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New patch and a Weeklong Deal - name a more iconic duo!
Today were coming to you with some great announcements. First, Fort Triumph is now on sale! Save 20% on an addictive turn-based tactics adventure from June 1 to June 8. Diving into a world of adventure just became an ever better deal! Also, the game has just received a brand new update. You can now auto-win battles which you deem unworthy of your quest to reach the main boss. Go ahead! Launch the game and see whats changed (or read the changelog below).
[ 2020-06-01 17:01:11 CET ] [ Original post ]
Welcome, heroes!
Today were coming to you with some great announcements. First, Fort Triumph is now on sale! Save 20% on an addictive turn-based tactics adventure from June 1 to June 8. Diving into a world of adventure just became an ever better deal! Also, the game has just received a brand new update. You can now auto-win battles which you deem unworthy of your quest to reach the main boss. Go ahead! Launch the game and see whats changed (or read the changelog below).
Changelog
Gameplay:
- Improved controller support across the board.
- Added the option to auto-win battles that are considered trivial by difficulty evaluation. When choosing this option, the experience from the battle is divided equally among all heroes.
Balance:
- Increased difficulty of neutral fights in Act II and Act III. Also improved the AI starting point in these acts.
- Fire Blast is no longer affected by the Power stat, as it resulted in it doing very high damage with the melee classes due to their high Power value. It now does a fixed 3 points of damage (not including the damage from the burning status).
- Reduced the drain effect of Black crystal from 8HP to 4HP.
- Added 'Passive Stun Protection' to House Spiders (similarly to Trolls).
- Goblin Shaman channeling Healing abilities now also provide Stun protection to the Shaman.
- Reduced the beetcoin cost of Beet Distillery and Farmers market to 200.
- Increased the effect of Beet Distillery from +75 to +125 beetcoins.
UI:
- Party inventory can now expand and has a scroll bar.
- Added the tooltip of 'Available only in Skirmish' for factions in the campaign menu.
- Added tooltips with the passive ability of each faction.
- Video tooltips are now automatically hidden when rotating the camera with a controller and not just when moving it.
- Added a 'Modding' setting to Build Settings, allowing to have the game automatically refresh changes made in the game's setting files without restarting the game.
Bug Fixes:
- Fixed bug with stacking of two Essence Harvesters, which instead of just doubling the effect resulting in it ramping up quickly over time.
- Fixed bug where in some cases, building construction started by the AI could get stuck in that state forever upon capturing the town.
- Fixed bug where pressing 'X' with a controller without a direction resulted in building a building in the Fort slot.
- Fixed bug where negative beacon status affected the Accuracy stat instead of the Evade stat.
- Added missing controller support for act end window.
- Fixed broken highlighting for buttons in battle message popups.
- Fixed incorrect message in segment 3 of the tutorial when playing with a controller.
- When disabling 'Auto camera', the camera now still follows the cursor when playing with a controller (as it's not possible to move the camera separately).
- Fixed bug where sometimes a 'No Sight' indication is shown when an ability is not applicable not because of lack of sight.
- Fixed bug where, when navigating with a controller in the skill tree, the selection was retained when opening the 'new ability' menu, resulting in the tooltip for the selected upgrade still showing.
- Fixed bug where, when using a controller, if the mouse cursor was on a UI element that had a tooltip, that tooltip would override the tooltip for the currently selected element with the controller.
- Fixed alignment of the single trait icon in the hero slot card.
- Fixed bug where it was possible to open the party screen in town with a controller even when there were no heroes in it.
- Fixed bug where it was not possible to create a new party using a controller.
- Fixed wrong text in 'Start of week' message.
- Fixed bug where some tree trunks did not provide cover.
- Fixed burning of human units.
- Fixed bug with excluding traits modding.
Performance:
- Improved initial loading times of tactical maps.
[ 2020-06-01 17:01:11 CET ] [ Original post ]
Fort Triumph
Fort Triumph LTD
Developer
Fort Triumph LTD
Publisher
Q2 2018
Release
GameBillet:
20.72 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(684 reviews)
The Game includes VR Support
Public Linux Depots:
- Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Original music in the game created by Marco Valerio Antonini.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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