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Version 0.14.2 is On The Loose!


Hail, Heroes!


The world shifts and moves, something new comes to light. It is time for you to oil your sword and brush your coat, to travel again through the realms of the Fort. Since the last update, we've worked on adding more content to the game and better-utilizing content that we already have. New types of abilities were added, as well as more varied enemy types. While this is an on-going process, we feel that it already has an impact on the gameplay. The list of changes also includes changes from 0.14.1.1 which was release a few weeks ago.

Balance/Gameplay:


  • Greatly increased variety of creatures on worldmap, allowing facing high tier creatures in low-tier battles. This does not affect worldmaps in existing save files.
  • Improved spawning algorithm to force variety.
  • Added a new type of ability - channeling abilities, which have a delayed effect that can be prevented by stunning/killing the unit.
  • Added three new abilities to Goblin Shamans - Replenish Health, Heal Party, and Fortify.
  • Added Drain Health to Wizards. Also reduced their base damage, and gave them the 'Blink' ability instead of 'Fire Blast'.
  • Added the Boomerang ability for the Savage.
  • Added Battle Cry ability for the Savage
  • Added the Root ability to Spiderlings.
  • Made the Spiderlings' AI less sophisticated so their behavior would be more realistic.

Visuals:


  • Revamped Goblin Village environment.
  • Improved visuals of skill-tree, also making thing clearer, especially selection of new abilities.
  • Improved indications of statuses so they'll be more noticeable.
  • Improved visuals in the last mission of Act II.
  • Replaced some placeholder icons for abilities and ability upgrades.
  • Simplified movement outline so it'll be easier to understand where you can move.
  • Improved visuals of the Crypt tactical environment.

Performance:


  • Improved performance on worldmap.
  • Improved visuals and performance of fog of war in tactical battles.

Bugs:


  • Fixed a bug where sometimes after finishing the second mission in Act 2, a battle message was shown immediately, in which pressing 'battle' resulted in it being impossible to progress with the story.
  • Fixed bug that allowed having a lot of heroes in some story missions in Act II.
  • Fixed a bug that allowed taking over the AI's main base in Act II, locking progress in the act.
  • Fixed bug where sometimes it was not possible to target objects on the first turn of a battle.
  • Fixed bug of units auto leveling-up when gaining XP in worldmap.
  • Fixed bug where level cap can be surpassed via objects in worldmap that give XP.
  • Fixed bug where the AI wasn't able to properly use all its skill points on leveling up.
  • Fixed bug with color variations being lost.
  • Fixed bug where sometimes the UI disappeared in tactical battles.
  • Fixed bug where units could spawn on untargetable tiles (such as stair rails), preventing the player from attacking them.
  • Fixed bug which caused the game sometimes to get stuck on AI turn when AI units had the 'Safe Movement' ability.
  • Fixed bug where beetcoin chests didn't have a description text.
  • Fixed a bug where Skeleton Swordsman did not have Resilient Attack of Opportunity.
  • Fixed a bug where Ballistas were shown as 'Mage' in their unit cards.
  • Fixed achievements that were not working.
  • Fixed AI not evaluating the Champion's Cleanse ability properly and thus never using it. Also fixed an unrelated bug where Cleanse did nothing.
  • Fixed a bug that made it too likely to get rare abilities of other classes.
  • Fixed Ambiance sounds not being affected by SFX setting.
  • Fixed bug where Act II restarted upon finishing it.
  • Fixed bug with potions being exhausted on a unit leveling up.
  • Fixed Rage and Passive Stun Protection being shown on party screen.
  • Fixed bug where Exemplar's blade AP effect didn't stack with itself (while its bleeding did stack).
  • Fixed bug where Tattered old cloak effects didn't stack with themselves.
  • Changed cave environment to use the right music.
  • Fixed AP cost of Prod.
  • Fixed addressed level up indications not disappearing immediately.
  • New abilities are now available every time the unit levels up.
  • Fixed beetcoin chests not spawning (they were accidentally replaced by beetcoin sacks). .
  • Fixed image of Corrupt magic.
  • Fixed text indications of town limits not updating properly when reducing number of players.
Thank you for your continued feedback, and if you haven't joined the discussion yet hop into our Discord and say hi! Keep on fighting the good fight! CookieByte Entertainment.


[ 2020-01-24 00:18:42 CET ] [ Original post ]

Fort Triumph
Fort Triumph LTD Developer
Fort Triumph LTD Publisher
Q2 2018 Release
GameBillet: 20.72 €
Game News Posts: 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (684 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:


  • Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
  • Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
  • Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
  • Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
  • Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.

Original music in the game created by Marco Valerio Antonini.

MINIMAL SETUP
  • OS: Ubuntu 16.04+. SteamOS+ (64bit)
  • Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04+. SteamOS+ (64bit)
  • Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

42.49$ (15%)
2.83$ (81%)
33.96$ (15%)
8.39$ (16%)
5.94$ (34%)
8.25$ (17%)
3.26$ (84%)
16.57$ (17%)
6.25$ (75%)
3.98$ (78%)
4.62$ (79%)
10.00$ (50%)
16.52$ (17%)
12.20$ (39%)
15.99$ (20%)
8.25$ (17%)
1.00$ (90%)
35.99$ (10%)
16.59$ (17%)
13.59$ (15%)
7.68$ (81%)
3.60$ (82%)
25.49$ (15%)
3.79$ (81%)
1.50$ (90%)
15.00$ (50%)
16.79$ (16%)
10.26$ (49%)
6.87$ (14%)
9.71$ (51%)
GAMERSGATE

[ 2625 ]

4.95$ (67%)
19.99$ (20%)
0.45$ (85%)
6.6$ (74%)
7.5$ (70%)
20.09$ (33%)
12.99$ (35%)
1.7$ (83%)
10.0$ (75%)
0.51$ (83%)
3.0$ (62%)
13.99$ (30%)
1.06$ (82%)
5.1$ (66%)
1.5$ (85%)
19.8$ (67%)
13.99$ (30%)
11.24$ (55%)
1.76$ (91%)
0.75$ (85%)
1.91$ (87%)
11.43$ (43%)
11.62$ (54%)
1.5$ (90%)
28.89$ (28%)
5.1$ (83%)
28.0$ (60%)
7.5$ (75%)
37.49$ (25%)
7.0$ (80%)

FANATICAL BUNDLES

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9 days, 1 hours, 4 minutes


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