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Optional Beta Update - New Strawclutch Option, Fixes & Changes

A whole bunch of fixes and changes in this latest iteration of the currently running optional beta, including some experimental surface tunnel options for Strawclutch. If youre not participating yet and would like to, then please see here for details on how to join.

V 0.32002 Patch Notes


Changes


PLEASE NOTE: youll need to start a new game on Strawclutch or Imprisoned to notice most of these changes - so do that!


  • Strawclutch:
    • Alternative surface tunnel locations can be chosen with the map option in the freeplay menu - this is experimental, so wed like some feedback on this. Itll significantly change the way Strawclutch plays. Is random in skirmish
    • Added in some food items to show the shape of the cavern in front of the nest exit
    • Adjusted positions of aphid plants
    • Player is no longer blocked by an enemy when tunnelling to the surface
  • Imprisoned:
    • Water level change timings changed
    • Rising water no longer destroy resources it touches
    • Additional surface resources added
    • Dragonflies will now land on either side of the islands they inhabit
    • Dragonflies will no longer land if they are unable to reach their target after landing
    • AI colonies will now hide before water rises
    • Repositioned caterpillar plants
  • AI colonies on Towhead & Embankment will hide for a time after a flood
  • AI colonies & creature swarms attempting to invade a nest do extra checks for a valid path
  • AI colonies stealing aphids now do more checks to make sure theyre reachable
  • Significantly more creatures should spawn at the start of a custom game when using singular spawning (including skirmish)
  • Environmental enemies ramp up faster in singular spawning (including skirmish)
  • Adjustments to nocturnal / diurnal spawn timing in custom games
  • Remaining translations for this patch added

Fixes


  • Fixed environmental creatures with singular spawning not attacking each other
  • Strawclutch & Imprisoned now default to swamp creatures for map appropriate choice
  • Fixed weird pathing issue in Strawclutch underground
  • Fixed an issue where praying mantises on patrols might not despawn
  • Fixed the initial creatures in pack spawning not appearing
  • Fixed enemy counting for objective in The Crucible
  • Fixed camera focus issues in Strawclutch & Imprisoned
  • Fixed an issue killing dragonflies when loaded too high off the ground
  • Fixed an issue with dragonflies that could cause a slowdown over time
  • Fixed AI digging issues in Imprisoned
  • Fixed some missing grass textures


[ 2023-12-01 16:53:15 CET ] [ Original post ]



Empires of the Undergrowth
Slug Disco Studios
  • Developer

  • Slug Disco Studios
  • Publisher

  • 2017-12-01
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • GameBillet

     15.00 /

     

     
    Game News Posts 206  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12545 reviews)


  • Review Score

  • http://www.eotugame.com
  • Website

  • https://store.steampowered.com/app/463530 
  • Steam Store

  • The Game includes VR Support



    Empires of the Undergrowth Depot Linux [2.13 G]

  • Public Linux depots

  • "Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."

    Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.

    • Carve out and construct your underground nest to suit your strategy
    • Engage in fast-paced colony versus colony combat above ground
    • Play as different ant species and explore their unique traits and weaknesses
    • Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
    • Grow your pet formicarium over time by completing missions
    MINIMAL SETUP
    • OS: Any reasonable new Linux distro (Ubuntu 16.04)
    • Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 2 GB available space
    GAMEBILLET

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