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Hello,
We have teamed with other devs to present you a bundle offering the best recent grid-based crawlers on Steam, with 25% off (cumulative with any other running discounts) ; and you only pay for the games you don't own yet.
Check out the bundle here: http://store.steampowered.com/bundle/6808/Gridbased_Crawling_Bundle/
Happy crawling, 1 cell at a time ! ːsteamhappyː
This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work correctly or didn't match exactly their description. And some other little things like that. So thanks to peddroelm who took his calculator and checked everything down to the last digit..! ːsteamhappyː Full changelog can be seen from here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=9#c1473095331489715343
This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work correctly or didn't match exactly their description. And some other little things like that. So thanks to peddroelm who took his calculator and checked everything down to the last digit..! steamhappy Full changelog can be seen from here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=9#c1473095331489715343
The version 1.0i has just been released, and this is another important update that brings new features and polishing to the game. This is the 8th big update since the initial release of the game on Steam, back in November 2015, and hopefully you'll agree that all these updates combined deserve the title of "Enhanced Edition" ! ːsteamhappyː
The version 1.0i has just been released, and this is another important update that brings new features and polishing to the game. This is the 8th big update since the initial release of the game on Steam, back in November 2015, and hopefully you'll agree that all these updates combined deserve the title of "Enhanced Edition" ! steamhappy
On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a small part of the screen while exploring. However, a few weeks ago I watched a Let's Play of Dungeon Guardians on Youtube where on several occasions the guy literally opened & closed the map after every single step he had moved. So it made me realize there are some people whose sense of direction is easily confused, even in straight alleys, and thus couldn't enjoy the game at its fullest without a minimap. And thus, here the version 1.0h of the game, with a Mini-Map ! steamhappy You can activate it from the Options -> Game Options -> Helpers menu. Taking the occasion, I also added the possibility to change your characters' name by clicking on it in their Character Sheet, as it was requested in another Let's Play video. I hope you'll enjoy this update, and the real question now is : will it be the final one or not..? steammocking Full changelog can be seen here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=8#c1291817837635933032
On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a small part of the screen while exploring. However, a few weeks ago I watched a Let's Play of Dungeon Guardians on Youtube where on several occasions the guy literally opened & closed the map after every single step he had moved. So it made me realize there are some people whose sense of direction is easily confused, even in straight alleys, and thus couldn't enjoy the game at its fullest without a minimap. And thus, here the version 1.0h of the game, with a Mini-Map ! ːsteamhappyː You can activate it from the Options -> Game Options -> Helpers menu. Taking the occasion, I also added the possibility to change your characters' name by clicking on it in their Character Sheet, as it was requested in another Let's Play video. I hope you'll enjoy this update, and the real question now is : will it be the final one or not..? ːsteammockingː Full changelog can be seen here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=8#c1291817837635933032
Version 1.0f was supposed to be the last one, but when there's a good new option to add to the game, I can't resist to do it ! ːsteamhappyː So a few weeks ago, I released the v1.0g whose main & sole addition is the "Low Enemy Density" option which removes about half of the Common enemies, but not the Elites nor the Bosses. You can enable at any time this option if you think there's too much combat ; loot and XP will be automatically adjusted so the game plays the same. So this option has the triple benefit to lower the time to beat the game, to spend less time in combat and more on exploration, and to slightly randomize the enemies you'll meet, so if you want to replay the dungeon, you won't meet the exact same set of common enemies. Lately, I also fixed a few rare bugs and an exploit. You can find the complete ChangeLog here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=7#c135509472108787476 .
Version 1.0f was supposed to be the last one, but when there's a good new option to add to the game, I can't resist to do it ! steamhappy So a few weeks ago, I released the v1.0g whose main & sole addition is the "Low Enemy Density" option which removes about half of the Common enemies, but not the Elites nor the Bosses. You can enable at any time this option if you think there's too much combat ; loot and XP will be automatically adjusted so the game plays the same. So this option has the triple benefit to lower the time to beat the game, to spend less time in combat and more on exploration, and to slightly randomize the enemies you'll meet, so if you want to replay the dungeon, you won't meet the exact same set of common enemies. Lately, I also fixed a few rare bugs and an exploit. You can find the complete ChangeLog here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=7#c135509472108787476 .
