At this stage in the development cycle for the rest of Empires of the Undergrowth, were very close to having all of the creatures for the 4th tier complete (as well as a sizable chunk of the 5th tier ones). Our environment artist is working hard on perfecting the aesthetic of the Green Swamp, as the art team populates it with appropriate (and sometimes dangerous) flora.
An infestation of harvestmen from TheRealStormCZE on our Discord
Were ready to show off some of the underground look that the fire ants and their enemies will inhabit, as well as focusing on something that has, until now, evaded the Undergrowth entirely vertebrates! The fire ant levels will feature a number of backbone owners, and weve been dying to show them off to you. Well also talk about the events weve been part of recently.
Swamp Environment
We showed off some early work on the underground look for the 4th tier last time, but weve now completed it, so lets revisit! The fire ant levels are set in the Green Swamp, a nature preserve in North Carolina. Fire ants are not native to this area, but considering their invasiveness this is not an issue. We chose the green swamp specifically for its lush plant life, specifically the Venus fly trap (which were not quite ready to show just yet) and the wide variety of game-appropriate species inhabiting it.
The eerie glow of the underground A few months back we hired Dan C, who has taken to the role of environment artist with great enthusiasm. His vision for the Green Swamp was of an eerie, teal-lit underground, reminiscent of a glow worm cave.
Fire ant workers come to clear the nest entrance Inspired by various slime moulds that grow in damp conditions, hes created this wonderful aesthetic which is quite different to anything thats come before it, and adds some nice contrast to the bold redness of the fire ants themselves.
The slime mould-inspired lamps and growths are generated for us by the engine as we work Next time around were likely to have plenty to show for the surface too! We tend to show things off on Saturdays as part of Twitters Screenshot Saturday weekly hashtag, so remember to follow us on our socials to see stuff as soon as we post it.
Amphibians
The amphibians (the class Amphibia) are one of the five major classes of vertebrates. Theyre widespread around the globe, and modern amphibians all exist in three orders the frogs (Anura, 90% of amphibians), the salamanders (Urodela) and the caecilians (Apoda). Were representing frogs and salamanders in Empires of the Undergrowth. Coming into making this game, we were all beginners at nearly all aspects of game development. As weve continued the project all of us on the team have improved in the areas weve worked at. When we started all this, the idea of including the more complex considerations that go along with vertebrates (musculature, skin, more complex movements, etc) didnt seem like something we wanted to touch on but thats all changed. Lets talk about some of the 4th tiers amphibians.
Pine Woods Tree Frog
The pine woods tree frog (Hyla femoralis) is a small frog that favours dark, damp conditions making them ideal swamp dwellers. Despite their name, they are often found on the ground as well as in trees! They inflate their throats to make a distinctive, fast croaking sound (sound effects are a work in progress), especially at dusk. Theyre fond of an insect supper, and ants are certainly on the menu. [previewyoutube=ASaJ1X2mFJc;full][/previewyoutube]
Narrow-mouthed toad
The narrow-mouthed toad (Gastrophryne carolinensis) is native to much of the United States. Its diet consists primarily of ants a trait that will make it one of your bitter enemies when the fire ant update comes for Empires of the Undergrowth, despite its cuteness! It is not technically a toad, but is colloquially called one because it is mostly terrestrial. [previewyoutube=2VtvPg-akQ8;full][/previewyoutube]
Dwarf Salamander
The dwarf salamander (Eurycea quadridigitata) represents the Urodela order, one of the three modern orders that make up the amphibians. It prefers swampy conditions and spends much of its time burrowed in the leaf litter. Its serpentine movements will be based on older code that was never finished for the cut velvet worm from the 3rd tier. This system allows it to bend its flexible spine as it travels, trailing its long body after it. Theres still some tweaks and adjustments to be made to the animation systems of this creature, but its far enough along to show you the main points. [previewyoutube=vi00cJ6lTog;full][/previewyoutube]
American Bullfrog
So on to the biggest of them all! The American bullfrog (Lithobates catesbeianus) is widely spread around the world due to human introduction, but their native range is the eastern United States. Large, noisy and usually very hungry, bullfrogs are not fussy in their diet. In fact, generally speaking, the diet of the bullfrog consists of whatever will fit inside the bullfrog.
