Greetings, Heroes!
While our Kickstarter backers have been getting regular updates, It's been a couple of months since we shared it publicly here. It's been an amazing few months since funding on Kickstarter, with tons of new development, a great showcase at PAX West and most recently - our backer beta launching.
Version 0.6.2 has a heap of new features:
- Added first iteration of world map gameplay, exploration and events.
- Added first iteration of subzones (Underworld/Crypt area).
- Reworked combat UI, our first major iteration, adding unit cards, shot break-down and more.
- Added new models and assets including new goblins, new trolls, environment variations and procedural rooms.
- Added basic destruction visuals for most objects.
- Added many new hero abilities including: Charge, Healing Aura, Taunt, Vortex, Rain, Bloodlast and more.
- Added tactical usable items such as Health, speed and extra action potions.
- Ranged units may no longer fire at adjacent enemies.
- Improved tooltips and texts.
- Improved performance for low-end systems.
And bug fixes
- Fixed black rectangle bug on older models.
- Fixed fire and ice effect visuals bug.
- Fixed performance issue related to unit outlines.
- Fixed bug preventing some hatched spiders from attacking in cave map.
- Improved fog of war performance.
- Reduced HUD flickering.
- Fixed missing interact prompts.

While the new build is not available for non-backers, you are welcome to visit
our website and support us directly for testing access. Feedback, suggestions and bug reports are our top priority right now as the game is developing - feel free to ping us at Shay@forttriumph.com , our
Steam Communities or over at
our website.
What's next?
We are on schedule and hoping to launch Early Access on Steam as soon as February - but as ever in indie development, delays can happen if we feel our game needs a little extra polish to make it out there in the wilderness of Steam.
For now, we're focusing on fleshing out missing assets we will need for our story missions, as well as some code infrastructure required down the road.
Check out this Savage concept - we're working on male variations for our main classes and this is one of the four.

Here's to you, adventurers, we can't wait to hear your thoughts and feedback!
[ 2017-10-25 12:09:43 CET ] [ Original post ]