In order to fix a crash that was happening on certain laptops with Intel chips we have had to update the Unreal Engine version Empires of the Undergrowth is built on. Doing so may have some performance improvements but mostly the experience should be the same.
Weve done plenty of testing ourselves but a change like this is systemic, so any part of the game could have issues that weve missed.
We are running this beta to make sure there are no hidden bugs that cropped up during the engine update, and we appreciate anyone who can spend some time testing any and all aspects of the game for problems.
If you would like to join the beta, the code is givemeextraextra. If you dont know how to join a beta and would like to, follow the instructions below:
[quote][olist]
Find Empires of the Undergrowth in your Steam library, right-click on it and choose "Properties"
Choose the "Betas" tab
In the box titled "Enter beta access code to unlock private betas", enter givemeextraextra
After the "Access code correct" information appears, make sure you've chosen "Open beta" from the "Select the beta you would like to opt into" drop-down menu
Press close - the game will now update to the beta branch.
[/olist][/quote]
We highly recommend making a backup of your saved games before you run an optional beta, on the off-chance that some changes cause them to be corrupted. To see where your saves are stored, see the information in this thread on the Steam forums.
Fixes
The game will no longer crash on startup when using specific Intel graphics chips
Fixed a crash that could occur at low frame rates
Fixed an issue with player-controlled spider movement
Fixed an issue in 2.1 where night creatures could get stuck in the tunnel exit
Fixed an issue where creatures on top of tunnel exits could get stuck
Fixed an issue on 2.1 where first night creatures to spawn would immediately despawn (there are now more creatures at night)
Night creatures in 2.1 will now be more attracted to combat
Fixed an issue with an ant getting stuck in 2.2 on a specific ramp
Enemy woodworm dug out at start of 3.1 are now friendly again and hence the narrator makes sense
The Culling is no longer stuck on easy
Fixed an issue where the uber mole cricket would freeze instead of doing its thump attack
Creatures will no longer decelerate when they spot and item of food or an enemy (movement should look smoother when going to gather food)
Minor cosmetic painting issue fixed on 3.1
Fixed an issue where the scientist was not coaxing your ants out when you retreated underground in formicarium challenge 3
Fixed an issue where loaded food items underground could count as enemies being in your nest (this could cause a computer ally in freeplay to never stop protecting you)
Fixed an issue where the scientists finger jab would aim at dead ants
Changed victory animation on 3.1 and 3.2 so they correctly come out of the tunnel exit
Minor cosmetic fixes to 2.2 (water edges and painting issues)
Dug out a tile that should have been in the leafcutter demo level (on top of the tunnel exit)
Fixed some potential issues with bots
Improved checks added to food pickup meaning food should go ignored less
Freeplay AI enemy colonies will now leave an enemys nest faster after the queen is dead
Fixed an issue with freeplay AI colonies that caused them to sometimes place a marker off the map resulting in the associated ants breaking
Fixed various minor issues with Freeplay AI colonies
Features
Extra levels now come with a description and minimap when selecting them from the menu
Updates
Minor bot optimisations
Thanks to syrian dugong on our Discord for the screenshot used in the artwork for this post! [ 2021-03-05 10:18:17 CET ][ Original post ]
"Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
Carve out and construct your underground nest to suit your strategy
Engage in fast-paced colony versus colony combat above ground
Play as different ant species and explore their unique traits and weaknesses
Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
Grow your pet formicarium over time by completing missions
MINIMAL SETUP
OS: Any reasonable new Linux distro (Ubuntu 16.04)