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New Tactical Demo Live! (0.6.3)
It's been a couple of months since we started our closed beta, and we've gained tons of valuable feedback. While our loyal backers have access to monthly new builds, we want you to become a part of our journey as well. As promised to many of you who reached out in the last few months, it is time to update our public demo with new assets, upgrades and features so you can get a current feel for how our tactical gameplay is shaping up. We'd love to hear your thoughts, feedback and suggestions for the 0.6.3 demo in our Steam communities or our own website. Disclaimer: This is still a demo version, and does not include world map gameplay nor current content currently exclusive to our beta users. New Features:
Balance:
[ 2017-11-21 20:03:28 CET ] [ Original post ]
Greetings, heroes!
It's been a couple of months since we started our closed beta, and we've gained tons of valuable feedback. While our loyal backers have access to monthly new builds, we want you to become a part of our journey as well. As promised to many of you who reached out in the last few months, it is time to update our public demo with new assets, upgrades and features so you can get a current feel for how our tactical gameplay is shaping up. We'd love to hear your thoughts, feedback and suggestions for the 0.6.3 demo in our Steam communities or our own website. Disclaimer: This is still a demo version, and does not include world map gameplay nor current content currently exclusive to our beta users. New Features:
- Tactical usable potions of various types (Health, Speed, Action point).
- More Village map variants are now procedurally generated.
- New combat HUD and IUI.
- Added many new tooltips.
- Hit chance and shot breakdown available.
- New Models: Goblin Scout, Goblin Raider, Goblin Shaman, Troll.
- Updated hero models (Mage, Savage).
- New base animations (Cover and some attacks).
- New abilities: Charge, Vortex, Rain, Bloodlust, Radiant Beacon.
- Added object destruction visuals.
Balance:
- Control Zone added - ranged units cannot fire when melee units are adjacent to them.
- Removed 'Triple Slash' from Savage.
- Levels require more XP to gain.
- Temporarily disabled feature randomizing starting hero stats - this will return post balancing.
- Accuracy modifiers are now multiplicative rather than cumulative.
- Enemies triggered during enemy turns will now gain 1ap to brace, overwatch or run for cover (Cannot attack).
- Rebuilt the cave level for a better experience.
- Fire arrow damage increased.
- Lift range reduced.
- Large units may now act as cover.
- Boosted potion droprate.
- Black rectangle bug fixed.
- Changed unit mouse over outlines that were reducing performance.
- Fixed spider AI bug preventing hatched spiders from attacking.
- Fixed memory leaks and improved performance of Fog of War, especially on low-end machines.
- Improved village level lighting consistency and performance.
- Sped up animations by 25% for a better visual experience.
- Fixed a bug which allowed melee attacks to be used incorrectly against non-adjacent objects.
- Fixed fire particle issues.
- Fixed missing interact icons for objectives in caves.
Thank you for supporting us on our quest, and looking forward to hearing from you!
[ 2017-11-21 20:03:28 CET ] [ Original post ]
Fort Triumph
Fort Triumph LTD
Developer
Fort Triumph LTD
Publisher
Q2 2018
Release
GameBillet:
20.72 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(684 reviews)
The Game includes VR Support
Public Linux Depots:
- Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Original music in the game created by Marco Valerio Antonini.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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