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Greetings everyone,
Wed like to introduce you to Fort Triumph's beta branch. Now you can test out potential new changes!
Players can try out this beta branch by right-clicking on the game in your Steam client and selecting closedbeta - Beta branch build for community feedback in the properties menu. A more in-depth explanation can be found here: https://steamcommunity.com/app/612570/discussions/3/3113647550051436121/
The new beta significantly impacts gameplay, particularly for veteran players who have learned to rely on Physics. Everyone is welcome to try it and provide their feedback, either on the discussion board or in our Discord. Your thoughts will determine the direction in which Fort Triumph will go in the future.
The main change players will encounter is the addition of stun protection to stunned enemies once they recover from the stun effect, making consecutive stuns much harder to pull off.
While a big part of what makes Fort Triumph fun is the physics system, it also causes the game to be somewhat repetitive due to Physics almost always being the best course of action. Over the years we've tried restricting the use of Physics via cooldowns, limited use, etc. But all these solutions either didn't work or seemed to take the fun out of the game.
With the new beta branch, we took a different approach that makes other options such as debuffing or killing enemies more viable. We also changed the grading system accordingly so Physics would not be mandatory for getting high grades.
We also balanced the cooldowns of the physics abilities of melee and ranged units so the balance wouldn't be lopsided towards melee units.
The complete list of changes the beta introduces is as follows:
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