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Major Update: New Lighting, Performance Updates and Initial Achievements (0.9.2)
Our journey continues, and the last month of development was focused on some major changes that we wanted to get to for a long time. From overhauling the lighting we use in the game, started implementing achievements and a few other performance focused changes both immediately helpful and setting the foundation for more optimization planned for down the road.
[ 2018-09-14 14:53:34 CET ] [ Original post ]
Hail, Warriors!
Our journey continues, and the last month of development was focused on some major changes that we wanted to get to for a long time. From overhauling the lighting we use in the game, started implementing achievements and a few other performance focused changes both immediately helpful and setting the foundation for more optimization planned for down the road.
Main Features in Patch 0.9.2
- Complete overhaul of all lighting in the game. We wanted to make the game better looking on lower-end machines and better performing on higher-end machines, and this change is a big first step in that direction.
- Major improvement to fire effects performance which was burning up system resources, there's still work to be done but it's much better than it was.
- The first round of Steam Achievements has been introduced, we have plenty more coming, this first batch is focused on physics and general basic achievements. Suggest more ideas in our forums!
UI
- Hero visual customization is now available in-mission so you can make your units stand out, or roleplay a sudden change of fashion sense. Changes will affect both the model and hero portraits.
Minor Changes and Bugs Fixed
- New portraits for the Paladin and the Goblin Shaman unit.
- Updated party information visuals in the world map.
- Minor improvements to cinematic camera behavior.
- Eggs in spider cave levels will now break upon a physics collision regardless of HP remaining.
- Minor improvements to AI turn speed, still a ways to go.
- Added new setting enabling locking the mouse cursor to the game window following feedback from multi-screen users.
- Added new setting - enemy movement speed control, so you can speed up enemy movements and actions.
- Fixed a bug hanging the game during the walls mission in the battle for Fort Triumph.
- Fixed a bug where using the mouse to close the party window while editing a hero's name would cause input to disable.
- Fixed a bug with stacking bleeding debuffs.
- Fixed a bug where Claude remained in the level after the final dialogue if it is skipped.
- Fixed the range of Blink of Frighten which behaved differently in some levels.
- Fixed a bug causing units to glide over pits instead of falling into them when pushed.
- Fixed health bars showing incorrect information during an action.
- Fixed the behavior of Nasty Kick and Amateur Charge to not cause damage to objects, and only apply damage after the push so that units will still collide with whatever is in their path before dying, if it kills them.
[ 2018-09-14 14:53:34 CET ] [ Original post ]
Fort Triumph
Fort Triumph LTD
Developer
Fort Triumph LTD
Publisher
Q2 2018
Release
GameBillet:
20.72 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(684 reviews)
The Game includes VR Support
Public Linux Depots:
- Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Original music in the game created by Marco Valerio Antonini.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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