V0.2131 Update - Changes Balance, Languages
[ 2020-05-23 11:00:51 CET ] [ Original post ]
Some fairly significant balance changes for the game in todays patch, as well as important updates to localisation and a bunch of fixes and minor changes, all detailed below! Thanks to Raptorr575 for the screenshot used in the artwork for this post!
Language
- Updated translations for Russian, German, Chinese and Spanish
- Fixed some interface element issues that could occur in some languages
Changes / Balance
- Story now always highlights if the player does not have a formicarium colony
- Small army ants (media) now cost 3 to hatch down from 5 (this will affect both formicarium challenge 3 and an upcoming extra level)
- The Evasive worker ability now avoids damage 60% of the time down from 95% and the workers are now camouflaged (enemy creatures need to be a lot closer to see them)
- Leaf landmarks in freeplay now regenerate every 5 minutes up from 4
- Aggrandise balance: Hard and Insane mode now have slightly more food available (an extra 10% of each creatures base level food)
- Aggrandise balance: The fish provides 50 more food in Insane and 100 more food in Hard
- Aggrandise balance: Woodlice and woodworm will not wander about and are located closer to the players starting location
- Aggrandise balance: There is now a 3 tile wide access route between the player and the huge whip spider. If it or its two bodyguards are disturbed they will all now attack the players queen
- Freeplay now has an autosave feature. The time between saves can be set from the options menu. When loading a freeplay save you can choose to load the most recent save, the autosave or the manual save. Load most recent save from the in-game menu will now load whichever of those is most recent
Fixes
- Tooltip for allied colony minimaps no longer says you need to be in their colony to see them
- Fixed an issue where the new ubers had incorrect (low) food values and too few harvesting points
- Pebbles will now be removed from web landmarks even in loaded games
- Fixed some issues with ants falling through ramps
- Fixed an issue where sometimes in freeplay egg collection would take multiple attempts
- Moved a problematic pebble in 2.1
- Fixed an issue with player starting ants being grey in an upcoming extra level
- Balance changes and fixes for upcoming extra levels
- Fixed an issue where the nest group marker could be placed via the minimap
- Fixed an issue on 2.1 where a voice line was not playing
- Creatures that do not wander such as wolf spiders can no longer stay still if they are inside a nest entrance (fixes the issue on Baby Sitting with the wolf spider hiding in the allied nest entrance)
- Potential fix for ladybirds being harvestable after they have flown away
- Fixed an issue in freeplay setup where play difficulty would not change if changed from advanced game setup
- Fixed an issue on 2.2 where a ramp near an enemy colony was trapping ants (the dreaded BOX 4 has been removed)
- Collision updated for cliff edges; should mitigate some movement issues
- Movement robustness improved around ramps (gaps should be removed)
- Fixed an issue allowing players to name their colony with the same name twice (or no name)
Empires of the Undergrowth
Slug Disco Studios
Slug Disco Studios
2017-12-01
Strategy Simulation Singleplayer EA
GameBillet
15.00 /
€
Game News Posts 206
🎹🖱️Keyboard + Mouse
Very Positive
(12545 reviews)
http://www.eotugame.com
https://store.steampowered.com/app/463530 
The Game includes VR Support
Empires of the Undergrowth Depot Linux [2.13 G]
"Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
MINIMAL SETUP
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
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