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Brawlerz Arena - Updates


Brawlerz is being renamed, rebalanced, rebuilt. We're hoping to get a build out within the next week for you all to get into! What's New - Entirely rebuilt car handling & physics, tyre grip dynamics, wall detection, friction and drifting mechanics. - The level-up system has been simplified, one level for them all! - Improvements to ball physics, easier to strike on-target - Rebalanced movement, armour, weaponry - Weapons now have knockdown effects - New driver models - New water - UI fixes, changes, updating with the new branding - Shorter rounds by default - Shorter respawn time - All new soundtrack and music system - The Monster From the Brawlerz Arena team, we'd like to thank you all for your patience!


[ 2018-08-05 05:30:17 CET ] [ Original post ]

Updates on the way!


We're back! We've been busy restructuring, refactoring, and we're going to making some changes. We're rebuilding the UI, matchmaking and levelling system, as well as new changes to physics and net code. We'll keep you up to date as we go!


[ 2018-07-19 08:07:48 CET ] [ Original post ]

Controller & Split Screen Updates

We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the next content patch which we're hoping to get out soon. Happy fragging!


[ 2017-08-20 13:09:31 CET ] [ Original post ]

Controller Split Screen Updates

We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the next content patch which we're hoping to get out soon. Happy fragging!


[ 2017-08-20 13:09:31 CET ] [ Original post ]

Coming Soon - The Monster


We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that we've since solved! More updates coming soon..


[ 2017-07-23 06:42:06 CET ] [ Original post ]

Coming Soon - The Monster


We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that we've since solved! More updates coming soon..


[ 2017-07-23 06:42:06 CET ] [ Original post ]

Healer Shields, Updates Exposions!


Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity. The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals. Additional Changes

  • Audio rebalancing and additional rocket effects.
  • Secondary weapon reloading & respawning prompts (UI)
  • Default respawn time in now 10 seconds
  • Quick Play will now attempt to join an existing game first (this is instant)
  • Warmup time defaults to 15 seconds for Quick Play
  • All game modes are now available from Quick Play
  • Additional sfx for Grenade
  • AI attempts to engage from further away to avoid as much rough'n'tumble
  • Boomer's steering has been tightened up
Bug Fixes
  • Split-screen team selection is now chooseable via button (bugfix, used to require mouse for all players)
  • Fix for weapon mounts on vehicles
  • Friendly fire from rockets & grenades fixed
  • Rocket will no longer injure the player who fired it
  • Fix for an unlockable item not working
  • Fixed damage readouts starting in centre of level for 1 frame
  • XP no longer acumulates when dead


[ 2017-07-16 08:11:43 CET ] [ Original post ]

Healer Shields, Updates & Exposions!


Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity. The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals. Additional Changes

  • Audio rebalancing and additional rocket effects.
  • Secondary weapon reloading & respawning prompts (UI)
  • Default respawn time in now 10 seconds
  • Quick Play will now attempt to join an existing game first (this is instant)
  • Warmup time defaults to 15 seconds for Quick Play
  • All game modes are now available from Quick Play
  • Additional sfx for Grenade
  • AI attempts to engage from further away to avoid as much rough'n'tumble
  • Boomer's steering has been tightened up
Bug Fixes
  • Split-screen team selection is now chooseable via button (bugfix, used to require mouse for all players)
  • Fix for weapon mounts on vehicles
  • Friendly fire from rockets & grenades fixed
  • Rocket will no longer injure the player who fired it
  • Fix for an unlockable item not working
  • Fixed damage readouts starting in centre of level for 1 frame
  • XP no longer acumulates when dead


[ 2017-07-16 07:54:42 CET ] [ Original post ]

Build 81 - Grenade Launcher


Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic. Additional fixes for split screen play, new fx for vehicle boosting and other fixes are live in this patch - happy fragging!


