New custom game / freeplay maps! Achievements! New difficulty options! More generous mission rewards! Were close to pushing a large update, and were now at a point where were inviting anyone whod like to test it a bit to do so. We are adding over 100 achievements to the game in this build - but PLEASE NOTE, if you accomplish them in this test build they will not activate on Steam during the beta. You can use the in-game achievement tracker and victory screens to determine if youve accomplished an achievement goal, and wed very much appreciate feedback on any problems with them. We are after feedback on all manner of issues that may occur, focusing on glitches, crashes, and balance. Any and all feedback on this optional beta is very much appreciated - please post it to the community discussions! As ever, thanks so much to our closed testing focus group who have been providing feedback to get this patch to this point. Lets go over a few things related to these optional betas for people who havent participated in them before. Firstly, please note: optional betas are limited to the Steam Windows 64 bit build, and may be missing localisations in some newer or updates areas.
WARNING: YOU ARE STRONGLY ADVISED TO MAKE A SAVE BACKUP
We highly recommend making a backup of your saved games before you run an optional beta, on the off-chance that some changes cause them to be corrupted. To see where your saves are stored, see the information in this thread on the Steam forums. Copying the data in that folder to somewhere else will keep it safe from any potential issues.
Code: mapsandachievements
If you would like to join the beta, the code is mapsandachievements. If you dont know how to join a beta and would like to, follow the instructions below: [quote] [olist]
Patch Notes - V0.32
Headline Features
- New Custom Game Maps! The 2 winners of our summer map design contest have been completed & added to the game, as well as one more
- Imprisoned, based on a design by - a swampy area that floods & drains, opening up easier access to other resources & colonies
- Strawclutch, based on a design by Noctazar - tightly-packed nests around central resources in the swamp ensures intense skirmishes with neighbours
- Sand Spit - a sandy peninsula designed for a 3v1 setup, where the single colony has an uphill battle ahead of them
- Achievements! Over 100 new achievements for all aspects of the existing story mode & seasonal levels
- Please note: in this test build, meeting an achievements conditions will not activate the achievement on Steam, but youll be able to see if you got it in victory screens
- Icons for the new achievements are still in the works, so worry ye not if you spot them defaulting to an older one!
- Reworked Difficulty Settings! More resolution in lower difficulty settings with more linear gradation between them
- Easy, Medium, Hard, Extreme & Impossible are the new difficulties, with new Easy a little easier than the old, & Extreme being where old Hard was. Impossible is the new name for what used to be Insane
Other Additions & Changes
Mission Rewards
- Mission rewards increased significantly:
- Formicarium rewards for a repeated play of a mission have been increased (increased by 67%), for a defeat have been increased & the rewards provided at higher difficulties are higher.
- Easy, Medium & Hard - although these difficulties are easier than before they provide the same rewards they used to
- Extreme - although this is as hard as Hard used to be, it will provide the same rewards that Insane used to
- Impossible - although this is as hard as Insane used to be, it will provide more rewards than Insane used to
Creature Changes
- Pine woods tree frog now climbable
- Uber hermit crab is now climbable
- Uber red velvet ant is now climbable
- Young velvet worm is no longer climbable
- Improvements to climbing points on hermit crabs
- Small harvestmen now become food on death
- Jumping spiders now become food on death
- Ladybirds now become food on death
- Young praying mantis can now only be harvested by 1 ant
- New beach creatures now spawnable in Battle Arena
Custom Game Changes
- Creature resource quantity slider added to freeplay options
- Allows players to make creatures in their freeplay game drop more or less food if they like
- Restart button added to custom game defeat screen
- When spawning attack waves, freeplay director will now choose larger creatures to spawn if none can be found in the smaller creature options
- AI harvesting process now considers the average of total & ants alive when deciding where to harvest & not just enemy ants alive
- Freeplay now starts with a default save name
Graphical Changes
- Default FPS is now set to 60
- Updated beach loading screen to use new assets
- Arcade button graphics updated
- Improvements to the living sea urchin decorative asset
- Seaweed models updated in 2.1 & 2.2
- New hat for the sand bear wolf spider
Other Changes
- New early game objectives added to 3.1 The Harvest, the same as in The Crucible
- The idea here is that the early objectives act as a mini tutorial, so the player has a good-sized leaf & refuse chamber before encountering the enemy colony. Shouldnt interrupt established gameplay otherwise
- New narrator dialogue added regarding leafcutter refuse storage
- Formicarium Challenges now have names instead of numbers
- Visual pulsing effect when the queen is at low health & has recently taken damage to more urgently telegraph that the queen is in imminent danger
- Can be disabled in Advanced Options
- Minor Improvements can no longer be applied mid-mission
- Creatures no longer heal in the formicarium after purchasing an ability
- Adventure: leafcutter supermajor can no longer climb creatures or carry food
- Extremis: food from killed creatures increased
- The Culling: tripled food from spawned creatures
- The Other Foot:
- More time given on Impossible (previously Insane) difficulty
- Food drops from spawning creatures build up & spawn with the next drop
- Both spider levels:
- Added sound effects to spider abilities
- Increased healing from Devour by 17%
- Increased max health gained be Bite level
- Hungry Spider only:
- Reduced uber wolf spiders attack damage (down from 410 to 150)
- Added some queen corpses with 60 food each near the uber wolf spider
- Many new & updated localisations
Fixes
- Enemy colony health bars are now properly hidden in fog of war
- Adventure-specific UI elements no longer overlap the huge whip spider health bar
- UI elements no longer visible when photo mode is on during a victory animation
- Fixed depth of field in tutorial level victory camera
- Fixed depth of field in Hungry Spider victory & defeat cameras
- Formicarium Challenge 4 (The Final Experiment) victory camera positioning fixed
- Fixed some old beach style level tunnel exit to use the old one
- Fixed some issues that would cause the wrong loading screen to show in some situations in a custom game
- Fixed some huge creatures & hybrids appearing to resurrect after a formicarium reload
- Fixed long creatures adorably chasing their own tails (sorry!)
- Fixed a crash when colony 2 was empty in a custom game
- Hermit crab shells & spider hats no longer receive decals
[ 2023-11-16 18:45:41 CET ] [ Original post ]
- Empires of the Undergrowth Depot Linux [2.13 G]
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
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