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December 2018 - January 2019 Newsletter
Salticidae is a widespread family of spiders that can be found all over the world. They travel widely in search of food and do not spin webs to catch prey instead they actively hunt, using powerful back legs to pounce on unsuspecting prey before it had the chance to react. For this reason, they are known as the jumping spiders. The species that will appear in Empires of the Undergrowth is Psecas viridipurpureus, a South American resident. Its brightly-coloured, and even a little cute if you can see past its arachnid form! It sits patiently, turning its body from left to right to allow its highly specialised eyes to scan the environment. When it spots a likely prey item, it perfectly calculates the distance it needs to travel, then pounces.
https://youtu.be/KJk41xfb0B4
The harvestmen are a diverse group of arachnids (order Opiliones). They may colloquially be called daddy longlegs. Although superficially spider-like in appearance, they differ greatly from true spiders in several ways. They have no distinct separation in thorax and abdomen, and only a single pair of eyes. They are further distinguished from spiders by often being generalist, opportunistic feeders rather than predators a rare trait in arachnids. They might hunt, scavenge or graze. The South American species in our game is sometimes called the Jasons mask harvestman because of the distinctive hockey mask-like pattern on its back. In-game, the harvestman keeps its body at a safe distance from attackers with its long legs although the legs themselves can be quite brittle. It may have a cursory nibble at a trail of leafcutter ants, but it will make a quick retreat if it suffers an injury such as the loss of a leg.
https://youtu.be/PBKmqWsBKkA
Leafhoppers are small insects that subsist by consuming sap from plants. Theyre related to cicadas and spittlebugs. True to their name, when startled or in need of new feeding grounds, they leap many times their height into the air and find another leaf to feed upon. As members of the order Hemiptera, leafhoppers are true bugs insects with specialised mouthparts that feed by sucking. Sometimes when you design a game, you want to include things purely to set the tone and enrich the world. Thats the case for leafhoppers in Empires of the Undergrowth theyll appear in the leafcutter levels to bring a sense of biodiversity to our recreation of the incredibly varied rainforests of Ecuador. The leafcutters obviously do not eat other insects, but their leaf-cutting activities will disturb the leafhoppers!
One of our developers John took a few minutes to make this post on our official forums during the last week. He details some commits (changes) made to the game source control by himself, Liam and Matt over the course of the Christmas break. Please follow that link and have a look through it yourself, but I thought Id just highlight a couple of points he included for the sake of intrigue:
The Spiny Devil - one of the creatures getting several size variations
Leafhoppers doing leafhopper stuff John hopes to continue these sort of posts on an informal basis every so often just to give a little insight into the day-to-day work that goes into the making of Empires of the Undergrowth. Hell only be posting them on our own forums, so this is a good time to get yourselves signed up to them and introduce yourselves to our small but friendly community.
Were getting lots of people (quite rightly) asking how far away the leafcutter update is. Wed like to think that we can recognise things were not very good at, and its fair to say that estimating our release dates is one of those things. In our experience a missed deadline, even a vague and non-specific one like winter, is likely to cause disappointment in our fans and thats the last thing we want. The leafcutter levels (3.1, 3.2 and Formicarium Challenge 3) are each an order of magnitude more complex than anything and everything we did in the 1st and 2nd tiers, and it shows in our current testing. Rest assured, although we are taking our time, we are taking our time to do it right and the results will be worth the extra patience you lovely bunch have shown yourselves to have in abundance. Its been policy for a while, but to make things explicit going forward we wont be giving vague guesstimates only solid dates when were sure of our ability to meet them.
As ever, we love trawling through the screenshots on Steam to find the best of the uploads. Take your screenshots on Steam (F12 by default) and upload them once you quit the game. Photo Mode (F9) will help you get some pleasing angles on your snaps! If youd prefer not to deal with Steam, you can also email your pictures to mike@slugdisco.com.
A festive snap from Smoky
Battle lines from WiseOldWeaboo
An easy-on-the-eye Formica fusca colony from MorPacke
[ 2019-01-14 15:12:55 CET ] [ Original post ]
Our first newsletter of 2019! A bright, shiny, spanking new year and itll be a big one for ants. After the holiday break the guys are back to working on the 3rd tier Formicairum levels. Weve also released a couple of glitch-fixing patches in the meantime to deal with some widespread issues. Firstly, lets get to whats ready to show from 3.1 and 3.2.