A little more than 1 year after release, this is likely the last feature update for the game as it now includes all the popular requests expressed by the players. I'll still do fix updates if any glitch or bug are reported, though. So this version 1.0f brings 2 new features : - GUI : moving the cursor over the damage & healing numbers now shows who did those and with what ability. This is a close equivalent of the requested combat log, and hopefully it'll help you to figure out who did what and when. - GUI : you can now move and scale most GUI elements ; This is especially useful for the Dps History Graph which can get a bit in the way ; HowTo => http://www.managames.com/DungeonGuardians/faq-troubleshooting/#toosmall Complete Changelog can be found here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=7#c154641814595260150 . Have fun ! steamhappy
A little more than 1 year after release, this is likely the last feature update for the game as it now includes all the popular requests expressed by the players. I'll still do fix updates if any glitch or bug are reported, though. So this version 1.0f brings 2 new features : - GUI : moving the cursor over the damage & healing numbers now shows who did those and with what ability. This is a close equivalent of the requested combat log, and hopefully it'll help you to figure out who did what and when. - GUI : you can now move and scale most GUI elements ; This is especially useful for the Dps History Graph which can get a bit in the way ; HowTo => http://www.managames.com/DungeonGuardians/faq-troubleshooting/#toosmall Complete Changelog can be found here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=7#c154641814595260150 . Have fun ! ːsteamhappyː
This new version brings destructible barrels, food and drinks that restore health and mana when you're outside of combat, as well as a new puzzle for the Level 2, and a few additional secrets in the first couple of levels. I hope you'll enjoy all these additions as they were popular requests. :-) Complete details of changes and fixed bugs can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=6#c360672047212201928 . Note: version 1.0e was already released since a bit more than 1 month, but I still hadn't posted a news about it.
This new version brings destructible barrels, food and drinks that restore health and mana when you're outside of combat, as well as a new puzzle for the Level 2, and a few additional secrets in the first couple of levels. I hope you'll enjoy all these additions as they were popular requests. :-) Complete details of changes and fixed bugs can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=6#c360672047212201928 . Note: version 1.0e was already released since a bit more than 1 month, but I still hadn't posted a news about it.
This new version mostly brings the final touch for customizing the difficulty : now, if you select the Custom Difficulty and turn on the Advanced Tuning, you can set the strength of Normal, Elite and Boss enemies separately. This will both help the players thinking that only normal mobs are too easy, and the players thinking that Elites and/or Bosses are too difficult compared to the base mobs. Note: it's still recommended to play with one of the numerous built-in difficulty levels, as most players do, but if you wanted more freedom of choice, here you go ! :-) This new version also brings a bunch of enhancements and fixes for the Map Editor to give a more user friendly creation. Complete details of changes and fixed bugs can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=6#c359543951698627341 .
This new version mostly brings the final touch for customizing the difficulty : now, if you select the Custom Difficulty and turn on the Advanced Tuning, you can set the strength of Normal, Elite and Boss enemies separately. This will both help the players thinking that only normal mobs are too easy, and the players thinking that Elites and/or Bosses are too difficult compared to the base mobs. Note: it's still recommended to play with one of the numerous built-in difficulty levels, as most players do, but if you wanted more freedom of choice, here you go ! :-) This new version also brings a bunch of enhancements and fixes for the Map Editor to give a more user friendly creation. Complete details of changes and fixed bugs can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=6#c359543951698627341 . http://steamcommunity.com/sharedfiles/filedetails/?id=728026358
Hello, the Soldier difficulty has been added. After the initial game release back in last November, I lowered the Adventurer difficulty to better match the average expectation of the Dungeon Crawler fans. This created an important gap with the next difficulty, named Warrior, which is more aimed to Veteran players of Tactical Combat games, and could be seen as an "Hard" mode for such kind of game. This is why I added the Soldier difficulty, which could be seen as a "Hard" mode for the Dungeon Crawler fans and a "Normal" mode for the Tactical Combat fans. In both cases, I hope you'll enjoy it and that it will help you to get a more fair start in the game ! :-) Note: the 1st dungeon level is much easier than the next ones, to give you time to learn the game's base mechanisms. Complete changelog since game release can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306 .
Hello, the Soldier difficulty has been added. After the initial game release back in last November, I lowered the Adventurer difficulty to better match the average expectation of the Dungeon Crawler fans. This created an important gap with the next difficulty, named Warrior, which is more aimed to Veteran players of Tactical Combat games, and could be seen as an "Hard" mode for such kind of game. This is why I added the Soldier difficulty, which could be seen as a "Hard" mode for the Dungeon Crawler fans and a "Normal" mode for the Tactical Combat fans. In both cases, I hope you'll enjoy it and that it will help you to get a more fair start in the game ! :-) Note: the 1st dungeon level is much easier than the next ones, to give you time to learn the game's base mechanisms. Complete changelog since game release can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306 .
