Everything shown and described in this blog is not available publicly yet, it will be in the next update.
Work on the projects detailed in the previous blog continued this month. We finished the mesh for the auto-crafter. To distinguish it from regular jobblocks, and to signal that it can do productive things without human input, its powered by wind - its a mill.
Were trying something new here. Its not just a voxel-sized workbench, or a single large mesh like the banner. The mill is actually a combination of many smaller parts, most of which fit neatly within the 1x1x1 voxels of the game.
Yet you wont build it part-by-part. It will assemble automatically. The in-game bed already does the same. Technically, its two parts that both place at the same moment when you click once.
But a structure with so many parts - weve never done that. Zun is working on some new systems to properly integrate this. Im excited - we might add more structures like this in the future! Hopefully, we can actually get the blades of the mill moving while its active.
Most of the UI is functional. You can see it in the image below. On the left, theres a list of possible recipes, currently only containing two test-items. You can select them and see some information about them, and then you can add them to the production queue. When items are done, theyre added to the box on the right. Players have to walk back to the mill to collect these items physically, either by assigning them to the hotbar or by sending them straight to the stockpile.
The new auto-textured quarterblocks look pretty great, and it made us want to use them more in our builds. Which quickly led to another desire: being able to use them vertically too. So Zun actually added that ability to the new dynamic quarterblocks! They can now be placed on the side of blocks too, instead of merely on top. This allows for a whole new range of decorative options.
Talking about decorative options - many people demanded the return of coated planks, the darker and more reflective variant of planks. A couple of updates ago, we replaced the old planks texture with a new one, but we didnt add a coated variant. Ive now made one for the new planks texture!
Bedankt voor het lezen :D
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Colony Survival
Pipliz
Pipliz
2017-06-16
Indie Strategy Adventure Singleplayer Multiplayer Coop EA
Game News Posts 258
🎹🖱️Keyboard + Mouse
Very Positive
(7185 reviews)
https://store.steampowered.com/app/366090 
The Game includes VR Support
Linux 32-bit [97.57 M]Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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