Our game will also take part in the festival! We are planning to stream our game on Sunday October 25. We will play the old demo version of the game, it will be fun! These days, I was just making a game for the competition and then I decided to refine it ... a little bit. Then I did not even think that I would seriously release it somewhere like in Steam. Come to support me, this is my first time trying to stream something on Steam. And, of course, I will answer your questions.
[ 2020-10-18 20:23:41 CET ] [ Original post ]
A few days ago a new feature appeared. It allows you to play games with local multiplayer over the network with friends. Now it is in beta mode, so to try it, you need to go to the beta version of Steam. You can read more about the new feature here. We tested how it works for our game "Where are my Internets?" And ... I have good news for you: the game really works in this mode! The three of us passed the game at an easy level. The bad news is that the system requirements of the new feature are not very encouraging. The players computer, which leads the game and invites other players, acts as a server. A weak computer here will not be able to support such a broadcast. Also, a friend who has weak Internet was not able to join, and this is another problem. Still, this new feature is quite resource intensive. Let's hope that when it leaves the beta mode, the problem will be fixed. However, it worth mentioning, that because the game itself not supports switching between players (only hot-seat mode) there is a problem that during the turn of any player, another player can click and accidentally take turn instead. The same thing happens if you play the game on one computer in hot-seat mode. However, this innovation is an emulation of it. This is a problem of the game itself, not a new Steam feature problem. Maybe we will fix this in the future. If anyone else tried to run our game in this beta mode - write in the comments. It is very interesting how this works for you. I'm not sure that this will work on all computers, but because it worked for us, it is very likely that others will succeed too!
[ 2019-10-28 21:33:26 CET ] [ Original post ]
Finally, players with these operating systems can also play this game. For testing and help in preparing for the release, I express special thanks - Dmitry (DeXP) - Oleg (lg.balukation) - Alexander (molcandr) - Nikita (Lekste) Also, some small but quite harmful bugs were fixed. Special thanks to Kot211, Dreik and Lucania, for their help in catching the bugs.
[ 2017-04-23 19:41:57 CET ] [ Original post ]
Finally, players with these operating systems can also play this game. For testing and help in preparing for the release, I express special thanks - Dmitry (DeXP) - Oleg (lg.balukation) - Alexander (molcandr) - Nikita (Lekste) Also, some small but quite harmful bugs were fixed. Special thanks to Kot211, Dreik and Lucania, for their help in catching the bugs.
[ 2017-04-23 19:41:57 CET ] [ Original post ]
At last, after two months, we can release the wonderful update!
We've got a lot of feedback on the game - thank you so much! Hence I figured out weak points of the game, and we tried hard to improve them and thus make the game more pleasant and interesting for you.
Play against the AI!
First thing that drew my attention was many people didn't have a company to play the game with. So bots are now implemented! Yay, you can compete with the computer! Though there are more updates to come which should make bots smarter, but anyway the characters already can do a lot, and they even have the unique temper each! This is the biggest change since the last version. It wouldn't be possible without the help of the fellow Cerberus, who wrote special plug-ins for the game.
Terrible mimic chest from now on isn't that scary!
We've got lots of complaints about the chest which swallowed a player making him leave the game. It looked for some that he'd stuck there forever. To save the fellow from that chest, someone has to encounter the mimic chest again and defeat it. It can take a lot of time, which is boring for the player. But I found the solution! Now in case if the mimic swallows the player, the chance of meeting him is increased greatly, as the result happens almost immediately, and the friend leaves the game only for a while. By the way, even bots are able to save players from the mouth of the terrible creature!
The gamepad support has been added!
Denis Kuznetsov has updated the input plugin, and the game now supports gamepads with little effort. Besides, Steam Controller is picked up too - I checked and even added the most comfortable settings in my opinion by default. So now it's more comfortable to play!
Other fixes and improvements!
Some little mistakes were noticed in texts, mainly it's misprints. I apologize for it. Thank players, who found them and sent me screenshots. Also, the hint for full-screen mode switching key (F4) was added, really, it wasn't obvious. I should have done it earlier. Also, for your convenience, the cursor is moved to the button OK when inputting name from keyboard. Well, and some aesthetic fixes, for example, more precise animation of popup numbers on selling in store. And dish aerials are now multi-coloured - showing the colour of the player who got the village connected.
51% discount
Well, and in honour of the mega-update you can buy "Internets" half-priced!
[ 2017-03-22 16:43:25 CET ] [ Original post ]
At last, after two months, we can release the wonderful update!
We've got a lot of feedback on the game - thank you so much! Hence I figured out weak points of the game, and we tried hard to improve them and thus make the game more pleasant and interesting for you.
