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The Empires of the Undergrowth auto-battler mode is back with a new level. Tug of War 2 continues our Sequel Season of extra levels - with a new set of ants to use, and a whole different set of enemy builds to fight against. Tug of War 2 is a short-form level versus an AI opponent. Army composition is everything in this auto-battler game mode. You do not control your ants directly - they will all hatch together, in waves, and immediately rush to take down the enemy queen - but your opponent has the same goal. Resources are given at regular intervals, and you'll have to make every seed count. You don't want to be playing catch-up - fall too far behind and you'll quickly find yourself overwhelmed. [previewyoutube=5LAWGR8SUzc;full][/previewyoutube] Extra levels are relatively easily-made content (since they re-use existing assets and systems) that we spend a little of our dev time on whilst we work on the much bigger stuff. We always have fun making them, and we're currently in the midst of Sequel Season - follow-ups to previous extra levels, playing on their ideas in a slightly different way. In other development news, we've made an update to the black ant (Formica fusca) model which will be rolling out with the next update, made some sensible changes to menu options, as well as made large strides towards getting the improved colony AI from the 4.x levels compatible with freeplay. In the next week or so there will be a vlog detailing these developments and more!
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