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Minor Update - Bugs Demo (0.8.0.1)
This minor patch is the result of your pitching in with multiple bug reports:
We have also taken the time to bump the public demo up to 0.8.0.1 standard, including inventory and party management, so that those trying out the game can get a better impression of the current stage of the game. Thank you for supporting Fort Triumph, and keep up the solid feedback flow. Onwards!
[ 2018-07-06 16:32:20 CET ] [ Original post ]
Thank you for the outstanding reporting these last couple of weeks - we've gotten tons of valuable help in spotting and fixing many bugs related to the new systems introduced in 0.8.0.
Bug Fixes
This minor patch is the result of your pitching in with multiple bug reports:
- Fixed bugs sometimes causing the player to start a mission with only a single unit, despite more being selected to participate in the battle.
- Fixed a bug where the units selected for a mission fail to spawn or die if the player doesn't restart the mission.
- Fixed a bug where sometimes mercenaries such as Small Spiders, Skeleton Weaklings, House Spiders, Skeleton Knights and Skeleton Sharpshooters were not properly spawned for players in missions (and were lost as a result).
- Fixed some badly configured areas in world map that resulted in fights being auto-won with no battle.
- Fixed a bug that prevented adding a 4th human unit to the party if a mercenary was already in it.
- Fixed bug where when taking over a faction hub already in the process of recruiting a new party, an enemy party was still spawned on the next turn.
- Fixed bug of Gharbarak name not showing properly in a dialogue
- Fixed some bad colliders (mostly chests near village fences).
- Fixed a bug that allowed lifting a unit into water (without killing the unit).
- Small visual updates to party screen.
- Small improvement to memory allocation to reduce spikes.
Demo Update
We have also taken the time to bump the public demo up to 0.8.0.1 standard, including inventory and party management, so that those trying out the game can get a better impression of the current stage of the game. Thank you for supporting Fort Triumph, and keep up the solid feedback flow. Onwards!
[ 2018-07-06 16:32:20 CET ] [ Original post ]
Fort Triumph
Fort Triumph LTD
Developer
Fort Triumph LTD
Publisher
Q2 2018
Release
GameBillet:
20.72 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(684 reviews)
The Game includes VR Support
Public Linux Depots:
- Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Original music in the game created by Marco Valerio Antonini.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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