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Name

 Empires of the Undergrowth 

 

Developer

 Slug Disco Studios 

 

Publisher

 Slug Disco Studios 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 2017-12-01 

 

GameBillet

 19.48 /

 

 

Steam

 19,99€ 15,99£ 19,99$ / 0 % 

 

News

 190 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 311 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/463530 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 291  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 291 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Empires of the Undergrowth Depot Linux [2.13 G] 




LINUX STREAMERS (2)
meldrianpfckrutonium




The Culling - Out Now! New Black Ant Extra Level

Time for the last of the extra levels we put out in beta earlier this year to be released - it's The Culling! In this black ant level, packs of enemies will slowly swell in number during the daytime. If you allow them to grow too large, they will overwhelm your colony when they attack en masse at night.

[previewyoutube=R2CZO5CteR8;full][/previewyoutube]

The trick is to keep their numbers in check by regular culling - every slain enemy will reduce the intensity of the nighttime onslaught. There are aphid farms to keep you supplied with food, but they'll need defending from ladybird beetles that can strip them bare. Also, beware the tiger beetle larvae lying in wait!

The Culling represents the last of the four extra levels we had scheduled to release, but we're not done with extra content yet! We've got an exciting announcement regarding a special demo level due to coincide with our appearance at the Gamescom Indie Arena Booth which is open online from August 25th - 29th. And yes, it will feature fire ants. More on that when we're ready to update! Also, we might have managed to sneak in one more non-Gamescom related extra level whilst we were at it.

Notice about the campaign we must post with each new extra level:

For those concerned about extra levels taking up dev time, please know that compared to the campaign content, these missions take practically no time at all to develop - just a few short hours apiece (you can watch us do most of the development for these on stream). Because they all use existing assets, systems and artwork, one of our devs can create an extra level very fast indeed.

We're still charging full steam ahead with the fire ant update - we just thought there's plenty of you who would appreciate something new to play in the meantime.


[ 2021-08-16 02:16:14 CET ] [ Original post ]