New Features :
New Features :
Hello, I added the Steam Trading Cards & Badges this week. There are a total of 12 cards to collect. You'll get 1 card for every 2 hours of playing the game. I also just released the Original Soundtrack for the game, as a free DLC, I hope you'll enjoy it : http://store.steampowered.com/app/435450/ Yes it's free, for 2 reasons : there's not too much tracks in it, and I wanted to thank all of you who already bought the game..! :-) Game could use a bit of word of mouth, so if you enjoyed it, let your friends know... ;-)
Hello, I added the Steam Trading Cards & Badges this week. There are a total of 12 cards to collect. You'll get 1 card for every 2 hours of playing the game. I also just released the Original Soundtrack for the game, as a free DLC, I hope you'll enjoy it : http://store.steampowered.com/app/435450/ Yes it's free, for 2 reasons : there's not too much tracks in it, and I wanted to thank all of you who already bought the game..! :-) Game could use a bit of word of mouth, so if you enjoyed it, let your friends know... ;-)
Hello, I finally found the time & energy to implement the Treasure Hunt within the game ! This is a chained series of riddles, more or less easy, designed mostly to test your memory and your observation skill. This hunt will bring you a new extra non-combat item, as well as alternate weapons (eg: 2H tank weapon). Its starting point is in the High Security zone of the prison at the beginning of the game. Note: it's possible to do it after have reached the last level of the game, but it might be delicate to remember everything needed to solve all the riddles. There are also other little new GUI features, and small changes & bug fixes. You can read the details of all updates here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/ . Happy New Year ! :-) (in France, we have till the 31st of January to wish it ;-) )
Hello, finally, the game fully supports the Steam Workshop for Dungeons & Mods. Hopefully, it’s bug free. It may require a bit of polishing, though ; I’ll see what need to be done depending of user feedback. Right now, in the Workshop, there’s only the No Spiders Mod that I have uploaded by myself (for our arachnophobic friends :) ) : http://steamcommunity.com/sharedfiles/filedetails/?id=573850100 Note: to see the workshop items, you have to own the game, as it’s still not officially released at this point. I’ll do that once I’m sure everything runs smoothly, hopefully for Xmas… :) You can find the Modding SDK here : http://steamcommunity.com/app/409450/discussions/2/492378806378228784/ . As usually, you can check all the changes & bug fixes here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/
Hello, in the past 10 days I still did a little bunch of bug fixes, but they were mostly for very special cases. So I had time to finally work on a new important feature : the Modding SDK, including multi-mod & incremental mod support for the game ! You can find the SDK here : http://steamcommunity.com/app/409450/discussions/2/492378806378228784/ . It even comes with 2 small Mods : 1 to replace the spiders by skeletons, for players with arachnophobia ; and 1 with all the built-in portraits of the game, to change them or add new ones. As usually, you can check all the changes & bug fixes here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/
Hello, here a little recap of the main ameliorations done since the last news. Note: you can always see the full changelog here => http://steamcommunity.com/app/409450/discussions/0/490123727974362306/ So the new features are : - optional highlighting of items in front of you when you move around - a bunch of GUI enhancements to give more information, more quickly and more clearly - separate auto-pause options, allowing to choose exactly when the game pauses and doesn't pause - numerous new auto-pause options, allowing to pause the game in most noticeable events (ie: out of mana, when enemy changes of target, etc...) - optional numerical cooldown on the ability icons, to know precisely when they'll be available again - threat on Dps Graph (note: the graph disappears if you resize the game window on DirectX 11) - and a big bunch of tuning and little bug fixes
Thanks to all who have bought the game during the release. Things have been a bit rough, but now after several released patches the game is in really good shape. Here the main enhancements : - Optional Auto-pause, to give a more Turn-Based feeling - Optional loot drop highlighting, so you will never miss it anymore - Additional GUI elements to help colorblind people - Field of View Option And many, many little fixes and options to give you the most enjoyable adventure. The complete list can be seen here : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/ . And for the people who still didn't buy the game, you still have 48 hours to enjoy the 10% launch discount, so grab it while you can ! :-)
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