It's the year 1999. Alternative metal band KoRn releases their fourth album, Issues, featuring cover art depicting a torn rag doll on it. The albums last promotional single, Somebody Someone, and its music video, released in 2000, features the band performing the song amidst some arthropods, like roaches, a spider, and a fly. Two years later, the band released a DVD compilation of music videos, interviews, and different behind-the-scenes clips. But, the twist was that once you put the disc on the DVD player, you would find yourself immersed in some kind of creepy escape room game, navigating through an apparently abandoned asylum and looking for hidden codes to unlock new videos in different locations.
A rag doll, arthropods, and an abandoned house. Sound familiar?
Well, fast forward to 2006, Mariona, now creative and art director in Mango Protocol, drew inspiration from listening to KoRn during those years to write a short and abstract story. In that story, she introduced a character based on the ragdoll from the "Issues" album cover. The narrative unfolded as the ragdoll explored around a house divided into concentric spaces, looking for insects to deliver to a girl who seemed to be working on some kind of obscure project.
Short storyboard inspired by KoRn's fourth album "Issues", and music video compilation "Deuce".
While originally envisioned as a script for a puppetry-based short film, it wasn't until 2018 that the pieces fell into place. Mariona, along with Javi and Jordi, transformed her earlier ideas into the foundation for the fourth installment of the Psychotic Adventures saga: CLeM, a mystery puzzlevania adventure with a dark twist.
Javi started working on that original abstract story and, knowing Mariona for more than 14 years, distilled all the ideas and thoughts behind it and adapted it into something that could fit better with the team's vision for a narrative-driven puzzle game. Maintaining the dark essence and main elements from Mariona's initial script, he expanded it into a fully realized story that resonated even more personally with her. Meanwhile, Jordi, armed with this narrative blueprint, crafted the gameplay, designing a really wide range of environmental and self-contained puzzles, each intricately linked to the overarching story. Every puzzle is tightly connected with the narrative, so they always feel coherent with the story, the characters, and the world in the game. Mariona, on the other hand, reimagined all the visuals for the story, starting with the player character the ragdoll. However, as it usually happens when Mariona starts doodling ideas, not many drafts are needed until the team falls in love with one of them.
We always wanted CLeM to be a cute and creepy experience, and Mariona knew that the ragdoll (that we call the servant) needed to have the cute element, with a tiny body but a big head, and a static but friendly face. Contemplating a few ideas for the inventory system, the concept of a zip on the nape of the servants head emerged as a practical solution since all items could be stored inside, which made a lot of sense and simplified the general design of the servant. It also allowed Jordi to add a nice animation to the zip puller while the servant is walking.
Lastly, Mariona still had many options for the eyes, the zip, maybe an eyebrow and some hair, and other details like patches or the actual colours for every part. Greenish, so they look more like a zombie? Brownish, so they somehow resemble the fabric of a potato sack? Well, during the first year of development we called that character potato, so you can guess which colours Mariona decided to go with.
And that's how our cute servant ended up looking how they do!
We hope you enjoyed learning about the inspirations and creative process behind the servant. Feel free to share your thoughts here, on our socials, and Discord server. We have some more content like this to show you in future publications so you can know more about the beautiful and twisted world of CLeM. Stay tuned!
https://store.steampowered.com/app/1861440/CLeM/
Agatha Knife
Mango Protocol
Mango Protocol
2017-04-27
Indie Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://www.mangoprotocol.com
https://store.steampowered.com/app/618950 
The Game includes VR Support
Agatha Knife Depot Linux 32 [353.96 M]Agatha Knife Depot Linux 64 [353.97 M]
Experience life through the eyes of seven-year-old Agatha, an insomniac who finds herself conflicted between friendship with the animals in her mother’s butcher shop and her unwavering love for eating meat. Embark on a satirical narrative point-and-click adventure as you go on an unpredictable journey through Agatha Knife’s quirky and hand-crafted world. Aiming to make the animals unafraid of their inevitable fate in the butcher shop where Agatha works, you’ll head into the whimsical Psychotic Universe looking for answers.
Upon her discovery of religion, Agatha quickly realizes it could be used as a valuable tool to win over the animals, quash their fears, and make them unafraid of death. Join Agatha as she undertakes the challenge of creating a new religion of her own, Carnivorism, and works to convince the animals that the sacrifice of their flesh is the secret to eternal happiness.
Taking place in the same world as Mango Protocol’s first title, MechaNika, Agatha Knife is riddled with dark humor, geek references, and challenging puzzles. Utilizing humor and wit to boldly explore controversial issues, players will find themselves immersed in Agatha’s struggles while experiencing the world through the eyes of a naive child.
- Satirically humorous narrative adventure that lures you to the dark corners of everyday life.
- Create your own religion piece by piece.
- Uniquely colorful and hand-crafted art.
- Tackle controversial topics through the eyes of a child.
- Explore a dynamic and vibrant world that unfolds as your adventure progresses.
- Interact with diverse characters and uncover their stories during your quest.
- Original soundtrack created to suit each environment.
- Dive into the whimsical Psychotic Universe, the same world as the Mango Protocol's beloved first game, MechaNika.
- OS: Ubuntu 12.04 (or equivalent)
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 3000
- Storage: 512 MB available space
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