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The faster a train goes the more fun it is. This is a scientific fact. Also, the less bumpy the ride when said train is going fast the less vomit inducing. FACT. To make Locomancer reflect these facts I've been working on making locomotives go faster and bump less when you are riding them. In working on this I came to the conclusion that Unity/PhysX do not like wheels spinning very fast. So I removed wheels from the game. Up to this point the wheels have been physically simulated ones that actually propel the locomotives by rotating and pushing against the rails. Now, they still spin, but the spinning isn't actually what propels the locomotives, instead the wheels just apply a forward force. The advantage of this is that the wheels don't wobble all over the place which allows the locomotives to go faster without derailing (they still have a high chance of derailing at high speeds). I also added some smoothing to the locomotive cabs that functions similar to car shocks. The bumpiness experienced while riding around curves has been significantly reduced. https://www.youtube.com/watch?v=cXsBnOV823E I've pushed these changes to the experimental branch as I'm not entirely sure that they won't break things. If you want to be a crash test dummy, please opt into the experimental branch in the betas section and report any issues you encounter. Also, gelatinous space cubes. https://www.youtube.com/watch?v=_I1-Gc2WR9c Changes
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