Play against the AI!
First thing that drew my attention was many people didn't have a company to play the game with. So bots are now implemented! Yay, you can compete with the computer! Though there are more updates to come which should make bots smarter, but anyway the characters already can do a lot, and they even have the unique temper each! This is the biggest change since the last version. It wouldn't be possible without the help of the fellow Cerberus, who wrote special plug-ins for the game.
Terrible mimic chest from now on isn't that scary!
We've got lots of complaints about the chest which swallowed a player making him leave the game. It looked for some that he'd stuck there forever. To save the fellow from that chest, someone has to encounter the mimic chest again and defeat it. It can take a lot of time, which is boring for the player. But I found the solution! Now in case if the mimic swallows the player, the chance of meeting him is increased greatly, as the result happens almost immediately, and the friend leaves the game only for a while. By the way, even bots are able to save players from the mouth of the terrible creature!
The gamepad support has been added!
Denis Kuznetsov has updated the input plugin, and the game now supports gamepads with little effort. Besides, Steam Controller is picked up too - I checked and even added the most comfortable settings in my opinion by default. So now it's more comfortable to play!
Other fixes and improvements!
Some little mistakes were noticed in texts, mainly it's misprints. I apologize for it. Thank players, who found them and sent me screenshots. Also, the hint for full-screen mode switching key (F4) was added, really, it wasn't obvious. I should have done it earlier. Also, for your convenience, the cursor is moved to the button OK when inputting name from keyboard. Well, and some aesthetic fixes, for example, more precise animation of popup numbers on selling in store. And dish aerials are now multi-coloured - showing the colour of the player who got the village connected.
51% discount
Well, and in honour of the mega-update you can buy "Internets" half-priced!
[ 2017-03-22 16:43:25 CET ] [ Original post ]
Today, on December 16, 2016 a game was released in steam!
This is a first release in Steam for our team, and can be say, that it is our holiday. Many of us dreamed of it long time ago.
Please, don't hesitate to leave comments and information about bugs and errors, that may be you found in-game. Your opinion is very important for us, and we will continue fix bugs.
Thanks to all who followed the project who supported and believed in us! It is very nice that at last everything has turned out and a game is ready!
[ 2016-12-16 13:19:30 CET ] [ Original post ]
Today, on December 16, 2016 a game was released in steam!
This is a first release in Steam for our team, and can be say, that it is our holiday. Many of us dreamed of it long time ago.
Please, don't hesitate to leave comments and information about bugs and errors, that may be you found in-game. Your opinion is very important for us, and we will continue fix bugs.
Thanks to all who followed the project who supported and believed in us! It is very nice that at last everything has turned out and a game is ready!
[ 2016-12-16 13:19:30 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux [159.18 M]
"Where are my Internets? " It is a board game set in a strange fictional world that resembles our present-day world, but with elements of humour and surreal events. You play as a typical city person who arrives in a desolate countryside with no trace of the internet. Your aim is to survive in these tough conditions. There is only one way you can do it: become an internet provider, and get online.
Features
● Unusual idea and setting.
● Original graphics with a unique style.
● Pleasant atmospheric soundtrack.
● Single Player, with up to four Characters (Hotseat only)
● A lot of surprises and humor.
How to play
The game is based on a single player turned based board game with 1-4 characters
The aim of the game is to bring the internet to every village on the map. It requires money, which can be obtained by selling items you earn from using the cards.
These are the player Characters. You decide the number of spaces the Characters will move on the board by rolling the dice. But each player has a limited number of moves, they are called mood points. The player loses one mood point per turn, except when they are in the vicinity of a village. When the number of mood points reaches zero, the player is out. Players can replenish their mood points when they access the internet.
The game features three types of location.
The first is the wilderness. When a player is in the wilderness, they have a choice on each turn between staying to activate some event card and going further. There are 27 event cards, of which 3 are unique to each type of location. The wilderness location has the following land types.
Each card describes a different event, usually a fight. If the player wins the fight, they gain an item card, if they lose, they lose one mood point. There are a few surprise cards, marked with a question mark, for unexpected events.
Players can sell items they have earned, and get onto the internet in a village. The cost of internet use will go up each time you connect to and or use it. If the village already has a connection, players can simply use it (but must pay the owner). An indicator in the upper right corner shows whether the village is connected or not, and who owns the connection.
If a player's token is somewhere near an internet-connected village, the player can get a remote internet signal and replenish their stamina as if they were in the village.
If there is no signal, the player has to draw a fight card.
You can also tweak your dice move by using bonus cards. These are given out after you finish a circle, and sometimes also drop from the chests.
I hope you have a great time playing our game with hours of enjoyment, and a fun!
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