Hail, Brave Warriors!
Development continues at a good pace, and we've reached a major milestone we've been striving for. While our original plans had us focused on content creation, your requests and feedback have once again changed our priorities and we switched the order of development for June and July.
What this means is you are getting the major features you need right now with an Inventory, initial artifacts and party management interfaces. The major content update will be coming in a few weeks (end of July) rather than the other way around.
Patch 0.8.0 is all about you and your preferences, and includes some of the most requested features since Early Access began. Please keep sharing your thoughts with us over at the forums or privately - we do our best to follow every discussion and take your requests into consideration.
While we generally try to avoid Save Breaking as much as possible,
build 0.8.0 does not support previous saves and runs will be reset. We do what we can to keep these few and far apart, and ask for your patience - development progress sometimes require it.
Key Features

Renaming heroes and choosing the active party now possible
- Party Management / Roster - there is no longer a limit to the number of units that belong to your party. Instead, you can choose which units are active and participate in a given mission - up to four heroes and one mercenary as before. Note that during tactical missions this interface will not be active seeing as you cannot switch units during combat.
- Inventory - the first iteration grants each unit two equipment slots which can fit tactical usable items (IE potions) or unique artifacts from the party's shared stash.
- Once completing a mission, any potions remaining in the level will be moved to the party's shared stash.
- Hero Customization - You can now rename your units. We have also implemented some color variations to differentiate similar units - currently random but we're working on an interface to allow you to control it and other customization options down the road.
- Added initial Artifacts, unique items changing mechanics in interesting ways. We have a long list coming and you are welcome to suggest more ideas at the forums.
Content Progress
While the major content patch focused on completing the first campaign is a few weeks away, we have done some work on earlier missions and content that's been worked on previously:
- Mission 4 (Mages and the Breach) has been rewritten and now has two fully operational routes you can choose from depending on which faction you want to support.
- Added a new scripted mission (Goblin Hunt) which is played in a new environment variation - a goblin camp. Goblin camp is currently unavailable for random encounters and we'll be testing it with this mission.
- Added a new scripted side mission - The Wishing Well. Look for it in world map wells!
Bug Fixes and QoL
- Fixed snowy environment friction and objects will now get pushed farther appropriately.
- Controller mapping redone for clarity - end turn will now be on select/back/view rather than B/circle like before.
- Hit chance will now always display when an attack is performed.
- Fixed a bug which caused faction hubs to not refresh their recruits.
- Changed weight of some objects for more consistent physics behavior.
- AI improvements, especially to allied AI.
- Fixed a bug which caused a Leap movement to not trigger Overwatch as intended.
- Fixed a bug with lift causing it to cost 1AP even if lifting an object on the spot without moving it.
- Added card images for multiple foes, and new portraits for Gharbarak and Scavenger.
- Camera no longer moves during dialogues where all units are on screen and close to each other.

Exciting times! We cannot wait to hear your thoughts and get some feedback for both new features and existing ones. Hop onto
the forums or send an email if you prefer to discuss your feedback in person( Shay@Forttriumph.com ).
[ 2018-06-22 17:58:40 CET ] [ Original post ]