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Brand new patch available!


Adventurers!


Fort Triumph has just received a new patch, with lots of bug fixes, a couple of nifty UI improvements, and support for local versus. Check out the changelog and see whats new. In addition, the game is 40% off until February 15! Get Fort Triumph now and save on your next adventure. Note: The patch is working for all language versions of the game, but a couple of texts are missing localization. We apologize for the inconvenience. You can expect them to be added in the near future. https://store.steampowered.com/app/612570/Fort_Triumph/

Changes


  • Added local versus multiplayer support. The co-op button has been replaced with a multiplayer one. Previous save files, which used a shared inventory, are backward compatible - the inventory is simply duplicated for all players.
  • Inventory is no longer shared between allied factions in co-op.
  • Added the ability to delete save files.

Balance


  • Roofs/arcs falling on units/objects no longer auto-kill them, but instead inflict 35 damage.
  • Middle tier battles on Normal difficulty can no longer have top tier enemy units in them.
  • Reduced the weight of Champions and Skeleton swordsmen so they'll be pushed a bit further.

UI


  • Improved controller navigation to be a bit smoother and fixed some highlighting issues in menus.
  • Improved controller navigation in the parties transfer screen to be more consistent with transferring units in the town screen.
  • Updated some old UI elements to be consistent with newer ones.
  • Replaced the 'X' button from the parties transfer screen with a 'Cancel' button, making it less likely for players to unintentionally cancel a transfer.

Bug fixes


  • Updated the Unity engine version, which should eliminate all crashes relating to tooltip videos.
  • Fixed a rare bug where the second mission in act 3 didn't finish when all heroes were inside the evacuation area.
  • Diadem of the Spirit no longer affects the cost of physical abilities that don't cost AP.
  • Fixed a bug where the Determined trait overrode the Resurrection Amulet artifact.
  • Fixed a bug where the passive abilities of enemy units did not always apply, specifically faction passives (for example, sometimes skeleton enemies could still bleed despite their faction passive ability stating that they are immune to bleeding).
  • Fixed a bug where the Cocky trait was always triggered regardless of the difficulty rating of a fight.
  • Fixed some memory leaks.
  • Fixed a bug where ability tooltips in the skill tree sometimes used the abilitys upgrade instead of the abilitys name.
  • Rain's Static Electricity upgrade no longer causes enemies to activate before they start an attack phase (though it still inflicts damage).
  • Rain's Thunderstorm can no longer target non-visible enemies (it can still target non-activated enemies that are visible).
  • Changed the level requirement of Coming of Age from 9 to 8 (so it can be reached in Act I of the campaign).
  • Fixed a bug where moving a unit, switching to another unit, and then selecting an ability, caused the selected ability to get deselected when the first unit finished moving.
  • Fixed a bug where the Feng Shui achievement was not triggered when using Shock Wave on a lifted object/unit.
  • Fixed a bug where Whirlwind Wall was considered as a basic physical ability and so could trigger achievements that require basic physical abilities.
  • Fixed a bug where 'Happily Ever After (Normal)' was triggered when finishing the game on Easy difficulty.
  • Improved world map generation so it'll be very unlikely for objects such as magic extractors to spawn on roads.
  • Fixed the end button becoming grayed out if opening the game's menu during the AI's turn in the world map.
  • Fixed a bug where pressing esc quickly twice (opening the menu and then hiding it before it finishes fading in) made the menu unresponsive to mouse input on opening it again.
  • Fixed a bug where the AI could still perform actions in the world map while the game is paused.
  • Added a delay at the start of faction battles so it'll be possible to see the heroes before they cast Brace/Overwatch, and also so in case of the AI starting first, the AI won't start playing before the loading screen finishes fading out.
  • Fixed a bug where the Cursed status was not considered as a debuff (and thus was not canceled by the Purged status).
  • Fixed a bug where there was a duplicated controller highlight upon removing a player in the Skirmish menu.
  • Fixed a bug where tooltips for inventory slots didn't refresh upon changing the artifact in the inventory slot.
  • Changed the description of party size upgrades so it'll be clearer that they do not increase hero cap.
  • Fixed the description of Bloodlust not specifying that it is limited to once per turn.
  • Adjusted the description of Exemplar's blade to be clearer regarding its permanent bleeding effect applying to the unit itself.
  • Changed Rain's 'Static Electricity' upgrade description to be clearer.
  • Fixed the erroneous description of the Coward trait.
  • Fixed text in shot breakdown being faulity in Polish localization.
  • Fixed AP related effects in ability descriptions not having an icon.
  • Fixed a bug where camera movement could be lost if playing with a controller when a cinematic effect was triggered.
  • Changed the cinematics camera so it would not play when triggering overwatch of enemy units to avoid obstructing the players view.
  • Fixed a bug where sometimes in the 'With or Without You' event there were holes in the terrain.
  • Fixed a bug where switching faction colors with controllers didn't work.
  • Fixed some visual artifacts in the towns UI.
  • Fixed a bug where the party sign for the 4th and 6th party didn't work properly.
  • Fixed the indication of the Coming of Age scenario showing sometimes the wrong reward icon.
  • Fixed a bug with the pop-up of 'The Furnace' event when choosing the effect for the entire party.
  • Added sounds to some UI elements that didn't have them. (There's still more work on that front)
  • Changed the color of the text in the skill tree screen that specifies hero level limit in the campaign so it would be more noticeable.
  • Fixed visual glitches for Troll Barbarian when using some color customizations.
  • Fixed a bug where it was possible to open the ability selection menu using a controller even when there weren't enough skill points to purchase one.
  • Fixed a bug where when switching between the world map and towns, the music clip reverted back to the start instead of continuing uninterrupted.
We hope that the new changes will make the game even more fun for you. If you havent yet, please consider dropping us a review on Steam. They help us a lot! CookieByte Entertainment All in! Games.


