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Major Update - Skill Tree and Campaign (0.9.0)
As promised in the last major update, we have a big one for you - an update completing the first part of Fort Triumph's story, including the battle for Fort Triumph itself, as well as new skill trees and multiple changes. Let's dig right in!
We've made some changes to AI turn length, so far optimized by around 10% but we're very much aware they still need to get much shorter. Working on it! Existing save files are still supported in build 0.9.0. Your heroes will be reset to level 1 but maintain their XP so you can quickly level them up into the new Skill Tree from scratch. Onwards, warriors, to take that fort!
[ 2018-08-06 21:49:09 CET ] [ Original post ]
Greetings, brave heroes
As promised in the last major update, we have a big one for you - an update completing the first part of Fort Triumph's story, including the battle for Fort Triumph itself, as well as new skill trees and multiple changes. Let's dig right in!
New Features
- Completed the first chapter of our main campaign, you may now reach and access several new missions including the battle for Fort Triumph. As always - this is the first iteration and we intend to polish it greatly in the coming weeks.
- Implemented new Skill Trees - with multiple new abilities and ability upgrades, new buffs and debuffs and more. Currently, you unlock ability slots as you level up your party, and can select which abilities and upgrades each hero will have.
- While abilities take up ability slots based on their level which means you cannot take all of them, ability upgrades do not require slots and add into existing ability choices.
- Tweaked levelling and stat scaling, reduced Health, damage and speed gains per level for heroes.
- New Environment - Castle Walls, fighting across the walls of Fort Triumph itself.
- Environment Variation added - bridge battles will now be fought in actual bridge levels.
- Added the ability to change unit color scheme as part of unit customization.
New Abilities and Status Effects
- Electrocute - cause a unit to take damage whenever it moves.
- Empower - Increases the damage caused by a friendly unit by 50%.
- Acute Hearing - The Ranger can now sense enemies in range even if she has no direct line of sight.
- Bleeding - unit loses health each turn.
- Marked - Attacks against a marked unit have a bonus chance to hit.
- Upgrade example for Frighten - Blinding Fear, also blinds enemies affected.
- Upgrade example for a normal bow attack - Causes bleeding.
- Upgrade example for a Lift ability - Increase range of lifts by 1
- Naturally there are many more and we will keep polishing and adding more of them
Bug Fixes
- Fixed Taunt and Become a Tree which did not work properly in 0.8.0.1.
- Physics actions behave better, especially when it comes to 2nd impact or ricocheting enemies or objects off a wall.
- Units no longer warp through Crypt walls.
- Fixed a Vortex bug pushing objects in the wrong direction.
- Fixed bridge fights which sometimes granted Auto-wins when started.
- Fixed a bug causing urns to instantly explode in the Magical Glyph room in the prologue.
- Fixed a bug causing a skeleton guard to not spawn properly in the Spider's Lair.
- Fixed a bug enabling units to stand inside cave walls becoming unreachable.
- Fixed a bug causing objects kicked at the Support Beams in The Philosopher Troll mission clipped through them.
- Fixed artifacts and tile highlighting issues.
- Fixed a bug sometimes causing all enemies to gain free actions after players break a spider's egg.
- Fixed a bug causing enemy units to sometimes not perform an action during their turn.
- Fixed a bug messing up tree collision when being kicked.
Performance
We've made some changes to AI turn length, so far optimized by around 10% but we're very much aware they still need to get much shorter. Working on it! Existing save files are still supported in build 0.9.0. Your heroes will be reset to level 1 but maintain their XP so you can quickly level them up into the new Skill Tree from scratch. Onwards, warriors, to take that fort!
[ 2018-08-06 21:49:09 CET ] [ Original post ]
Fort Triumph
Fort Triumph LTD
Developer
Fort Triumph LTD
Publisher
Q2 2018
Release
GameBillet:
20.72 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(684 reviews)
The Game includes VR Support
Public Linux Depots:
- Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Original music in the game created by Marco Valerio Antonini.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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