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January 2024 Newsletter - it's release year!

So, were in Empires of the Undergrowths release year now! Thats a terrifying and exciting concept. If you watched last months vlog, youll have seen that weve managed to narrow down the release window of the game to a slight 12 months. Well done us.
The Nian Beast encounters firecrackers in the New Year's Feast level. From Orion (Dilphy) on our Discord Just a reminder that Novembers newsletter contains the roadmap that should cover what to expect as we approach full release of the project - so refer back to that if youd like some clarification on whats happening over the coming few months. Ill try to keep this newsletter relatively brief - in this time shortly before we start revealing stuff from the final tier, news is a little slight. However, next time should be full of exciting reveals! Theres definitely a few things worth discussing now - lets dive in.

2024 Release


So, the big news I spoke about in the previous vlog at the end of last year is that Empires of the Undergrowth will be releasing in 2024! Upon this announcement being made, the memes almost immediately began saying things along the lines of One second before 2025 confirmed!, which I must admit made us giggle. [previewyoutube=e8joCmJMFKY;full][/previewyoutube] I dont want to narrow down the launch window any further just yet, but I will say the aim is definitely for this to not be the case. Our internal decision on the release window is getting surer by the day, and as is always the case the rest of the team is holding me back from just blurting everything out! Believe me, Ive been biting my tongue for months.

Creature Features


In the lead-up to us revealing stuff for the final tier, weve started doing semi-regular Creature Feature videos on our YouTube channel. We hope these can introduce the critters from the game to everyone, and might even be mildly educational at the same time. Were aiming to go through the game, highlighting some of the creepier crawlies as we go. Who knows what will happen when we reach the end of the existing campaign? [previewyoutube=PN_N-U_RKlc;full][/previewyoutube]

Daily Devlog


Now would be a great time to join our Discord, where Ive recently started a new channel called Daily Devlog. A few times a week, I will go into Empires of the Undergrowths source control (software we use to keep track of code and assets as they are being developed) and see what has been committed recently.
I get to use [REDACTED] at work without working for the government. Neat! This is a fun way of keeping track of what were up to in these last few precious months before release, and although I wont be posting direct spoilers there (at least not until weve officially revealed something) its well worth a look if you're curious about what our small team gets up to on a day-to-day basis.

New Years Feast Now Active


Our annual New Years level, fittingly dubbed New Years Feast, is now active and ready for play. Click on the Chinese lantern that has appeared on the main menu to jump in - itll be here all the way until the end of February (covering the Lunar New Year too) so youve got plenty of time to get those spicy new achievements before Spring comes around. [previewyoutube=5Kz-w3A_4k0;full][/previewyoutube] We like to take a fanciful approach to our holiday levels, as opposed to the more reality-based settings of the documentary levels in the campaign. The fire ant queen is making her famous New Year's Eve hotpot, but her daughters have forgotten to bring her the ingredients for the broth. Help them find the correct spices in time for the New Year celebrations, whilst making liberal use of festive firecrackers to clear enemies and shorten your path. Rescue lost invitees to diversify your colony!

Map Contest Over and Out


Thank you to everyone who has played since the Custom Game & Achievements Update went live just before the Christmas break! I thought now would be the right time to say a heartfelt thank you to everyone who sent in a map suggestion - although we could only pick 2 winners, it was a joy going through the submissions and seeing all the wonderful ways in which your brains work. [previewyoutube=Bj0msTbh1JY;full][/previewyoutube] Custom game maps Strawclutch (designed by Noctazar) and Imprisoned (designed by ) are of course now in the game forever, as a testament to the creativity of our players. We may well do some more contests like this in the future - but likely after full release at this point. Time for us to crack on! Heres a list of everyone who sent in a valid entry, in no particular order. I hope your imaginations are working overtime for the next one. [table] [tr] [td]Meatboi Hucklebert[/td] [td]Tom S[/td] [td]Ungar[/td] [/tr] [tr] [td]Saladsquid[/td] [td]FishingFam[/td] [td]Deplaudablefish[/td] [/tr] [tr] [td]Owlenstein[/td] [td]Bifskit[/td] [td]VoltronexGaming[/td] [/tr] [tr] [td]hmega[/td] [td]Shaon B[/td] [td]Alexmadness[/td] [/tr] [tr] [td]Eric S[/td] [td]Adam Isak[/td] [td]MOSASAURUS[/td] [/tr] [tr] [td]Samy U[/td] [td]Marcelo287xp[/td] [td]Solstitium[/td] [/tr] [tr] [td]Flisgonk[/td] [td]Skye_Cat[/td] [td]Doople[/td] [/tr] [tr] [td]Noctazar[/td] [td]Peeps[/td] [td]SkyWanderer[/td] [/tr] [tr] [td]Hell_wolf[/td] [td]Mates[/td] [td]That one Mutter Trucker[/td] [/tr] [tr] [td]MrBag15[/td] [td]Flisgonk[/td] [td]Reptile42YT[/td] [/tr] [tr] [td]Cody B[/td] [td]Leviathan[/td] [td]Meep[/td] [/tr] [tr] [td]Zac D[/td] [td]Jackowacko[/td] [td]RoGaVil[/td] [/tr] [tr] [td]Dino nerd[/td] [td]Heolx[/td] [td][/td] [/tr] [tr] [td]Cam H[/td] [td]CFG_DOOM_BOOM_ENDER[/td] [td][/td] [/tr] [tr] [td]A lava guy[/td] [td]Sidekick9,500[/td] [td][/td] [/tr] [tr] [td]Wiz Jo[/td] [td]Antbzk64[/td] [td]200[/td] [/tr] [tr] [td]Diego O-C[/td] [td]Pug[/td] [td]Jeffy[/td] [/tr] [tr] [td]Owen H[/td] [td]TheRealStormCZE[/td] [td][/td] [/tr] [tr] [td]Yarik[/td] [td]NilasG24[/td] [td][/td] [/tr] [tr] [td]Nich B[/td] [td]W.D gaster[/td] [td][/td] [/tr] [tr] [td]Antwarmaster[/td] [td]Vincent H 2005[/td] [td][/td] [/tr] [tr] [td]Scraptainred_xi[/td] [td]OOGA BOOGA[/td] [td][/td] [/tr] [tr] [td]Daniela O[/td] [td]Pogonomyrmex Badius[/td] [td][/td] [/tr] [tr] [td]Someoneudontno[/td] [td]Gloomy[/td] [td]Tuyfhe[/td] [/tr] [tr] [td]Pierce L[/td] [td]Light_Rider3000[/td] [td]ants[/td] [/tr] [tr] [td]Eleanor B[/td] [td]Dani1005[/td] [td][/td] [/tr] [tr] [td]Sebastian R[/td] [td]Orion (Dilphy)[/td] [td][/td] [/tr] [tr] [td]Ihasahat[/td] [td]Dule75[/td] [td][/td] [/tr] [tr] [td]Nicholas L[/td] [td]Mr. Tank Gaming YT[/td] [td][/td] [/tr] [tr] [td]Meh[/td] [td]DioAron[/td] [td][/td] [/tr] [/table]

