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Name | Colony Survival | |
Developer | Pipliz | |
Publisher | Pipliz | | |
Tags | Indie Strategy Adventure Singleplayer Multiplayer Co-op Early Access | | |
Release | 2017-06-16 | |
Steam | 19,99€ 15,49£ 19,99$ / 0 % |
News | 252 |
Controls | Keyboard Mouse |
Players online |  324  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/366090  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1424 |
Average playtime (last 2 weeks) | 638 |
Median playtime (forever) | 2201 |
Median playtime (last 2 weeks) | 638 |
Public Linux depots | Linux 32-bit [97.57 M]
Linux 64-bit [96.17 M]
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LINUX STREAMERS (0)
Friday Blog 240 - Significantly Improved Water: Transparency |
As long as Colony Survival has been publicly available, people have called the water block the ugliest in-game block. It has always been a pain point. Water is actually a very strange material. Unlike sand or stone or grass or wood, youre not simply looking at a static surface. Water is transparent and reflective, and big bodies of water are always moving.
Both transparency and reflections are complicated and costly to pull off right. Many games have static worlds, meaning the major features of buildings and terrain arent really moving. Simultaneously, their water is often also something that cant really be moved, and which always acts as a simple 2D surface. Its a lot easier to make this simplified water look realistic.
But in our game, its not so simple. Players can completely change the terrain and they have to manually add the buildings. They can dig canals and make the water dynamically move to new spots. The water actually consists of 3D blocks which can be viewed from all sides.
Our old solution was to just give it a physical surface like all the other blocks, and to make the textures move around automatically to simulate little waves. It worked when you looked at it from a distance and didnt think about it too much, but when you got close and focused on it it was quite weird.
But now, Zun has taken the time to look at the water properly, and to figure out a form of transparency that works well with our lighting system. Were very happy with the results! All the pictures in this blog show the new water. It hasnt been released publicly yet, but expect it to be part of the new patch.
Bedankt voor het lezen!
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[ 2024-01-26 12:30:52 CET ] [ Original post ] |