Dear Omega Pattern players,
It’s been three months since we released the first part of Omega Pattern and we would like to share with you some details about the current state of the project. Most of the info about the Omega Pattern project is covered in the FAQ section of our website, but we’ll try to give you further details about it on this announcement.
We’ve received some great feedback and reviews of the first part of Omega Pattern but there are some users who felt disappointed with the length of this part too. We respect everyone’s opinion and we take all them into account in order to improve Omega Pattern, but we’d like to take this announcement to clarify some details about Borokai Studio and the Omega Pattern project.
Borokai Studio is an indie group and Omega Pattern is his first indie visual novel. Besides being indie, Omega Pattern pretends to be a very long visual novel (+40 hours). It’s impossible to afford this kind of project by an indie group without economic support, and here’s where the first part of Omega Pattern appears. We covered the first part expenses and released it without Kickstarter, Patreon or any kind of crowdfunding campaign because we wanted to show you the main concept of Omega Pattern (a visual novel where you define the main character’s personality and Pattern) before using this kind of resources.
Omega Pattern is a commercial project. In order to complete it, the writer, artists, programmer, translator, etc. have to be paid so we decided to sell the first part of the visual novel for $5. We think that this is a cheap price since there are lots of visual novels which offer 2 hours of gameplay by $10 and we are offering +6 hours at half the price.
We’d like to clarify that we have estimated that getting one ending takes about 2 hours and the game should be replayed from the start in order to appreciate how the decisions you make really affect to the different behaviours that Shaiel can develop and the situations that he can face.
Omega Pattern is not an episodic visual novel. Our current intention is to release DLCs and bundles with the full Beast, King and Astral routes. The decisions you make in the first part give you access to these routes, but they won’t affect their course. This means that you don’t have to replay the first part again when we release the routes DLCs.
The decision system that we’ll use for the routes won’t allow us to separate them into more parts since we want that every decision you make can cause an impact on the story as it advances as well as in the endings. Every route will be different and we’d like to give them an estimated duration of 15 hours (the amount of hours will depend on the support that we can get with the first part sales and a future Kickstarter campaign).
We’d like to finish this announcement offering you the OST DLC with the Original Mix bonus tracks for FREE and asking our future customers to support the project buying the first part of Omega Pattern on Itch.io where we’ll give you a Steam key with your purchase.
Don’t forget to keep supporting the Omega Pattern project on Facebook, Twitter and the visual novel communities!
Thanks everybody!
David Ridao, Omega Pattern developer.
[ 2017-09-14 14:52:45 CET ] [ Original post ]
Dear Omega Pattern players,
Its been three months since we released the first part of Omega Pattern and we would like to share with you some details about the current state of the project. Most of the info about the Omega Pattern project is covered in the FAQ section of our website, but well try to give you further details about it on this announcement.
Weve received some great feedback and reviews of the first part of Omega Pattern but there are some users who felt disappointed with the length of this part too. We respect everyones opinion and we take all them into account in order to improve Omega Pattern, but wed like to take this announcement to clarify some details about Borokai Studio and the Omega Pattern project.
Borokai Studio is an indie group and Omega Pattern is his first indie visual novel. Besides being indie, Omega Pattern intends to be a very long visual novel (+40 hours). Its impossible to afford this kind of project by an indie group without economic support, and heres where the first part of Omega Pattern appears. We covered the first part expenses and released it without Kickstarter, Patreon or any kind of crowdfunding campaign because we wanted to show you the main concept of Omega Pattern (a visual novel where you define the main characters personality and Pattern) before using this kind of resources.
Omega Pattern is a commercial project. In order to complete it, the writer, artists, programmer, translator, etc. have to be paid so we decided to sell the first part of the visual novel for $5. We think that this is a cheap price since there are lots of visual novels which offer 2 hours of gameplay by $10 and we are offering +6 hours at half the price.
Wed like to clarify that we have estimated that getting one ending takes about 2 hours and the game should be replayed from the start in order to appreciate how the decisions you make really affect to the different behaviours that Shaiel can develop and the situations that he can face.
Omega Pattern is not an episodic visual novel. Our current intention is to release DLCs and bundles with the full Beast, King and Astral routes. The decisions you make in the first part give you access to these routes, but they wont affect their course. This means that you dont have to replay the first part again when we release the routes DLCs.
The decision system that well use for the routes wont allow us to separate them into more parts since we want that every decision you make can cause an impact on the story as it advances as well as in the endings. Every route will be different and wed like to give them an estimated duration of 15 hours (the amount of hours will depend on the support that we can get with the first part sales and a future Kickstarter campaign).
Wed like to finish this announcement offering you the OST DLC with the Original Mix bonus tracks for FREE and asking our future customers to support the project buying the first part of Omega Pattern on Itch.io where well give you a Steam key with your purchase.
Dont forget to keep supporting the Omega Pattern project on Facebook, Twitter and the visual novel communities!
Thanks everybody!
David Ridao, Omega Pattern developer.
[ 2017-09-14 14:52:45 CET ] [ Original post ]
- OMEGA PATTERN - VISUAL NOVEL Linux Content [271.64 M]
- OMEGA PATTERN - OST
Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game.
SYNOPSIS
The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character.
From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora.
Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become a unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible.
As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself.
FEATURES
- Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future.
- 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance.
- +8 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 8 hours of gameplay or more.
- Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions.
- Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users.
- Manga Anime Style: 100% original illustrated material.
- Original Sound Track: An OST that creates the perfect atmosphere in every situation.
KEYBOARD AND MOUSE CONTROL
- Skip Toggle: S.
- Skip Unread: Ctrl.
- Cancel/Back/In-game Menu: Escape/Right Click.
- Confirm: Enter/Space/Left Click.
- Up/Down/Left/Right on Menus: Arrows.
QUESTIONS
We encourage you to visit the FAQ section of the Omega Pattern Website, but we will be glad to answer your questions here too. You can even use the contact form of the website if you prefer it.
- OS: Ubuntu 12.04
- Processor: Pentium 4 2.1GHzMemory: 1 GB RAMStorage: 300 MB available spaceAdditional Notes: Please. try the free demo before purchasing. Thanks.
- Memory: 1 GB RAMStorage: 300 MB available spaceAdditional Notes: Please. try the free demo before purchasing. Thanks.
- Storage: 300 MB available spaceAdditional Notes: Please. try the free demo before purchasing. Thanks.
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