[ 2021-02-11 18:05:38 CET ] [ Original post ]

Fort Triumph
Fort Triumph LTD Developer
Fort Triumph LTD Publisher
Q2 2018 Release
GameBillet: 20.72 €
Game News Posts: 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (684 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fort Triumph Linux [1.28 G]
Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:


  • Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
  • Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
  • Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
  • Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
  • Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.

Original music in the game created by Marco Valerio Antonini.

MINIMAL SETUP
  • OS: Ubuntu 16.04+. SteamOS+ (64bit)
  • Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04+. SteamOS+ (64bit)
  • Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

12.42$ (17%)
9.19$ (8%)
10.13$ (22%)
12.99$ (35%)
1.68$ (83%)
1.77$ (41%)
5.91$ (83%)
6.56$ (78%)
1.78$ (82%)
4.27$ (79%)
7.50$ (50%)
5.11$ (66%)
6.22$ (79%)
6.54$ (67%)
8.00$ (60%)
13.99$ (30%)
22.99$ (8%)
8.25$ (17%)
1.50$ (90%)
4.20$ (83%)
29.99$ (25%)
1.80$ (91%)
4.25$ (57%)
10.50$ (70%)
2.50$ (75%)
2.48$ (81%)
16.87$ (44%)
11.17$ (30%)
4.54$ (35%)
0.86$ (78%)
GAMERSGATE

[ 2625 ]

3.83$ (74%)
2.5$ (75%)
7.49$ (63%)
0.86$ (57%)
1.76$ (91%)
15.0$ (62%)
3.0$ (85%)
12.6$ (64%)
9.71$ (46%)
5.63$ (81%)
12.99$ (35%)
13.99$ (30%)
37.49$ (25%)
35.99$ (40%)
9.0$ (85%)
2.13$ (79%)
7.49$ (50%)
2.32$ (85%)
7.65$ (74%)
5.0$ (80%)
2.0$ (90%)
19.99$ (20%)
4.25$ (79%)
1.0$ (80%)
3.6$ (82%)
7.36$ (82%)
25.0$ (50%)
5.0$ (75%)
3.0$ (85%)
5.07$ (61%)

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