[ 2017-06-25 15:03:38 CET ] [ Original post ]

Build 81 - Grenade Launcher


Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic. Additional fixes for split screen play, new fx for vehicle boosting and other fixes are live in this patch - happy fragging! https://www.youtube.com/watch?v=S02KgX-zAnc


[ 2017-06-25 15:03:38 CET ] [ Original post ]

Build 79 - Team Skins


We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel. What's New

  • Team skins for all vehicles
  • Ambient occlusion shadows
  • Togglable levels of zoom (Right Shoulder Button or 'T')
Fixes
  • Fix for blocky shadow projectors
  • For for blob-shadow projectors
  • Fix for shadows casting on dead players


[ 2017-06-09 15:26:58 CET ] [ Original post ]

Build 79 - Team Skins


We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel. What's New

  • Team skins for all vehicles
  • Ambient occlusion shadows
  • Togglable levels of zoom (Right Shoulder Button or 'T')
Fixes
  • Fix for blocky shadow projectors
  • For for blob-shadow projectors
  • Fix for shadows casting on dead players


[ 2017-06-09 15:25:57 CET ] [ Original post ]

Build 78 - Boosting, Punting Fixes

We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New

  • Player's can now boost
  • Player's will now 'punt' the ball when boosting
  • Bots can also boost
  • New audio fx
  • Smoothed out the drift ending
Fixes
  • Rockets would not register a hit if you didn't miss (you read that right)
  • Fix for the ball being hit so fast it would leave the mortal realm
  • Fix for the aiming cursor hitting the ball
  • Fix for Green Island lighting
  • Fix for Green Island textures
  • Fix for Warmup Timer being off by random numbers


[ 2017-06-05 13:34:46 CET ] [ Original post ]

Build 78 - Boosting, Punting & Fixes

https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New

  • Player's can now boost
  • Player's will now 'punt' the ball when boosting
  • Bots can also boost
  • New audio fx
  • Smoothed out the drift ending
Fixes
  • Rockets would not register a hit if you didn't miss (you read that right)
  • Fix for the ball being hit so fast it would leave the mortal realm
  • Fix for the aiming cursor hitting the ball
  • Fix for Green Island lighting
  • Fix for Green Island textures
  • Fix for Warmup Timer being off by random numbers


[ 2017-06-05 13:34:46 CET ] [ Original post ]

Build 76

New Features

  • Flame thrower's missile pod rate of fire changed
  • Rocket weapons now support variable spread
  • Round Time Added
  • Added 15 second warmup timer
Fixes
  • Fix for broken Drop-Crate spawn in LavaLand
  • Fix for end of round issues with Capture the Flag
  • Master-Server handover when master disconnect issues fixed
  • Another fix for circling bots (there's still some game-type dependent nav issues going on)
  • Fix for incorrect (and never ending) warmup round length


[ 2017-06-04 14:46:49 CET ] [ Original post ]

Build 76

New Features

  • Flame thrower's missile pod rate of fire changed
  • Rocket weapons now support variable spread
  • Round Time Added
  • Added 15 second warmup timer
Fixes
  • Fix for broken Drop-Crate spawn in LavaLand
  • Fix for end of round issues with Capture the Flag
  • Master-Server handover when master disconnect issues fixed
  • Another fix for circling bots (there's still some game-type dependent nav issues going on)
  • Fix for incorrect (and never ending) warmup round length


[ 2017-06-04 14:37:05 CET ] [ Original post ]

Flamer Update Rolls In

We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon.
The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved. We've also added an in-game timer, check up on the patch notes for a full list of changes.


[ 2017-06-04 14:32:33 CET ] [ Original post ]

Flamer Update Rolls In

We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon.
The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved. We've also added an in-game timer, check up on the patch notes for a full list of changes.


