





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[previewyoutube=WCidD0TM7Q8;full][/previewyoutube]
TLDR: The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the native Linux build.
This update started life as a content update adding some monorails
But then I made the mistake of testing the game on my Steam Deck. It ran well, but the controls were terrible because I had only added non-VR controls to quickly test changes without putting on my headset. I decided to take a crack at improving them and as everyone knows, if you give a mouse a cookie, they're going to want some milk.
Adding non-VR support meant that I needed to add a more complete settings panel with input rebinding
I also felt like it was finally time to tear out the terrible "first time user experience" because it didn't really work and people mostly ignored it which meant adding a proper tutorial. Which was a long and painful process and made me put the update on hold multiple times.
There were also issues with multiplayer and there wasn't a great interface for that either, so I had to fix that as well. Multiplayer should be better in general. I also added support for different lobby types, you can set your game to public and people can join you via the "Join Game" button on your profile.
I also ended up making a bunch of minor tweaks to things and fixed some bugs.
Then after all of that was done, I decided that the store art needed sprucing up so I made new key art, screenshots, and achievement icons.
Sorry it took so long, hopefully someone gets some enjoyment out of it.
[ 6073 ]
[ 2083 ]
[ 4223 ]