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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Empires of the Undergrowth 

 

Developer

 Slug Disco Studios 

 

Publisher

 Slug Disco Studios 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 2017-12-01 

 

GameBillet

 19.48 /

 

 

Steam

 19,99€ 15,99£ 19,99$ / 0 % 

 

News

 190 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 311 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/463530 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 291  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 291 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Empires of the Undergrowth Depot Linux [2.13 G] 




LINUX STREAMERS (2)
meldrianpfckrutonium




Beta Testing - 0.2113 - Some Balance, Some Optimisation, Some Other Stuff

Some freeplay balance, some monthly level fixes and improvements, some optimisations, some other fixes a bit of everything!

If you're not participating in the optional beta and would like to, follow the instructions in the original beta post for details of how to participate. You'll need to be running the game on Windows and through Steam.

https://steamcommunity.com/games/463530/announcements/detail/1705107447279697254

[h3]General and Extra Level Fixes and Balance Changes[/h3]


  • Fixed an issue where a picked up creature would kill the creature picking it up and would cause it yo be locked in an attack animation permanently
  • Fixed issues where ants in another colonies nest could could freeze when the marker was removed and other situations
  • Fixed an issue that could cause flickering with moving static meshes
  • Fixed some aesthetic issues on the crucible
  • Substantially reduced the cost of rendering the Isolepis Cernua (spiky plant)
  • Movement changes preventing creatures rubber banding off one another (the vibrating woodlouse for example)
  • Added in a minimap ping and alert message on babysitting when the enemy colony is attacked, when they head out to attack some enemies and when they head out to defend the player
  • Increased the amount of time the allied colony has to gather the starting resources
  • Fixed a crash that could occur when viewing climbable plants resource quantities and it is deleted
  • Fixed an issue where vines could show as harvestable above tiles that were not accessible
  • Victory condition now works in Extremis (wave 30) and will provide a reward
  • Small optimisations with auras
  • Wood ants will no longer target allied colonies
  • Fixed a crash that could happen with loaded freeplay games (and harvestman legs)
  • Fixed an issue that could cause abilities not to trigger
  • Fixed an issue that reduced wood ant range dramatically and cased them to freeze

[h3]
Optimisations
[/h3]

  • Nativised some costly classes
  • Some additional optimisations in creature scanning
  • Creatures scanning for other creatures has seen several optimisations (this should lead to better performance when lots of creatures are in close proximity). Please note there may be bugs with this change, if you notice any strange behaviour please let us know

[h3]Freeplay Changes and Balance[/h3]

  • Small creatures now cannot invade for half the amount of time large creatures cannot invade for
  • Fixed a bug that caused the large creature invasion block to not change with difficulty setting
  • Massively reduced the chance a passive swarm will invade the player nest
  • Slightly reduced the chance an aggressive swarm will invade the players nest
  • Reduced chance aggressive swarms will spawn early on
  • Moderately reduced the chance defensive and neutral swarms will invade the players nest
  • Creature swarms are now removed when all creatures belonging to the swarm are killed
  • More than doubled the range at which enemies cannot loiter around the players nest entrance


[ 2020-02-01 13:18:15 CET ] [ Original post ]