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For years, players have been asking for a blueprint builder or copy-paste builder. A way to select an area of the world - a building, a palace, a tower - and to let your colonists build a copy of it in some other place of the world. One of the very first mods actually contained such functionality.
I totally understood the appeal, but I worried deeply about the implementation. Designing proper interfaces to intuitively handle complex RTS-functions from a first-person perspective is a hard task. How do you make sure to select exactly your structure, but nothing extra? And how do you place it in the world? How do you visualize to players that its rotated in the right direction? How do you align it to the ground, how do you determine the exact height? How do you deal with clipping through the terrain, how do you prevent the new structure from floating above the ground?
The first time we worried about such issues was nearly a decade ago. The game was in a much more barebones condition, and we lacked quality-of-life features like the green preview that we currently have. But even with those additions, a simple implementation of the copy-paste builder would quickly become very frustrating, glitching and janky, in my opinion.
There is an addition that I believe would help tremendously: a decent top-down view. The position itself, high up in the sky, should help with the selection and placement of large structures. But theres something else.
While playing from a first-person perspective, the mouse moves the camera and its an essential way of moving through the world. But that also means you cant separately move around a cursor. A cursor with which you could hover over elements in the world and interact with buttons and other UI elements on the screen. In traditional RTSs, these are crucial ways of interacting with the world and managing your civilization.
We discussed it and agreed about this! So were currently working on building a top-down view for Colony Survival. It wont be the new default way of playing the game. Itll have to be entered by interacting with an in-world block while playing from the first-person perspective.
We believe this addition will unlock a whole lot of new potential for the game. In the top-down view, itll be a lot easier to communicate information towards the player, and interacting with the world will be a lot more intuitive. This makes it possible for us to add new more complex gameplay mechanics to the game without overwhelming players. Were excited for those new possibilities!
Developing the new top-down view requires a lot of complicated coding without a lot of visual results. Thats why most screenshots in this blog showcase another thing were working on: more paint options! The paint mechanic allowed for items like doors and window frames to be painted, but objects like pillars were unpaintable. Were fixing that!
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