Its been a while since the situation has warranted one of these newsletters we said that after the last one in March, we didnt want to spoil anything else and just wanted to concentrate purely on getting the fire ant update ready to go, and so we did! Welcome to the first newsletter as the sun rises in a post-fire ants world.
The Green Swamp
Well be dividing this newsletter into a few sections - firstly, well talk about how the fire ant release went. After that, its time to talk about the future - well put forth a new roadmap to get us to version 1.0, and detail the steps that we will take to get there, including the development of a specific tutorial level to make player onboarding much better.
After some internal discussion, we dont quite feel like we want to talk about the tier 5 species and setting just yet - just know that its been long-planned, scripted, voice-acted, and partially implemented already!
The Fire Ant Update
First and foremost, we would be remiss in our duties if we didnt express a heartfelt thankyou to all of our players for fire ant release day and the days after. We absolutely smashed our concurrent player record, which had been unbeaten since early access launch day in December 2017, and for an entire week we were trending on SteamDBs front page - which is an absolutely mind-boggling occurence for our tiny little development studio. [previewyoutube=LEQAm0yV3TQ;full][/previewyoutube] Dad's Gaming Addiction plays 4.2 Its been an utter delight following the content creators as they post (and continue to post) their coverage of our biggest update yet, whether that was Frazzz feeling the ominous presence of the skimmer, Man of the Antz giving the new camera rotation features a good outing, TheGamingBeaver putting in a very good argument for using Pervasive fire ants in 4.1, Drawing_Pin laughing his butt off at the scientists antics or Blitz clearly just living his best fire ant life. As the community manager, seeing the reaction of everyone whos followed and played this game over its lifetime, and interacting with them, is the best part of my job so naturally seeing the reactions to cool new stuff is even better.
Early 2022
Yes, yes, we know. Last year we estimated "early 2022" for the fire ant release date, and that was our original intent but as is always the case with game development, some things take a lot longer to complete than anticipated. We strained credulity of the definition of early until we made a final decision to wait until we didnt have to compromise on the update. [previewyoutube=LsHKsAv5a3U;full][/previewyoutube] A fine addition to the soundtrack July can at best be called mid-year, not early - see what happens when we give even the vaguest of vague hints! During April, we found that we likely could have pushed out the update in late May, which would qualify us for our targeted early 2022. However, we would have had to compromise in several ways here - there would not have been any new music, and the update would have been lacking that final polishing phase that the decision to wait a short while longer gave us. Were very glad we took the extra time! The update is shining from the extra layers of lacquer we were able to generously apply over it. Thanks so much for the feedback on the new soundtrack - it was music to our ears to hear that the new tracks may have supplanted earlier ones as some peoples favourites.
Balance
Theres been debate on both our official forums and the Steam discussions about the balance of the 4.x levels, and how it differs from the 2.x levels. Whilst weve included many ways for the player to gather food, theres some frustration being expressed about the relatively low amount given by dead creatures this time around.
Just doing amphibian stuff Weve explained this in several places but its worth putting our reasoning for the change in design philosophy here, agree or not. In the 2.x levels (particularly 2.1 Rising Tide), there comes a tipping point in which the aggressive creatures provide far more food than is lost respawning ants, and the levels essentially play themselves. The game becomes unintentionally un-interactive, and the other methods of food collection are forgotten. There are a few ways to address this, but outside of altering the food drop value of the creatures, they broadly involve re-working the narrative and creature behaviour in the missions. We very deliberately want the story of a vulnerable nest under attack; not siege. In nature, narrow-mouthed toads are excellent diggers and ants make up most of their diet, so they provide this setting-appropriate pressure in the 4.x missions. If we gave them a more substantial food drop value the problem would exist in these levels also.
The last thing you see before you fail - thanks to Geo ka lala on Steam for this shot Thats not to say that there isnt room for balance changes here, but its too soon to commit to anything just yet. When a relatively large change is made to a game, rashness is more likely in both developers and players, so we are still very much in the cooling off phase before we have an internal discussion and decide what changes, if any, are appropriate. Were keeping a close eye on those discussions as the dust settles, but for fear of inflaming anything unduly were keeping to low activity in them for now. Well come back to this at a later date, and perhaps have more to say about it in the next newsletter.
Tutorial
Heres an interesting statistic for you of all the Empires of the Undergrowth refund requests, by far the most common reason given is the lack of a proper tutorial or onboarding system. We have relied too much on the optional tips and hints to provide basic training to the player we have also regularly observed many players completely not noticing or ignoring this system. That is entirely our fault, and the time is ripe to address that.
Early in-editor shot of the tutorial level At this point in development, where version 1.0 is almost visible on the horizon, we want to make sure new players are not left in the lurch as far as understanding the core mechanics at play with pheromone control, nest construction, food gathering, combat and building goes. For the next few weeks, the development team will be working on ways to highlight the UI and bring up tutorial dialogue in a way that is not easily missed by the player in a dedicated tutorial level. We hope to take this to the Indie Arena Booth at Gamescom 2022 in Germany at the end of this month, where one of our team will be manning a booth and observing new players with the aim of getting some useful, hands-on feedback. If youre going to be at the event and are in the area, come by and let us know what you think!
