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Minor Update - Physics Indicator, LoS and Bug fixes (0.7.6)

Hail, Adventurers


Minor patch 0.7.6 is live with a slew of fixes and adjustments based on your feedback. These minor patches will release often and focus on immediate fixes and solutions, while major patches will introduce new content and major feature changes.

UI


  • Based on your feedback, we implemented an initial indicator showing the direction an object will be pushed or toppled towards while planning an action. This is merely a first step and a more comprehensive UI solution is in the works.

  • Iterated the overwatch trigger indicator to make it more easily noticable.
  • While hovering over enemy cards, units will be highlighted following community feedback.
  • When selecting a ranged enemy, his range will be displayed in UI. We plan to replace this with a solution showing both movement and firing range down the road.

Changes


  • Once revealed, enemies will remain visible even while out of sight. This is a measure to prevent enemies activating and immediately going off the grid to surprise players in later turns.
  • The tops of walls in crypt levels will now be blocked for movement.
  • Removed the survival objective from prologue mission 1 following feedback and as part of the overall effort to improve prologue experience.
  • Support Beam HP in prologue cave mission has been reduced.
  • Increased Mage base HP by 1.
  • Increased Ranger base speed by 1.
  • Reduced Paladin base speed by 1.

Bug Fixes


  • Fixed some enemies shooting through walls, fences and houses when they should have no Line of Sight. However it's not over, and there is still a known issue with LoS in some cases that is being worked on.
  • Fixed a bug hanging the game when dialogue plays while in cinematic camera (most often spotted in prologue cave mission).
  • Fixed the Telekinesis of Opportunity bug which allowed ranged AoO by melee heroes.
  • Fixed a bug which removed buffs gained on the world map too quickly.
  • Blinding Light (Paladin ability) will not require direct line of sight as intended.
  • Fixed an overwatch indicator bug which didn't display it in some edge cases, especially when overwatch triggered immediately on the first tile of movement.
  • Fixed a broken tile in the final room of the prologue which enabled the boss to move through the platform.
We are thankful for the great support and constant feedback you have been giving us. Onwards!


[ 2018-05-08 18:28:42 CET ] [ Original post ]

Fort Triumph
Fort Triumph LTD Developer
Fort Triumph LTD Publisher
Q2 2018 Release
GameBillet: 20.72 €
Game News Posts: 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (684 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:


  • Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
  • Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
  • Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
  • Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
  • Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.

Original music in the game created by Marco Valerio Antonini.

MINIMAL SETUP
  • OS: Ubuntu 16.04+. SteamOS+ (64bit)
  • Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04+. SteamOS+ (64bit)
  • Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

10.00$ (50%)
33.95$ (15%)
12.74$ (15%)
16.79$ (16%)
1.00$ (90%)
8.79$ (12%)
6.56$ (78%)
8.39$ (16%)
4.00$ (80%)
3.25$ (19%)
12.27$ (18%)
1.68$ (83%)
20.65$ (17%)
6.61$ (17%)
8.49$ (15%)
12.74$ (15%)
2.00$ (90%)
11.79$ (61%)
5.00$ (75%)
0.89$ (70%)
22.98$ (23%)
11.19$ (20%)
16.59$ (17%)
7.50$ (70%)
25.49$ (-70%)
10.23$ (59%)
5.94$ (15%)
6.25$ (75%)
20.72$ (-4%)
17.29$ (71%)
GAMERSGATE

[ 2625 ]

20.99$ (40%)
11.04$ (45%)
9.0$ (70%)
12.0$ (60%)
1.28$ (91%)
0.88$ (82%)
10.07$ (28%)
4.95$ (67%)
3.0$ (85%)
1.88$ (81%)
9.99$ (50%)
3.75$ (75%)
0.84$ (83%)
1.2$ (85%)
11.24$ (55%)
1.5$ (70%)
0.54$ (91%)
3.83$ (74%)
0.75$ (85%)
17.49$ (30%)
0.85$ (83%)
4.0$ (80%)
5.63$ (62%)
0.51$ (83%)
6.0$ (60%)
6.12$ (66%)
0.64$ (87%)
0.85$ (83%)
0.68$ (83%)
8.1$ (73%)

FANATICAL BUNDLES

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