[ 2017-06-04 14:32:33 CET ] [ Original post ]

Build 71

Additions

  • Controler vibration can now be disabled in the gameplay settings
  • You can now set the number of bots with a slider
  • Bots getting stuck under bridge fix
Fixes
  • OSX now uses a universal 32/64bit build.
  • Fix for scores no resetting at end of round
  • Fix for 'small health bars' toggle


[ 2017-05-28 12:14:44 CET ] [ Original post ]

Build 71

Additions

  • Controler vibration can now be disabled in the gameplay settings
  • You can now set the number of bots with a slider
  • Bots getting stuck under bridge fix
Fixes
  • OSX now uses a universal 32/64bit build.
  • Fix for scores no resetting at end of round
  • Fix for 'small health bars' toggle


[ 2017-05-28 12:14:08 CET ] [ Original post ]

Build 68 (Early Access RC1)

What's new

  • Loot crates now drop randomly when a player is killed.
  • Bots will chase the flag carrier as team support.
  • Bots are better at hitting the ball toward goal.
  • Repawn FX
Fixes
  • Gameplay length and respawn time now honour settings from game creation panel
  • Bot's done attack players on the same team
  • Controller support in main menu fixes
  • Suspension height of vehicles was too short, cars would get stuck on ledges
  • Fixed a missing score announcement to the player who captures a flag
  • Fixed the scoring for CTF (player score)
  • Certain FX triggers would crash if a player randomly quit in the middle of an FX sequence
  • Networking fix for score syncronisation
  • Networking fix for weapon glitch
  • Networking fix for vehicle rotation speed
  • If a player quits, another player takes over hosting dutes without disturbing the game (experimental, please don't quit games halfway through)
Known Issues
  • Split-screen player can't choose their team with a controller, requires a mouse click
  • In rare circumstances with unstable internet connection, game may never leave warmup mode


[ 2017-05-27 15:43:35 CET ] [ Original post ]

Brawlerz Nitro is live!

Lock and load, and start your engines, Brawlerz Nitro is now available. Capture the flag, soccer, deathmatch and general carnage await! Over the next week we're going to be primarily on bug cleanup (it is Early Access, after all), but then we're going to start on our laundry list of new content. We've got a lot of things we want to see in-game, but we want your feedback! We're on the forums all the time, or you can catch up with us on Twitter. See you in the arena!


[ 2017-05-27 15:31:00 CET ] [ Original post ]

Brawlerz : Nitro
Bail! Enemy Jet! Developer
Bail! Enemy Jet! Publisher
2017-05-27 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
2 user reviews (2 reviews)
The Game includes VR Support
Public Linux Depots:
  • Brawlerz : Nitro Linux [455.22 M]
Brawlerz Nitro is a fast paced Arena-Combat game, putting players in charge of insane nitrous-infused vehicles with everything a car needs - weapons & explosives! Experience team combat with capture the flag, deathmatch and soccer game modes in high detailed combat arenas. Play online or play split-screen (why not both?).

Epic Features Include

  • Addictive 10-player online action
  • Up to 4 players can play per screen (split screen) in both offline & online games
  • Old school 2, 3, and 4 player split-screen mode for offline or online play
  • Capture the flag, soccer & deathmatch game modes
  • Soccer wasn't enough, we added multiball!
  • No racing, why race when you have guns?

MINIMAL SETUP
  • Processor: 2 Ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greaterNetwork: Broadband Internet connection
  • Storage: 600 MB available space
RECOMMENDED SETUP
  • Processor: 2.4 Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greaterNetwork: Broadband Internet connection
  • Storage: 600 MB available space
GAMEBILLET

[ 6092 ]

3.60$ (82%)
8.47$ (15%)
1.50$ (85%)
9.62$ (68%)
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3.79$ (81%)
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2.50$ (75%)
4.54$ (89%)
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14.99$ (32%)
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16.99$ (15%)
39.49$ (21%)
GAMERSGATE

[ 3458 ]

6.48$ (64%)
0.37$ (63%)
1.25$ (75%)
11.67$ (27%)
0.43$ (91%)
4.35$ (83%)
17.49$ (30%)
10.91$ (22%)
1.8$ (77%)
0.9$ (92%)
1.0$ (80%)
4.0$ (80%)
12.6$ (64%)
3.75$ (62%)
2.0$ (80%)
1.73$ (75%)
6.8$ (66%)
4.95$ (67%)
6.0$ (90%)
1.73$ (42%)
26.99$ (10%)
7.88$ (77%)
3.0$ (80%)
9.0$ (64%)
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20.0$ (60%)
3.75$ (75%)
14.99$ (50%)
1.5$ (70%)

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