- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
\nWe made good progress with the top-down view this month! This short video shows what it currently looks like in the internal development build. Watch it here:\nhttps://youtu.be/OCcjfFNz_ZM It\'s all work-in-progress, so it will look different when it\'s publicly released. The interface is very basic. And when you place a blueprint of a building, it\'s constructed instantly. Of course, that\'s not the intention. \n\nThe video demonstrates the new features, currently called the \"scanner\" and \"placer\". The scanner allows you to select a part of the world and save it as a blueprint. The placer allows you to select a blueprint and place it in the world. The core of the feature is currently working, but there\'s still a lot to do before we can release it. For example, at the moment blueprints disappear when you return to the main menu and then reload the world. \n\n
\nThe video mentions the orthographic perspective, but it\'s hard to explain without images. So here are two screenshots from Blender to illustrate the difference! First, a regular perspective, as used by your own eyes and current first-person Colony Survival: \n\n
\nSecondly, the orthographic perspective: \n\n
\nAll the cubes are the same size. In a regular perspective, distant cubes appear smaller. In the orthographic perpsective, all cubes appear the exact same size. \n\nLots of top-down strategy games use this perspective, and we tried to make it work for Colony Survival as well. Our game engine, Unity, has a special option for it, but it changes so much in the way things are rendered that we ended up with a lot of visual glitches. Instead of trying to patch them all, we chose a very similar solution: use the equivalent of a telescope. A really powerful telescope has a visual result that is very close to an orthographic perspective! \n\nThe top-down perspective looks and feels visually distinct from regular gameplay, and I love how its turning out. Well keep working on it and hope to release it publicly later this year!\n\nBedankt voor het lezen :D\n\n
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Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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