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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Brawlerz is being renamed, rebalanced, rebuilt. We're hoping to get a build out within the next week for you all to get into!
What's New
- Entirely rebuilt car handling & physics, tyre grip dynamics, wall detection, friction and drifting mechanics.
- The level-up system has been simplified, one level for them all!
- Improvements to ball physics, easier to strike on-target
- Rebalanced movement, armour, weaponry
- Weapons now have knockdown effects
- New driver models
- New water
- UI fixes, changes, updating with the new branding
- Shorter rounds by default
- Shorter respawn time
- All new soundtrack and music system
- The Monster
From the Brawlerz Arena team, we'd like to thank you all for your patience!
We're back! We've been busy restructuring, refactoring, and we're going to making some changes. We're rebuilding the UI, matchmaking and levelling system, as well as new changes to physics and net code.
We'll keep you up to date as we go!
We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the next content patch which we're hoping to get out soon. Happy fragging!
We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the next content patch which we're hoping to get out soon. Happy fragging!
We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that we've since solved!
More updates coming soon..
We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that we've since solved!
More updates coming soon..
Build 86
A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :)
The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity.
The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals.
Additional Changes
Build 86
A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :)
The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity.
The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals.
Additional Changes
Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic.
Additional fixes for split screen play, new fx for vehicle boosting and other fixes are live in this patch - happy fragging!
Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic.
Additional fixes for split screen play, new fx for vehicle boosting and other fixes are live in this patch - happy fragging!
https://www.youtube.com/watch?v=S02KgX-zAnc
We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel.
What's New
We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel.
What's New
We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New
https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New
New Features
New Features
We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon.
The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved.
We've also added an in-game timer, check up on the patch notes for a full list of changes.
We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon.
The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved.
We've also added an in-game timer, check up on the patch notes for a full list of changes.
Additions
Additions
What's new
Lock and load, and start your engines, Brawlerz Nitro is now available. Capture the flag, soccer, deathmatch and general carnage await!
Over the next week we're going to be primarily on bug cleanup (it is Early Access, after all), but then we're going to start on our laundry list of new content. We've got a lot of things we want to see in-game, but we want your feedback!
We're on the forums all the time, or you can catch up with us on Twitter. See you in the arena!
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