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0.6.2 / Closed Beta Launched

Greetings, Heroes!


While our Kickstarter backers have been getting regular updates, It's been a couple of months since we shared it publicly here. It's been an amazing few months since funding on Kickstarter, with tons of new development, a great showcase at PAX West and most recently - our backer beta launching.
Version 0.6.2 has a heap of new features:
  • Added first iteration of world map gameplay, exploration and events.
  • Added first iteration of subzones (Underworld/Crypt area).
  • Reworked combat UI, our first major iteration, adding unit cards, shot break-down and more.
  • Added new models and assets including new goblins, new trolls, environment variations and procedural rooms.
  • Added basic destruction visuals for most objects.
  • Added many new hero abilities including: Charge, Healing Aura, Taunt, Vortex, Rain, Bloodlast and more.
  • Added tactical usable items such as Health, speed and extra action potions.
  • Ranged units may no longer fire at adjacent enemies.
  • Improved tooltips and texts.
  • Improved performance for low-end systems.
And bug fixes
  • Fixed black rectangle bug on older models.
  • Fixed fire and ice effect visuals bug.
  • Fixed performance issue related to unit outlines.
  • Fixed bug preventing some hatched spiders from attacking in cave map.
  • Improved fog of war performance.
  • Reduced HUD flickering.
  • Fixed missing interact prompts.

While the new build is not available for non-backers, you are welcome to visit our website and support us directly for testing access. Feedback, suggestions and bug reports are our top priority right now as the game is developing - feel free to ping us at Shay@forttriumph.com , our Steam Communities or over at our website.

What's next?


We are on schedule and hoping to launch Early Access on Steam as soon as February - but as ever in indie development, delays can happen if we feel our game needs a little extra polish to make it out there in the wilderness of Steam. For now, we're focusing on fleshing out missing assets we will need for our story missions, as well as some code infrastructure required down the road. Check out this Savage concept - we're working on male variations for our main classes and this is one of the four.
Here's to you, adventurers, we can't wait to hear your thoughts and feedback!


[ 2017-10-25 12:09:43 CET ] [ Original post ]

Fort Triumph
Fort Triumph LTD Developer
Fort Triumph LTD Publisher
Q2 2018 Release
GameBillet: 20.72 €
Game News Posts: 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (684 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:


  • Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
  • Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
  • Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
  • Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
  • Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.

Original music in the game created by Marco Valerio Antonini.

MINIMAL SETUP
  • OS: Ubuntu 16.04+. SteamOS+ (64bit)
  • Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04+. SteamOS+ (64bit)
  • Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

24.89$ (17%)
4.12$ (17%)
4.05$ (80%)
16.59$ (17%)
3.00$ (80%)
8.25$ (17%)
1.62$ (92%)
32.95$ (18%)
16.52$ (17%)
17.59$ (12%)
50.39$ (16%)
6.75$ (73%)
41.95$ (16%)
20.00$ (50%)
5.00$ (75%)
3.11$ (56%)
20.00$ (50%)
3.31$ (78%)
5.72$ (81%)
20.65$ (17%)
13.49$ (25%)
4.95$ (67%)
9.90$ (67%)
2.43$ (93%)
8.49$ (-21%)
1.00$ (50%)
9.90$ (17%)
16.79$ (16%)
25.19$ (16%)
9.95$ (75%)
GAMERSGATE

[ 2625 ]

0.87$ (71%)
1.76$ (91%)
4.5$ (70%)
4.5$ (85%)
3.75$ (62%)
35.99$ (10%)
10.19$ (32%)
1.69$ (79%)
5.1$ (66%)
4.0$ (80%)
2.0$ (80%)
1.2$ (80%)
2.0$ (90%)
2.0$ (75%)
1.6$ (90%)
30.0$ (50%)
1.5$ (85%)
4.0$ (80%)
2.55$ (87%)
7.49$ (25%)
0.68$ (83%)
0.9$ (91%)
2.25$ (91%)
13.99$ (30%)
2.0$ (90%)
3.28$ (84%)
13.99$ (30%)
4.5$ (77%)
0.9$ (91%)
6.0$ (70%)

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