Honourable Mentions


A map design built in Minecraft! Ungar, who made a 15 minute video describing their idea: https://youtu.be/DgM5AqXvFZs Heolx, for cheekily submitting a Heart of the Swarm map.

Buglife charity donation


Back in April of last year, we had the enormous privilege of being part of the organising team for Steams Earth Appreciation Festival and associated sale. Empires of the Undergrowth was of course featured, and we donated a portion of our revenue from the event to our favourite UK-based invertebrate conservation charity, Buglife. We were able to raise 2224, which gets doubled up via the Big Give No Insectinction Campaign to 4448.
Click the logo to visit the Buglife blog entry! I had a quick chat with Nikki Banfield, Communication Officer for the charity, and with my answers she put together an article about our donation, what some of the money will be used for, why we chose Buglife and what weve found inspiring in our time developing Empires of the Undergrowth. Read the article on Buglifes blog here! With the help of our players, we hope to be able to do more charity drives in the future for conservation concerns close to our heart like this one. Thank you so much to everyone who participated, and everyone whos bought the game - please know that youve helped put us in the position where we can support a charity we love.

Thank You


Thanks for reading our first newsletter of 2024 - things are about to get very exciting! Before I see us out with Screenshot Central, Id just like to thank each and every one of you for being with us on this long journey to make our dream game, from early beginnings so long ago to now going through the process of preparing something fully realised to completion. We would not have been able to do this without the understanding and kind patience of a community who genuinely want what is best for us, and are willing to wait for quality. Youve made Empires of the Undergrowth what it is, and made us what we will continue to be.

Screenshot Central


Always a treat getting to this point of the writing - share your screenshots on the Steam Community tab, or more easily (for me) you can join our Discord and post them up in the appropriate channel. Remember - if you hold shift while you press the photo mode button (F9 by default) you can uncouple the camera from the tile grid, allowing you to get some lovely snaps.
Attacking big-headed ants from WarriorAntGaming, who has posted whole sagas on our Discord
Fire in the swamp from Vanguard on our Discord
The Nian Beast being formidable from Orion (Dilphy) on our Discord


[ 2024-01-11 18:16:02 CET ] [ Original post ]



Empires of the Undergrowth
Slug Disco Studios
  • Developer

  • Slug Disco Studios
  • Publisher

  • 2017-12-01
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • GameBillet

     15.00 /

     

     
    Game News Posts 206  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12545 reviews)


  • Review Score

  • http://www.eotugame.com
  • Website

  • https://store.steampowered.com/app/463530 
  • Steam Store

  • The Game includes VR Support



    Empires of the Undergrowth Depot Linux [2.13 G]

  • Public Linux depots

  • "Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."

    Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.

    • Carve out and construct your underground nest to suit your strategy
    • Engage in fast-paced colony versus colony combat above ground
    • Play as different ant species and explore their unique traits and weaknesses
    • Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
    • Grow your pet formicarium over time by completing missions
    MINIMAL SETUP
    • OS: Any reasonable new Linux distro (Ubuntu 16.04)
    • Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    12.74$ (15%)
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    20.74$ (17%)
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    2.62$ (80%)
    1.98$ (90%)
    GAMERSGATE

    [ 3198 ]

    10.2$ (66%)
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    3.75$ (75%)
    2.25$ (89%)
    0.38$ (92%)
    11.99$ (60%)
    9.0$ (70%)
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    5.4$ (70%)
    7.88$ (74%)
    0.68$ (83%)
    1.88$ (81%)
    1.5$ (81%)
    1.5$ (92%)

    FANATICAL BUNDLES

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