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Optional Beta 0.22111 Available Now - Freeplay AI Saving, Fixes

Weve made big strides towards getting the freeplay AI save-able, and were at the point where we could do with some extra feedback before we declare it good to go. This opt-in beta build adds saving to freeplay games with AI colonies, which should make them much more viable in a long game. If you would like to participate, the beta code is christmasants. You will need to be a 64 bit Windows user to join. If youre unfamiliar with how to activate a Steam beta and would like to, follow the steps below: [quote] [olist]

  • Find Empires of the Undergrowth in your Steam library, right-click on it and choose "Properties"
  • Choose the "Betas" tab
  • In the box titled "Enter beta access code to unlock private betas", enter christmasants
  • After the "Access code correct" information appears, make sure you've chosen "Open beta" from the "Select the beta you would like to opt into" drop-down menu
  • Press close - the game will now update to the beta branch. [/olist] [/quote] WARNING - We highly recommend you backup your saves before testing this beta build. This beta is primarily testing saving so this is more important than usual - theres an above-normal chance of save files becoming corrupted. Save files are located at: C:/ Users / [YOUR USER NAME] / AppData / Local / EotU / Saved /SaveGames

    Headline Features


    • Saving is now available with AI colonies in freeplay
      • Please keep an eye out for strange behaviours of the enemy or allied colonies after a save and load in freeplay; it is possible some of their behaviour has not been correctly restored. Please report these on our forums or Discord!

    Fixes


    • Fixed some underground visual tile bugs
    • Fixed a minor issue with the slave maker button in battle arena
    • Swarm slave makers now have team colours working properly
    • Fixed a surface tile painting issue on The Dunes
    • Removed some specks of dirt that were floating on the open nest entrances in The Dunes
    • Fixed an issue where AIs that were cheating could only get a free hatch once per game
    • Fixed issues with the AI colonys visibility of spawned landmarks (should lead to some more sensible landmark harvesting decisions)
    • Fixed an issue where surface tunnels could switch when a freeplay game was loaded
    • Fixed an issue where randomised caverns were not loading and saving
    • Fixed an issue where some creatures could freeze if interrupted during picking up another creature
    • Creatures eaten by other creatures will no longer drop invisible food
    • Festive Spider level funnel web kills now count towards your experience
    • Adjusted web size in Christmas spider level the better represent the area funnel webs can detect enemies
    • Webs in the Festive Spider level will no longer expand upwards covering the map
    • Webs stop increasing in size beyond level 9 in the Festive Spider level
    • Fixed an animation issue to do with wood ants rapid firing
    • In freeplay uber mole crickets now count towards the hunter victory condition
    • Can no longer tag and untag another colonys tunnel exit for excavation

    Optimisations


    • Optimisation added to creature spawning when looking up its class (should speed things up when lots of ants are hatching at once such as the beginning of a freeplay game)


  • [ 2020-12-19 00:53:54 CET ] [ Original post ]



    Empires of the Undergrowth
    Slug Disco Studios
  • Developer

  • Slug Disco Studios
  • Publisher

  • 2017-12-01
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • GameBillet

     15.00 /

     

     
    Game News Posts 206  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12545 reviews)


  • Review Score

  • http://www.eotugame.com
  • Website

  • https://store.steampowered.com/app/463530 
  • Steam Store

  • The Game includes VR Support



    Empires of the Undergrowth Depot Linux [2.13 G]

  • Public Linux depots

  • "Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."

    Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.

    • Carve out and construct your underground nest to suit your strategy
    • Engage in fast-paced colony versus colony combat above ground
    • Play as different ant species and explore their unique traits and weaknesses
    • Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
    • Grow your pet formicarium over time by completing missions
    MINIMAL SETUP
    • OS: Any reasonable new Linux distro (Ubuntu 16.04)
    • Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    12.0$ (60%)
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    0.38$ (92%)
    1.5$ (92%)
    4.5$ (70%)
    6.52$ (57%)
    10.79$ (46%)
    0.56$ (81%)
    27.99$ (30%)
    22.49$ (25%)
    2.0$ (75%)
    0.56$ (81%)
    3.52$ (65%)
    14.99$ (25%)
    5.4$ (64%)
    2.05$ (59%)
    0.75$ (92%)
    1.5$ (62%)
    4.5$ (77%)

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