A Formica ereptor queen from MorPacke
Jumping Spider
Salticidae is a widespread family of spiders that can be found all over the world. They travel widely in search of food and do not spin webs to catch prey instead they actively hunt, using powerful back legs to pounce on unsuspecting prey before it had the chance to react. For this reason, they are known as the jumping spiders. The species that will appear in Empires of the Undergrowth is Psecas viridipurpureus, a South American resident. Its brightly-coloured, and even a little cute if you can see past its arachnid form! It sits patiently, turning its body from left to right to allow its highly specialised eyes to scan the environment. When it spots a likely prey item, it perfectly calculates the distance it needs to travel, then pounces.
https://youtu.be/KJk41xfb0B4
Harvestman
The harvestmen are a diverse group of arachnids (order Opiliones). They may colloquially be called daddy longlegs. Although superficially spider-like in appearance, they differ greatly from true spiders in several ways. They have no distinct separation in thorax and abdomen, and only a single pair of eyes. They are further distinguished from spiders by often being generalist, opportunistic feeders rather than predators a rare trait in arachnids. They might hunt, scavenge or graze. The South American species in our game is sometimes called the Jasons mask harvestman because of the distinctive hockey mask-like pattern on its back. In-game, the harvestman keeps its body at a safe distance from attackers with its long legs although the legs themselves can be quite brittle. It may have a cursory nibble at a trail of leafcutter ants, but it will make a quick retreat if it suffers an injury such as the loss of a leg.
https://youtu.be/PBKmqWsBKkA
Leafhoppers
Leafhoppers are small insects that subsist by consuming sap from plants. Theyre related to cicadas and spittlebugs. True to their name, when startled or in need of new feeding grounds, they leap many times their height into the air and find another leaf to feed upon. As members of the order Hemiptera, leafhoppers are true bugs insects with specialised mouthparts that feed by sucking. Sometimes when you design a game, you want to include things purely to set the tone and enrich the world. Thats the case for leafhoppers in Empires of the Undergrowth theyll appear in the leafcutter levels to bring a sense of biodiversity to our recreation of the incredibly varied rainforests of Ecuador. The leafcutters obviously do not eat other insects, but their leaf-cutting activities will disturb the leafhoppers!
What Did We Do In December?
One of our developers John took a few minutes to make this post on our official forums during the last week. He details some commits (changes) made to the game source control by himself, Liam and Matt over the course of the Christmas break. Please follow that link and have a look through it yourself, but I thought Id just highlight a couple of points he included for the sake of intrigue:
- Balance changes to the refuse chambers in this commit John is referring to a mechanic that will be introduced with the leafcutter levels, the refuse chambers. Leafcutters grow fungus from their foliage cuttings, and the spent fungus produces waste. It will be the job of minim workers to remove waste from the fungus gardens to the refuse chambers. Failure to have sufficient refuse chambers far enough away from the gardens will have a detrimental effect on the workforce.
- Focus on large creature patrols weve shown you some fairly big new beasts for the leafcutter levels, but weve not shown you everything! There are some things we dont want to spoil just yet, if at all.
The Spiny Devil - one of the creatures getting several size variations
- Medium-sized Spiny Devil like the beach tiger beetles, hermit crabs and wolf spiders in the 2nd tier, several of the rainforest critters will come in several sizes. This includes the spiny devil, praying mantis and harvestman. See the previous newsletter for details on some of those beasties.
- Leafcutter resource system resource complexity has a step up with the leafcutters, as a natural increase in complexity makes sense from a gameplay perspective. These things need careful implementation and balancing and thats an ongoing process.
- Leafhoppers and a system to manage them as well as doing the artwork for our decorative leafhoppers (detailed above) Matt has created a system to handle their behaviour. The other denizens of the rainforest wont interact directly with the leafhoppers (they jump away much too quick) but theyll still realistically ping themselves away when approached.
Leafhoppers doing leafhopper stuff John hopes to continue these sort of posts on an informal basis every so often just to give a little insight into the day-to-day work that goes into the making of Empires of the Undergrowth. Hell only be posting them on our own forums, so this is a good time to get yourselves signed up to them and introduce yourselves to our small but friendly community.
The State of Play
Were getting lots of people (quite rightly) asking how far away the leafcutter update is. Wed like to think that we can recognise things were not very good at, and its fair to say that estimating our release dates is one of those things. In our experience a missed deadline, even a vague and non-specific one like winter, is likely to cause disappointment in our fans and thats the last thing we want. The leafcutter levels (3.1, 3.2 and Formicarium Challenge 3) are each an order of magnitude more complex than anything and everything we did in the 1st and 2nd tiers, and it shows in our current testing. Rest assured, although we are taking our time, we are taking our time to do it right and the results will be worth the extra patience you lovely bunch have shown yourselves to have in abundance. Its been policy for a while, but to make things explicit going forward we wont be giving vague guesstimates only solid dates when were sure of our ability to meet them.
Screenshot Central
As ever, we love trawling through the screenshots on Steam to find the best of the uploads. Take your screenshots on Steam (F12 by default) and upload them once you quit the game. Photo Mode (F9) will help you get some pleasing angles on your snaps! If youd prefer not to deal with Steam, you can also email your pictures to mike@slugdisco.com.
A festive snap from Smoky
Battle lines from WiseOldWeaboo
An easy-on-the-eye Formica fusca colony from MorPacke
[ 2019-01-14 15:12:55 CET ] [ Original post ]
Empires of the Undergrowth
Slug Disco Studios
Developer
Slug Disco Studios
Publisher
2017-12-01
Release
GameBillet:
15.00 €
Game News Posts:
212
🎹🖱️Keyboard + Mouse
Very Positive
(13017 reviews)
The Game includes VR Support
Public Linux Depots:
- Empires of the Undergrowth Depot Linux [2.13 G]
"Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
MINIMAL SETUP
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
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