Roadmap
Its been a hot minute since we committed to any sort of roadmap, given the uncertainty of the past couple of years and the time it took to push the fire ant update. However, we are in a clearer position now and will be in an even clearer one in the next few weeks. So, here we present our August 2022 roadmap, which is likely to be clarified and updated in the next newsletter. Click to see it in all its glory.
Its not about the destination, its about the ants we met along the way Youll notice that outside of the bug fixing update that will come next month, we are continuing with our policy of not putting dates, even vague ones, on things although we are certainly resolved to wrap up development up until version 1.0 in a speedier time frame than before, there is still significant uncertainty. As always, we will give firm dates when we are 100% sure we can meet them, but here are some reassuring words for the remainder of the project: we already have a significant head-start with tier 5 in that its been completely scripted, the voice acting is already recorded, many of the creatures are already modelled and animated, and we have a very clear picture of where we are headed with it.
Adventure
Theres a few things of note here firstly, the long-awaited leafcutter extra level Adventure is visible on the horizon! It will indeed feature the first in-game appearance of the velvet worm a soft-bodied predator of the jungle that was originally intended to be in the leafcutter update back in 2019, but was cut for time. It has now been finished and ascended to its full glory, with help of the long-bodied creature animation system perfected for the newt and salamander in the fire ant update.
Other Extra Levels
Outside of Adventure, youll notice mention of a sequel season for other extra levels. Without giving too much away, were going to revisit some of the ideas from earlier extra levels and come up with new spins on them for example, there is very likely to be a Tug of War II featuring a different set of ants to play with.
Freeplay
The large and (characteristically) vague interim update period is likely to manifest as several updates in a relatively short period of time that address the items listed. Most pressing is an update to freeplay the much more robust and customisable AI systems developed for 4.x will be integrated into freeplay to replace the current inferior one (*sad robot noises*).
Encountering a false bombardier beetle larva in freeplay from BrickyGraph631 Speaking of freeplay now is definitely the time to let us know about issues youre encountering in that game mode, big and small, in time for the time that weve set aside to do our upcoming changes. Let us know in the forums, or on our social media.
Tier 4 Challenge Mode
Weve previously revealed the challenge creature that will plague the swamps in the challenge mode for the 4.x levels its the six-spotted fishing spider (Dolomedes triton) that can water-walk in a similar way to the amphibians, and will be a menace to your fire ants bridging abilities. The exact details of how this works are yet to be revealed closer to the time well release a short trailer showcasing her abilities.
Achievements
Currently, there are only achievements for the 1.x levels and formicarium challenge 1. Before we reach the end of the roadmap, this will be addressed and all tiers will have their own unique achievements. If youd like to contribute your ideas of what some of these could be, please get in touch we had a good time streaming some of the development of the 1.x achievements and theres a non-zero possibility that we can do that again in the coming months!
Speed Running & the ICS
Over the past several months, its been delightful to see a completionist / speedrunning community spring up around our little ant game. An offshoot from our official Discord, Insane Completionist Slugs is a Discord server that keeps a track of users who have completed tricky challenges on insane difficulty, and records speedruns for the runnable levels (some levels are on a strict timer and not runnable).
If youre insane, a completionist, and a gastropod mollusc, this is for you If youd like to join this community then do so, but be ready to prove your mettle! This Discord is run by Solstitium and Heolx, and we couldnt be more gleeful and grateful for their contributions to the Empires of the Undergrowth community. There is also an Empires of the Undergrowth page on speedrun.com this is not officially affiliated with the ICS server but its somewhere else to submit your runs to! Spreedrun.com is recognised as the go-to site for fast lookup and logging of speedrun records for just about any game you can imagine.
Screenshot Central
Tier 4 has increased the graphical fidelity of the game significantly, and thats led to an absolute visual feast for me as Ive arrived at my favourite part of writing the newsletter. If youd like to submit a screenshot for a future edition of the newsletter, then the easiest way is to submit to the screenshots channel on our Discord where theyre easily seen by the team. F9 enters screenshot mode by default.
A wasp mantidfly perches on a pitcher from Idle309
All pile on the dragonfly from NapoleonBonaparte_the1st
The great skimmer escapes from BrickyGraph631 For the final three, we have to give a special shout-out to Metaxypod, a Discord regular and long-time contributor of art in screenshot form. An exceptional eye for framing and colour makes these screenies stand out from the crowd.
A bombardier beetle sprays fire ants with boiling liquid
Fire ants collect caterpillars
The Throne of Froge
Empires of the Undergrowth
Slug Disco Studios
Slug Disco Studios
2017-12-01
Strategy Simulation Singleplayer EA
GameBillet
15.00 /
€
Game News Posts 206
🎹🖱️Keyboard + Mouse
Very Positive
(12545 reviews)
http://www.eotugame.com
https://store.steampowered.com/app/463530 
The Game includes VR Support
Empires of the Undergrowth Depot Linux [2.13 G]
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
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