The current colonist model was already in the game over eight years ago, in early 2016. The workflow for producing it was horrible. The model has a bunch of surfaces that connect and disconnect in many different spots. To texture them, the model has to be unwrapped into a flat image that displays all these surfaces next to each other. But getting a feel for how the textures look on a 3D model from a flat image is very difficult.
When it looked semi-decent, I didnt want to touch it anymore. The only difference between the colonists is currently the color of their shirt, which we can very easily adjust by putting a simple color code in a .JSON file.
When we added new monsters in 0.9.0, we used a different method to craft the models. Instead of texturing the model in a more traditional way, we made slightly more detailed 3D models and used vertex painting to color them. We had used the same method to generate for example the beds and torches at the very beginning of Colony Survival development, and later on we used it for jobblocks as well. Were very happy with the results there.
Farmer / tinkerer / beekeeper
I had used it to make a new vertex-painted colonist model before the release of 0.9.0, but Zun never got around to implementing it. It was also a bit flat, undetailed and boring. In recent weeks, Zun did put it in an internal development build, and I gave it a bit more life and detail. We like the results a lot and are near-certain of adding this to the main branch.
Instead of merely having a different-coloured shirt for every job, it has now become possible to make much more custom designs for different jobs. I can quickly adjust how muscular colonists are, the color of not only their shirts but also of pants, shoes, bracelets and belts, I can roll shirt sleeves up or down, I can add tools to their belts or hats to their heads. Ive been making a bunch of new models for different jobs and we believe its a big improvement!
Names and miscellaneous
Thats not all weve been working on. To make colonists feel even more personal, weve decided to generate names for them. We made a long list of first names and surnames and each colonist gets a random combination of them. Colonists recruited in quick succession of each other have a high chance of sharing the same surname. In our internal development build, they are only visible while wielding the command tool. Making sure theyre not blocked by headgear or crafting icons, and that theyre not floating in the middle of nowhere either, is a bit of a problem that were still working on.
Named colonists Another change concerns the saplings. Saplings placed by players would always grow into the same very small tree. In the next big update, saplings will be able to grow into larger, more diverse and more natural shapes, like the trees that are in the world when you first launch the game. Also, builders will be able to use a couple of extra items like roofs and rails, and crafting limits will become a bit more flexible. In the current live build, the number of the limit has to be a multiple of the amount of items produced in one recipe. So if a recipe results in 3 arrows, it has to be 3/6/9/etc. That will no longer be the case with the next release. We hope youll enjoy these changes as much as we do! Let us know how you feel about the new colonists and names, and feel free to share your ideas for specific jobs in the comments or on Discord! Bedankt voor het lezen :D Reddit // Twitter // YouTube // Website // Discord
Colony Survival
Pipliz
Pipliz
2017-06-16
Indie Strategy Adventure Singleplayer Multiplayer Coop EA
Game News Posts 258
🎹🖱️Keyboard + Mouse
Very Positive
(7185 reviews)
https://store.steampowered.com/app/366090 
The Game includes VR Support
Linux 32-bit [97.57 M]Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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