This update to the beta has a new feature for custom games - custom colonies! Using it, you can create an entirely unique colony for your game that mixes-and-matches many different unit types - for instance, you can have a Matabele colony with leafcutter majors and termite soldiers in it. Find the option in the colony setup section of the custom game launch menu. There are also further balance changes and fixes - see below for full notes. If you're not currently participating in this optional beta and would like to, see the previous post for details on how to join it. The password is balanceandchanges.
Additions & Changes
- New custom game feature: custom colonies
- Allows colonies to contain virtually any ant or termite in the game
- Can be selected in colony setup
- Colony will adopt the feeding habits of the selected queen
- Workers will match the queen
- Some combinations are disallowed for technical reasons (eg: Matabele medics cannot be included in a leafcutter colony)
- Black ants in custom games now have armour (0/1/2, up from 0/0/0)
- 3 lignocellulose nodes per landmark will spawn at a time instead of 1
- Limited lignocellulose nodes per landmark to 15
- Increased time between termite spawns on the lignocellulose landmark (now every 6-30s, up from 4-20s)
- If a lignocellulose landmark has no mulch, termites spawned to harvest from it will despawn
- Big-headed ant major Adrenaline ability duration reduced to 20s (down from 40)
- Adrenaline ability now uses the same visuals as the fire ant Vigorous ability
- Fire ant Vigorous ability damage reduction buff is now 15% (down from 25%) in custom games
Fixes
- Loading screen corrected for several extra levels
- Undergrounds of The Culling and Hibernation now use the rotting log environment
- Fixed lighting on multiple extra and demo levels
- Victory music for the Festive Spider seasonal level now works
- Fixed tunnel exit textures in Hibernation extra level
- Creature stats in the build menu will now use the ones currently in use, not just the story ones
- Moved some unharvestable leaves in 3.2 to be reachable
- Fixed an issue where saving and loading would cause the wrong egg type to appear on some termite tiles
- Attempted to fix a Cold Blood crash - please report if you are still getting crashes on this level
[ 2024-10-11 16:54:40 CET ] [ Original post ]
- Empires of the Undergrowth Depot Linux [2.13 G]
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
- Carve out and construct your underground nest to suit your strategy
- Engage in fast-paced colony versus colony combat above ground
- Play as different ant species and explore their unique traits and weaknesses
- Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
- Grow your pet formicarium over time by completing missions
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
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