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Major Update - Campaign Act 1 3AP (0.11.1)
As promised earlier this month, a major step is upon us. For the first time since we split our game into testing branches, a unified build is live! We're super excited to invite you to take it for a spin, now that the first act of our story campaign is back, better, and with the new strategic gameplay implemented with it. We've been gathering feedback for the tutorial for a while, and you've been heard - Instead of a single locked scenario with close to zero player freedom, we will have several training scenarios which are open and fully playable. There are five scenarios focused on basic gameplay principles, and we plan to add more advanced ones down the road to give you some more ideas.
As ever with major build overhauls, this update will break previous save files, so get ready for a fresh run!
One of the coolest things about this project is how involved you have been from the start, showing care and sharing your vision for the game with us. Slightly less than a year ago, following a discussion that started within the team and spilled to our community, we got it into our minds that we want players to have more freedom in each turn. After much testing, and we mean MUCH testing, the change is finally live and you can play around with 3 action points. The biggest change is that actions previously costing 1AP and ending your turn before will now cost 2AP but not end your turn. This means you can attack and then move, brace and then move into overwatch fire, and many other skill combinations previously impossible (Savage's Bloodlust is also going to be much more balanced now).
[ 2019-04-29 20:30:22 CET ] [ Original post ]
Greetings, Valiant Ones!
As promised earlier this month, a major step is upon us. For the first time since we split our game into testing branches, a unified build is live! We're super excited to invite you to take it for a spin, now that the first act of our story campaign is back, better, and with the new strategic gameplay implemented with it. We've been gathering feedback for the tutorial for a while, and you've been heard - Instead of a single locked scenario with close to zero player freedom, we will have several training scenarios which are open and fully playable. There are five scenarios focused on basic gameplay principles, and we plan to add more advanced ones down the road to give you some more ideas.
As ever with major build overhauls, this update will break previous save files, so get ready for a fresh run!
3AP is Live
One of the coolest things about this project is how involved you have been from the start, showing care and sharing your vision for the game with us. Slightly less than a year ago, following a discussion that started within the team and spilled to our community, we got it into our minds that we want players to have more freedom in each turn. After much testing, and we mean MUCH testing, the change is finally live and you can play around with 3 action points. The biggest change is that actions previously costing 1AP and ending your turn before will now cost 2AP but not end your turn. This means you can attack and then move, brace and then move into overwatch fire, and many other skill combinations previously impossible (Savage's Bloodlust is also going to be much more balanced now).
Patch Notes
- Merged Act 1 of the story campaign with strategic layer.
- Reworked Tutorial into scenarios.
- Units will now have 3AP instead of 2AP.
- Physics Damage Overhaul: We wanted physics to be more predictable but balanced with damaging attacks. Regular physics hits will now cause a fixed amount of 2 damage, while toppled objects such as trees will cause 7 damage.
- New world map objects added including corpses, totems of speed, broken wagons and more.
- Artifact chests added to world map.
- Many new sound effects added, several existing ones have been swapped for better ones.
- Cages will now provide parties with several units instead of a single hero.
- Units can now drop multiple potion types rather than just health potions.
- Replaced Forest Tower with Totem of Stamina.
- New ability icons for Blink, Swap, Chain Lightning, Charge, Evasive Instincts and Vortex.
- Added game credits (Unfinished).
- Beetcoin Chests will yield less Beetcoin.
- Added Beet Distillery upgrade.
- Spiderling HP on Easy increased to 3HP.
- Urn and Cave Egg HP reduced to 2HP, now any physics impact will break them.
- Units can no longer use enemies for cover.
- Removed Cowclops.
- Reworked in-game pop-ups and especially the reward screen.
- Peasant units will now carry pitchforks.
Bugs Fixed
- Fixed a bug preventing two different parties from visiting some world map locations during the same day.
- It is no longer possible to stack a world map effect twice by visiting two locations of the type in a single day.
- Town UI will no longer be available during enemy turns.
- Fixed several physics bugs causing objects to sometimes swap during complex physics interactions such as Vortex.
- Disabled abilities will no longer be clickable.
- Goblin Bomber AI improved and will choose to self detonate in better locations.
- Skeleton Mage class description fixed.
Performance
- Main Menu will not require as much CPU power as before.
- Improved loading times of tactical levels (Still a ways to go).
[ 2019-04-29 20:30:22 CET ] [ Original post ]
Fort Triumph
Fort Triumph LTD
Developer
Fort Triumph LTD
Publisher
Q2 2018
Release
GameBillet:
20.72 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(684 reviews)
The Game includes VR Support
Public Linux Depots:
- Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Original music in the game created by Marco Valerio Antonini.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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