Its time for an optional beta! This beta has some fixes for long-standing issues and, more excitingly, comes with 4 (!) new extra levels for testing and balance. Extra levels are fast to develop as most of them don't need extensive new systems and artwork; we can make one of these in just a few short hours but testing them for balance is another thing. They need some feedback!
We are looking for feedback on balance in the 4 new extra levels. You can leave them on our Discord, Steam forum, or official forums.
If youd like to help out, wed be very happy for you to give them a spin now! Youll need to be a Windows 64 bit owner on Steam to join the beta.
PLEASE NOTE! Once the testing phase is over and this update goes live on the main branch, the new extra levels will be removed from the list again, and will reappear monthly after that (exact dates to be announced as the time approaches).
If you would like to join the beta, the code is givemeextraextra. If you dont know how to join a beta and would like to, follow the instructions below:
[quote][olist]
Find Empires of the Undergrowth in your Steam library, right-click on it and choose "Properties"
Choose the "Betas" tab
In the box titled "Enter beta access code to unlock private betas", enter givemeextraextra
After the "Access code correct" information appears, make sure you've chosen "Open beta" from the "Select the beta you would like to opt into" drop-down menu
Press close - the game will now update to the beta branch.
[/olist][/quote]
0.2222 Patch Notes
New extra levels added to be rolled out monthly, but available in this beta for testing for a short time:
Occupation - a wood ant level not unlike the campaign level New Home
Cramped - a heavily infested leafcutter level with a surface, kill all enemies!
The Culling - a black ant level with interesting enemy spawning mechanics
Enemy of my Enemy - a unique game where digging is instant and done with the mouse; packs of enemies are hostile to each other. Get them to kill each other before they kill the queen!
Fixed an issue where non-aggressive buried enemies were heading to the queen when dug out
Fixed an issue where after a freeplay save one of the enemy colonies would become un-enterable
Fixed an issue where ubers were linked to the wrong freeplay setup check boxes
Fixed a pathing issue on The Crucible demo map
Minor optimisations in plant climbing
Changes to how AI colonies in freeplay decide which resources to harvest from
Cheating freeplay colonies can now resurrect more than one dead group at a time if they have no resources and their ants in groups are all dead
"Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
Carve out and construct your underground nest to suit your strategy
Engage in fast-paced colony versus colony combat above ground
Play as different ant species and explore their unique traits and weaknesses
Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
Grow your pet formicarium over time by completing missions
MINIMAL SETUP
OS: Any reasonable new Linux distro (Ubuntu 16.04)