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New major update and sale for Fort Triumph!


Salutations great warriors!


It has been some time since our last meeting. We hope you are well and fighting the Coronademon from the safety of your homes. We have great news! Not only do we have a big update for youFort Triumph is on sale with a 35% discount from October 19-26! The update will add new locations, events, traits, and unique battle types (e.g. a battle where only objects can be used to inflict damage), as well as introduce features that make battles between heroes (e.g. player vs. AI) more balanced by reducing the advantage of the attacking party. The side that does not play first will start with Overwatch/Brace for all its units, and when playing on Classic/Legendary, the faction that initiates the fight will be the first to take action (instead of always being the player). Another change will be the option to add and remove traits. Heroes will be able to have up to three different traits, and trait-specific actions will appear as possible dialogue options depending on the traits your hero has. You can expect these changes to affect your gameplay and make you reconsider your familiar tactics. Are you up for the challenge? Find out more about the new changes in the changelog:

Changelog


Content


  • Added 27 new locations/events in the worldmap, with new features:
  • It is now possible to add/remove traits from heroes via these encounters.
  • Some of these encounters supply unique battles, such as Physics only battles, meaning only objects can be used (for both player and AI).
  • Some of the options available for players are locked based on whether any of the heroes in the party have a required trait. If you have the Elastic trait, you can have your hero train without suffering health loss from straining your back. If you are Coldhearted, instead of saving someone from a horde of undead, you can wait till they're done with him and pillage his body. If you are Possessed, you can visit a Haunted house with no ramifications.
  • Added 29 new traits for heroes. Also adjusted their rarities and introduced a scale for how positive or negative a trait is.
  • Heroes can now have up to 3 traits.

Balance


  • When fighting other factions, the side that does not play first starts with Overwatch/Brace for all its units.
  • When playing on Classic/Legendary, the faction that starts first is the faction that initiated the fight, instead of being always the player.

AI


  • Tweaked the Goblin Shaman AI, allowing it to more properly use its abilities, especially regarding the Fortify ability.
  • Tweaked AI evaluation of the Frighten ability. Specifically, it no longer gives high value for cancelling attacks of opportunity.
  • Improved AI behaviour so it won't use "fallback abilities" (such as Overwatch or Brace) when it has better options.
  • Fixed AI behaviour of Spitting Spiders so they'll prefer attacking from a melee range instead of sustaining Attack of Opportunity.
  • Fixed a bug that caused the Goblin Bomber to behave weirdly sometimes.
  • To avoid confusion, there are now some traits (both positive and negative) that the enemy AI heroes can never acquire, or can only acquire on higher difficulties. Most notable is the Debater trait (which resulted in the unit retaliating on being hit/killed) that enemy AI heroes can no longer acquire.

UI


  • Tweaked controller mapping a bit for more consistent behavior.
  • Improved inventory management with the controller to be a bit easier to use.
  • Updated the UI of pop-ups in the worldmap to be clearer.

