Greetings everyone,
Wed like to introduce you to Fort Triumph's beta branch. Now you can test out potential new changes!
Players can try out this beta branch by right-clicking on the game in your Steam client and selecting closedbeta - Beta branch build for community feedback in the properties menu. A more in-depth explanation can be found here: https://steamcommunity.com/app/612570/discussions/3/3113647550051436121/
The new beta significantly impacts gameplay, particularly for veteran players who have learned to rely on Physics. Everyone is welcome to try it and provide their feedback, either on the discussion board or in our Discord. Your thoughts will determine the direction in which Fort Triumph will go in the future.
The main change players will encounter is the addition of stun protection to stunned enemies once they recover from the stun effect, making consecutive stuns much harder to pull off.
While a big part of what makes Fort Triumph fun is the physics system, it also causes the game to be somewhat repetitive due to Physics almost always being the best course of action. Over the years we've tried restricting the use of Physics via cooldowns, limited use, etc. But all these solutions either didn't work or seemed to take the fun out of the game.
With the new beta branch, we took a different approach that makes other options such as debuffing or killing enemies more viable. We also changed the grading system accordingly so Physics would not be mandatory for getting high grades.
We also balanced the cooldowns of the physics abilities of melee and ranged units so the balance wouldn't be lopsided towards melee units.
The complete list of changes the beta introduces is as follows:
- When a unit is stunned, it gets Stun Protection on the next turn (making consecutive stunning or stun-locking harder). Units with Passive Stun Protection are unaffected by this change.
- Reduced cooldown of Whirlwind, Grapple Hook, Knockback Arrow, Repelling Shot, Shockwave, and Charge to 2 turns. The cooldown for the Whirlwind Wall upgrade is unaffected by this.
- Increased the cooldown of Kick to 1 turn (so it can still be used every turn but only once per turn).
- Increased the cooldown of Nudge to two turns.
- Increased the level requirement of the Whirlwind cooldown upgrade to level 7 (from level 3).
- Perpetuity Shrine no longer increases the duration of Stun Protection.
- Significantly reduced the benefit of physics over regular attacks regarding mission grade.
Stay up to date:
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Subscribe to our Newsletter https://store.steampowered.com/app/612570/Fort_Triumph/
[ 2021-02-26 16:03:48 CET ] [ Original post ]
🎮 Full Controller Support
- Fort Triumph Linux [1.28 G]
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
- Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
- Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
- Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
- Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.
Original music in the game created by Marco Valerio Antonini.
- OS: Ubuntu 16.04+. SteamOS+ (64bit)
- Processor: Intel I3 4160 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 630 or Equivalent
- Storage: 3 GB available space
- OS: Ubuntu 18.04+. SteamOS+ (64bit)
- Processor: Intel i7 4770 processor or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
- Storage: 3 GB available space
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