A bullfrog attacks a spicy snack (bombardier beetle) Like the other frogs, the bullfrog is able to use its long tongue to grab and eat enemies at a considerable distance. As a titan, it can be climbed upon by swarming ants, dealing extra damage to vulnerable spots on its body. We wont post any videos of this titan-class creature until closer to release. Its on course to be the largest actual creature that will be in the game, if you dont count the scientist (we dont).
Events
With much of the world getting closer to some semblence of normalcy, events are starting to happen and weve been fortunate enough to join a number of these remotely over the past couple of months. Our first in-person event in nearly 2 years will be EGX 2021 in London, starting on Thursday 7th October (next month at time of writing)!
EGX 2021
Three of us from the Slug Disco team (developer Liam, marketing content creator Dan and community manager Mike) will be joining our friend Paul Herve where well have two booths at EGX, one showing Empires of the Undergrowth (a great opportunity to talk to us about the fire ant update!) and the other showing Pauls awesome upcoming creature evolution game Adapt (more on this collaboration coming in the future). Well be in the EGX Rezzed Zone for all 4 days of the event (Thursday 7th October Sunday 10th); come and find us if youre in the area. Were quite friendly.
The last time they let us out in public EGX 2019 along with Ecosystem & Beetle Uprising
Indie Arena Booth
The most outright fun event we were virtually part of this year was the Indie Arena Booth as part of GamesCom 2021. The Summercamp of Doom event was presented in a top-down RPG format where you gained XP by interacting with NPCs, and unlocked badges by talking to the denizens of virtual booths. It was a ton of fun and certainly a unique way to present things! The demo we developed for this event included a fire ant demo level The Promised Land, which has disappeared for now but thanks to everyone who played it whilst it was there. Fire ants will be back with tier 4!
Our virtual booth in the Summercamp of Doom!
Big Indie Pitch
The Big Indie Pitch runs regular competitions for indie developers in a variety of categories. We entered a while back, and to our astonishment won first place in their Digital Big Indie Pitch (PC+Console Edition) #9! Liam was interviewed afterwards, so if youd like to hear a little of his perspective on how the games industry has treated us read through that article. Liam stresses that a combination of sheer optimism, belief in our product and a generous smattering of luck got us to where we are now. I feel he leaves out a lot of hard work over a long time! Thanks so very much to Steel Media Ltd. for running this fantastic event. Well be making good use of that promotion package!
We won!
BitSummit
Lastly but by no means leastly, we had a physical booth at this years BitSummit, which is Japans longest-running indie games festival. We couldnt be there in person due to the pandemic, but it was fantastic to know our game was being exhibited on the other side of the world! Japanese is one of the additional languages we intend to translate the game into for full release.
Our booth at BitSummit. One day, well be there in person!
Screenshot Central
Something a little different for Screenshot Central this time the three shots Ive chosen all come from one player. Frazzz is a YouTuber and long-time coverer of Empires of the Undergrowth, and he recently played the aforementioned The Promised Land on his channel whilst it was an event. Thanks to him for sending in these excellent fire ant snaps hes really got an eye for them. We look forward to lots more Empires content from him! Usually I take these screenshots either from our Discord or from the Steam community uploads; those are the easiest way for me to see them if youd like to have your screenshot selected for a future newsletter.
A fire ant hatches [url=https://clan.cloudflare.steamstatic.com/images/28521019/e4ca3c6ecf6ed3d339cfbaae7330759005470891.jpg]
Fire ants link their bodies to create a short bridge to a nearby island
The queen is attacked by a group of bombardier beetles the end is nigh
Empires of the Undergrowth
Slug Disco Studios
Slug Disco Studios
2017-12-01
Strategy Simulation Singleplayer EA
GameBillet
15.00 /
€
Game News Posts 206
🎹🖱️Keyboard + Mouse
Very Positive
(12545 reviews)
http://www.eotugame.com
https://store.steampowered.com/app/463530 
The Game includes VR Support
Empires of the Undergrowth Depot Linux [2.13 G]
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
[ 5951 ]
[ 3198 ]