Bug Fixes


  • Possible bug fix for tooltip video-related crashes. The fix is a workaround to a bug in the Unity Engine, which the Unity team is now working on a proper fix for. It will hopefully be available soon.
  • Fixed a bug where sometimes there was a considerable slow-down when starting some story missions in the first act. Also fixed some objects being invisible in these missions.
  • Fixed a bug with the cinematic camera sometimes messed up the time-scale (gradually slowing down the game).
  • Fixed a bug where sometimes controller button indications were shown in the party screen even when no controller was connected.
  • Fixed a bug where progress was lost between part 1 and part 2 of the last mission in act II.
  • Fixed bugs with the Scepter of Invincibility not working properly and potentially making the game become stuck in some scenarios.
  • Fixed scrolling in the inventory with the mouse wheel.
  • Added momentum to the joystick cursor.
  • Slightly increased strategic joystick speed.
  • Reduced tactical joystick speed (this is compensated by the momentum build up).
  • Fixed a few glitches in worldmap content.
  • Fixed a bug with floating rocks in some forest tactical areas.
  • Fixed a bug with faulty-positioned trees in some goblin village areas.
  • Fixed some bugs with the resurrection amulet, such as cooldowns being reset on resurrection, or a unit not resurrecting if two units with an amulet die at the same time at the same spot.
  • Fixed a bug with movements due to Battlecry where heroes would hide on the wrong side of an object with their back to the enemy.
  • Fixed a bug where on selecting an ability when leveling up, its effect didn't always apply immediately (for example when taking Evasive Instincts it didn't protect the unit from a reaction attack on the first turn).
  • Fixed a bug where activation on the start of abilities was sometimes cancelled, so, for example, enemy hero units wouldn't always start with stun protection.
  • Fixed the behavior of path avoidance where sometimes the movement path suggested didn't avoid Overwatch/Attack of Opportunity even when possible (without using extra APs).
  • Fixed a bug where it was not possible to use Daredevil Stance after using Brace.
  • Reduced the volume of the page turn sound effect, and muffled it a bit.
  • Removed Health potion from the last segment of the tutorial (as it's no longer possible to use it).
  • Fixed a bug where the 'Not very watchful' achievement was awarded also for cancelling Attack of Opportunity.
  • Ropes in bridges are no longer targetable (though they can still be destroyed).
  • Fixed a bug where a frozen unit could still burn.
  • Pressing 'Enter' in popups with an 'obvious' meaning for what pressing enter should do (such as 'Ok' or 'Yes/no' popups) will now work properly even if there's no visibly selected button. Same regarding the mission end screen.
  • Fixed texts sometimes not updating properly on changing languages in the settings menu.
  • Fixed a bug that caused a very excessive (though somewhat cool) burning effect if the mage is set on fire in act II mission 4 part 2.
  • Fixed the 'construction available' icon being shown (almost) all the time (even when no building can be built).
  • Fixed some typos in Polish localization.
  • Fixed localization not working properly in some cases.
  • Fixed a bug where it was possible to drag the progression bar of an ability in the skill tree.
  • Fixed a bug where sometimes starting a solo skirmish game (with no AI), map generation would fail and the game would get stuck.
  • Fixed a bug where if Abstevan died in the third mission of act III and then the player also fails in the mission (all heroes being killed), upon restarting Abstevan did not spawn and it was impossible to complete the mission. This bug fix is not retroactive.
  • Fixed a beet farm upgrade giving only +75 beetcoins instead of +125 beetcoins.
  • Fixed a bug where the number of towns could be less than the number of factions.
  • Fixed the behavior of re-entering the Skirmish advanced menu so it keeps data from previous runs.
  • Fixed some artifacts in some portraits due to compression issues.
  • Fixed auto-scrolling with controller navigation in drop-downs. Also made hovering more distinguishable.

Performance


  • Some performance improvement in tactical mode, especially when using 'End turn + Overwatch/brace all'.
  • Somewhat improved AI performance (especially for inactive enemies).
We hope that these changes and additions will make the game even more engaging. As always, we are working diligently on making Fort Triumph the best game it can be. Please also consider dropping us a review on Steam. They help us a lot! From other news, due to the global pandemic, the release window for Fort Triumph on Xbox One, PlayStation 4, and Nintendo Switch has been shifted to 2021. However, porting Fort Triumph to other platforms is still a priority. Stay safe, CookieByte Entertainment & All In! Games

Stay up to date:


https://store.steampowered.com/app/612570/Fort_Triumph/


[ 2020-10-19 17:03:20 CET ] [ Original post ]

Fort Triumph
Fort Triumph LTD Developer
Fort Triumph LTD Publisher
Q2 2018 Release
GameBillet: 20.72 €
Game News Posts: 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (684 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:


  • Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
  • Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
  • Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
  • Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
  • Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.

Original music in the game created by Marco Valerio Antonini.

MINIMAL SETUP
  • OS: Ubuntu 16.04+. SteamOS+ (64bit)
  • Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04+. SteamOS+ (64bit)
  • Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
  • Storage: 3 GB available space
GAMEBILLET

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3.75$ (75%)
18.39$ (8%)
GAMERSGATE

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9.89$ (34%)
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9.0$ (64%)
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1.31$ (91%)
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3.99$ (20%)
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2.0$ (75%)
0.89$ (87%)
0.68$ (83%)

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