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Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 265
🎹🖱️Keyboard + Mouse
Very Positive (7645 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Friday Blog 257 - Blueprint Builder, Top-down View and Eight Years of EA


Colony Survival is part of the Summer Sale and currently 30% off! For years, players have been asking for a blueprint builder or copy-paste builder. A way to select an area of the world - a building, a palace, a tower - and to let your colonists build a copy of it in some other place of the world. One of the very first mods actually contained such functionality. I totally understood the appeal, but I worried deeply about the implementation. Designing proper interfaces to intuitively handle complex RTS-functions from a first-person perspective is a hard task. How do you make sure to select exactly your structure, but nothing extra? And how do you place it in the world? How do you visualize to players that its rotated in the right direction? How do you align it to the ground, how do you determine the exact height? How do you deal with clipping through the terrain, how do you prevent the new structure from floating above the ground? The first time we worried about such issues was nearly a decade ago. The game was in a much more barebones condition, and we lacked quality-of-life features like the green preview that we currently have. But even with those additions, a simple implementation of the copy-paste builder would quickly become very frustrating, glitching and janky, in my opinion. There is an addition that I believe would help tremendously: a decent top-down view. The position itself, high up in the sky, should help with the selection and placement of large structures. But theres something else. While playing from a first-person perspective, the mouse moves the camera and its an essential way of moving through the world. But that also means you cant separately move around a cursor. A cursor with which you could hover over elements in the world and interact with buttons and other UI elements on the screen. In traditional RTSs, these are crucial ways of interacting with the world and managing your civilization.
We discussed it and agreed about this! So were currently working on building a top-down view for Colony Survival. It wont be the new default way of playing the game. Itll have to be entered by interacting with an in-world block while playing from the first-person perspective. We believe this addition will unlock a whole lot of new potential for the game. In the top-down view, itll be a lot easier to communicate information towards the player, and interacting with the world will be a lot more intuitive. This makes it possible for us to add new more complex gameplay mechanics to the game without overwhelming players. Were excited for those new possibilities! Developing the new top-down view requires a lot of complicated coding without a lot of visual results. Thats why most screenshots in this blog showcase another thing were working on: more paint options! The paint mechanic allowed for items like doors and window frames to be painted, but objects like pillars were unpaintable. Were fixing that!

Anniversary & Early Access


This month, on the 16th of June, we celebrated the fact that the Steam release happened eight years ago, in 2017. This means that weve both been working on the game full-time for that period. Were very grateful that your sustained support has been making that possible! A lot has changed in that period. The game has radically changed and grown, and our own personal lives also look completely different. Wed love to discuss Early Access with you. Its a conflicting label. We were born in an era where you still had to go to a shop to buy a physical disc. That meant that a game was fairly static: it was the data on the disc, it was a definitive release happening at a specific moment in time. Of course, developers often kept playing with the same formula, but that meant you had to buy a sequel one or two years later. Sequels that sometimes radically improved the formula, but that more often than not were simple reskins. The same gameplay mechanics, but with some new items and enemies. With digital distribution, its possible to keep working on the same game after release. To enhance it, optimize it, add more features, more content. For years. Or decades. Some fairly successful games have pioneered this.
Its what we are doing. It has been years since we broke savegame compatibility, but we can imagine that that happens again. Not with the next top-down view and blueprint builder update - much further in the future. But fully exploiting all the new possibilities of the top-down view might require a new style of world generation and a tech tree that is so fundamentally different that it is not compatible with old savegames. Thats why were sticking with the Early Access label. Because we believe its wrong to break savegames in a game without that label. But theres a decent percentage of players who think Early Access means unoptimized buggy jank. Some even believe that its Steam that does a quality check before you can leave Early Access - and that being in Early Access means you dont pass that quality check. Thats not how it works. So we feel like were stuck between two suboptimal situations. Keeping the Early Access label means a significant percentage of potential players will instantly think bad of the game. But if we remove the label, we feel obligated to keep savegames compatible into eternity - which means that fundamental changes to things like world generation and the tech tree become impossible. Maybe we need a new label? Something like Perpetual Development? Wed love to know your opinion about this dilemma! And about the new top-down view and blueprint builders of course :) Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord


[ 2025-06-26 22:03:35 CET ] [ Original post ]

Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar

GAMEBILLET

[ 6438 ]

1.50$ (90%)
4.27$ (91%)
16.57$ (17%)
6.71$ (78%)
5.36$ (73%)
4.95$ (17%)
1.00$ (90%)
4.27$ (79%)
6.25$ (69%)
4.95$ (17%)
17.59$ (12%)
3.90$ (80%)
3.51$ (77%)
13.34$ (11%)
12.59$ (16%)
3.34$ (78%)
8.27$ (17%)
7.69$ (87%)
33.14$ (17%)
4.46$ (55%)
7.00$ (80%)
35.14$ (12%)
1.60$ (90%)
25.19$ (16%)
4.95$ (17%)
13.34$ (11%)
5.36$ (82%)
5.00$ (80%)
16.79$ (16%)
16.97$ (15%)
GAMERSGATE

[ 1540 ]

1.2$ (92%)
4.5$ (91%)
4.0$ (60%)
1.05$ (85%)
5.63$ (62%)
3.75$ (81%)
1.84$ (74%)
1.0$ (80%)
3.75$ (85%)
8.99$ (55%)
1.84$ (74%)
1.05$ (85%)
1.84$ (74%)
0.5$ (75%)
1.05$ (85%)
0.56$ (81%)
1.58$ (77%)
1.5$ (92%)
1.6$ (90%)
3.75$ (62%)
8.91$ (70%)
1.84$ (74%)
0.94$ (81%)
0.56$ (81%)
25.0$ (50%)
0.68$ (91%)
0.56$ (81%)
6.75$ (55%)
4.13$ (62%)
0.94$ (81%)
MacGamestore

[ 2136 ]

3.99$ (80%)
2.49$ (75%)
1.49$ (94%)
2.49$ (88%)
1.49$ (85%)
29.99$ (40%)
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2.48$ (83%)
2.49$ (75%)
1.19$ (76%)
1.19$ (91%)
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1.99$ (87%)
15.99$ (20%)
1.09$ (82%)
6.37$ (79%)
15.89$ (21%)
2.48$ (75%)
2.99$ (70%)

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