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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The dust has started to settle following the launch of our second game Cycle 28 and Dave and I have started to draw up plans for the next Intelligent Design update. We sat down today and read though every review for the game to find common themes we can address based on your feedback. Based on that we've decided to work on the following things in the next big update: 1) UI and controls When I first designed Intelligent Design I wanted it to be a relaxing couch experience, which to me meant controller support. The constraint I put on the design by wanting to retain controller support was a bad decision. We are going to rethink the control scheme by removing that constraint. Our plan is to have the game control like most other management style games, a simple menu where you click to select what you want to build then click in the world where you want it to appear. 2) New player experience There is a lot to take in for a new player in Intelligent Design. Sometimes it is unclear what impact your choices have on the game world. To help this we are going to scrap the current tutorial and start again. The improvements to UI and controls will help us with this, making it easier to include context aware tooltips. 3) A new map More maps can only be a good thing right? :D We can't give a timescale on these updates, but we will continue to let you know how it goes. To get the news before anyone else be sure to sign up to our mailing list (which also comes with a free copy of the Cycle 28 soundtrack!)
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