are big questions weve been thinking about since the release of 0.10.0. I think weve been struggling with that question more than we ever did in the history of Colony Survival.
We're full of ideas, but the question is how to integrate them into Colony Survival. In the achievement data, we can see that only a small fraction of players who launched 0.9.0+, less than 1/33rd, has reached the end of the tech tree. Releasing an Industrial Era update and adding it to the end of the tech tree, where it will be experienced only by that tiny percentage of players, seems pretty wasteful.
We could have industrial-like machines earlier in the game, like windmills. But we want them to involve significant gameplay, it should give options to players, it shouldnt just be a standard jobblock with slightly more complicated requirements. That could mean having to connect things together with for example pipes/cables or something like that. But with our magic stockpile and total absence of real life logistics, such things become problematic quite quickly.
Of course, we can change that as well! But weve got multiple ideas like this, and wed basically have to change the core fundamentals of the game and rebuild it entirely from scratch again, in a way that is substantially different from the product that people decided to purchase and that they got used to.
More strongly than ever before, after more than 10 years of working on this project, and after more than 6 years of being in Early Access, we feel like the time for a Colony Survival II might be coming.
We will continue developing Colony Survival "1" in 2024. If were going to leave Early Access, we want to do that in a more finished, more polished state. There are still some rough UIs and little things that dont make a lot of sense. And, this is the time for fun stuff. Players have mentioned that building big structures without the flight cheat is truly frustrating. To alleviate this, something like an in-game, historically appropriate 'jetpack' at the end of the tech tree seems very suitable. Another example of a finishing feature could be a special UI that allows you to create large custom monster attacks, to test your defenses to the breaking point. Things like these wouldnt be major updates by themselves, but they do help to satisfy some remaining problems and curiosities.
Were thinking hard about the future of Colony Survival and a potential Colony Survival II. Were still uncertain about the optimal way to spend our development efforts. Massively change the current Colony Survival? Finish the game up, polish it, leave Early Access and build a CSII with different fundamentals? What things would you still like to see added to CS1 before we leave Early Access? Let us know how you feel about it! Share your suggestions in the comments or on Discord.
We wensen jullie hele fijne Kerstdagen en een gezond & gelukkig Nieuwjaar!
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[ 2023-12-22 12:28:21 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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