It's been a wild ride since launching Intelligent Design: An Evolutionary Sandbox on Steam almost two years ago. Since then we've talked to and met lots of gamers from all around the world. We've launched a second game on PC and console, and released a free content update for Intelligent Design.
For the past month or so Dave and I have been building a Patreon page. We are creating this community for those of you who want to dig deeper into game development and game design. By becoming a patron you'll be getting behind the scenes access to how we make games, becoming involved in our creative process, and getting first access to everything we make - including our games.
For example, we have uploaded a playable version of the two dimensional precursor to Intelligent Design - along with a video of Dave and I playing it and talking about that project. Over the next few months we will be posting scans of my note books and other stuff.
If that sounds like something you would be interested in head over and check out the rewards we offer and pick something which works for you.
[ 2018-12-03 16:42:55 CET ] [ Original post ]
🕹️ Partial Controller Support
- Intelligent Design: An Evolutionary Sandbox Linux Depot [208.44 M]
Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores and try to control the ever evolving ecosystem. Design and create genetically modified organisms, but remember when you start tampering with genetics it is hard to undo your mistakes...
Key Features
Fully modelled genetics and evolution
The behaviour and appearance of each organism are determined by their genetics. How tall will a plant grow? How fast can an herbivore run? How often does a carnivore seek prey? These genetics are passed down generation after generation, with random mutations caused by radiation. Evolution is fully simulated, there are no tricks or statistical approximations. You are watching life evolve on your computer.
Weather and Climate Model
Temperature, humidity and wind are all modelled in the game. The weather and climate effect your organisms and perhaps your actions affect the climate as well…
Genetic Engineering
One of your key objectives is to investigate the organisms you create. Build collectors to harvest resources and research stations to observe the organisms. Eventually you will unlock the secrets of genetic engineering. Create your own genetically modified organisms, but be careful, once a genome has entered your ecosystem it may be hard to undo the damage…
Science to be Done
What do all those genes actually do? How is the world score calculated? What does world efficiency even mean? Much like a real scientist you will need to investigate, analyse and work with other players to try and answer these questions. To help you along the way the game outputs data in xml files so you can really get your science on.
Secrets to Discover
Who is employing you to create this ecosystem? Why are they doing it? Why are you doing it? What are those targets for? The answers to these any many other questions are out there, you just need to work together and find them...
- OS: Linux (Most distros should work)
- Processor: Quad Core @ 2.3GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520
- Storage: 500 MB available spaceAdditional Notes: Large ecosystems may cause performance issues on systems without dedicated graphics cards.
- OS: Ubuntu 14.04
- Processor: Quad Core @ 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 780 or equivalent
- Storage: 500 MB available space
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