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Major Update - Inventory, Party Management, Save Reset (0.8.0)
Development continues at a good pace, and we've reached a major milestone we've been striving for. While our original plans had us focused on content creation, your requests and feedback have once again changed our priorities and we switched the order of development for June and July. What this means is you are getting the major features you need right now with an Inventory, initial artifacts and party management interfaces. The major content update will be coming in a few weeks (end of July) rather than the other way around. Patch 0.8.0 is all about you and your preferences, and includes some of the most requested features since Early Access began. Please keep sharing your thoughts with us over at the forums or privately - we do our best to follow every discussion and take your requests into consideration. While we generally try to avoid Save Breaking as much as possible, build 0.8.0 does not support previous saves and runs will be reset. We do what we can to keep these few and far apart, and ask for your patience - development progress sometimes require it.
Renaming heroes and choosing the active party now possible
While the major content patch focused on completing the first campaign is a few weeks away, we have done some work on earlier missions and content that's been worked on previously:
Exciting times! We cannot wait to hear your thoughts and get some feedback for both new features and existing ones. Hop onto the forums or send an email if you prefer to discuss your feedback in person( Shay@Forttriumph.com ).
[ 2018-06-22 17:58:40 CET ] [ Original post ]
Hail, Brave Warriors!
Development continues at a good pace, and we've reached a major milestone we've been striving for. While our original plans had us focused on content creation, your requests and feedback have once again changed our priorities and we switched the order of development for June and July. What this means is you are getting the major features you need right now with an Inventory, initial artifacts and party management interfaces. The major content update will be coming in a few weeks (end of July) rather than the other way around. Patch 0.8.0 is all about you and your preferences, and includes some of the most requested features since Early Access began. Please keep sharing your thoughts with us over at the forums or privately - we do our best to follow every discussion and take your requests into consideration. While we generally try to avoid Save Breaking as much as possible, build 0.8.0 does not support previous saves and runs will be reset. We do what we can to keep these few and far apart, and ask for your patience - development progress sometimes require it.
Key Features
Renaming heroes and choosing the active party now possible
- Party Management / Roster - there is no longer a limit to the number of units that belong to your party. Instead, you can choose which units are active and participate in a given mission - up to four heroes and one mercenary as before. Note that during tactical missions this interface will not be active seeing as you cannot switch units during combat.
- Inventory - the first iteration grants each unit two equipment slots which can fit tactical usable items (IE potions) or unique artifacts from the party's shared stash.
- Once completing a mission, any potions remaining in the level will be moved to the party's shared stash.
- Hero Customization - You can now rename your units. We have also implemented some color variations to differentiate similar units - currently random but we're working on an interface to allow you to control it and other customization options down the road.
- Added initial Artifacts, unique items changing mechanics in interesting ways. We have a long list coming and you are welcome to suggest more ideas at the forums.
Content Progress
While the major content patch focused on completing the first campaign is a few weeks away, we have done some work on earlier missions and content that's been worked on previously:
- Mission 4 (Mages and the Breach) has been rewritten and now has two fully operational routes you can choose from depending on which faction you want to support.
- Added a new scripted mission (Goblin Hunt) which is played in a new environment variation - a goblin camp. Goblin camp is currently unavailable for random encounters and we'll be testing it with this mission.
- Added a new scripted side mission - The Wishing Well. Look for it in world map wells!
Bug Fixes and QoL
- Fixed snowy environment friction and objects will now get pushed farther appropriately.
- Controller mapping redone for clarity - end turn will now be on select/back/view rather than B/circle like before.
- Hit chance will now always display when an attack is performed.
- Fixed a bug which caused faction hubs to not refresh their recruits.
- Changed weight of some objects for more consistent physics behavior.
- AI improvements, especially to allied AI.
- Fixed a bug which caused a Leap movement to not trigger Overwatch as intended.
- Fixed a bug with lift causing it to cost 1AP even if lifting an object on the spot without moving it.
- Added card images for multiple foes, and new portraits for Gharbarak and Scavenger.
- Camera no longer moves during dialogues where all units are on screen and close to each other.
Exciting times! We cannot wait to hear your thoughts and get some feedback for both new features and existing ones. Hop onto the forums or send an email if you prefer to discuss your feedback in person( Shay@Forttriumph.com ).
[ 2018-06-22 17:58:40 CET ] [ Original post ]
Fort Triumph
Fort Triumph LTD
Developer
Fort Triumph LTD
Publisher
Q2 2018
Release
GameBillet:
20.72 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(684 reviews)
The Game includes VR Support
Public Linux Depots:
- Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Original music in the game created by Marco Valerio Antonini.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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