For a while Dave and I have been trying to figure out what we could do community wise with Intelligent Design. With our other game Cycle 28 we always try to post the monthly leader boards to encourage some friendly competition. That kind of thing doesn't fit with Intelligent Design since it's meant to be a relaxed experience.
Something I often do is look through the community screenshots of ID on steam. I know some people disagree but I genuinely love the look of this game, and clearly people have put the effort into taking great shots of their evolving worlds.
...so I thought I would try to set aside some time each month to pick out a couple of shots I really like and share them with you. I probably won't write too much, but just share these shots. Feel free to discuss them in the comments!
The first shot is by ablunk. This one caught my eye simply because of all the plants! Over 8000! ... and not a single carnivore - clearly a vegan world.
The next image by iocaio is just nice to look at. The green glow from the buildings, eggs and creatures on the floor, seeds flying in the background.
Finally for this week an image by The Ghost in the Trenches showing the results of some genetic modifications I think. Seeds so big and with so much drag they never fall to the ground... Is it a bug or a feature? I'll let you decide!
[ 2019-07-31 14:34:59 CET ] [ Original post ]
🕹️ Partial Controller Support
- Intelligent Design: An Evolutionary Sandbox Linux Depot [208.44 M]
Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores and try to control the ever evolving ecosystem. Design and create genetically modified organisms, but remember when you start tampering with genetics it is hard to undo your mistakes...
Key Features
Fully modelled genetics and evolution
The behaviour and appearance of each organism are determined by their genetics. How tall will a plant grow? How fast can an herbivore run? How often does a carnivore seek prey? These genetics are passed down generation after generation, with random mutations caused by radiation. Evolution is fully simulated, there are no tricks or statistical approximations. You are watching life evolve on your computer.
Weather and Climate Model
Temperature, humidity and wind are all modelled in the game. The weather and climate effect your organisms and perhaps your actions affect the climate as well…
Genetic Engineering
One of your key objectives is to investigate the organisms you create. Build collectors to harvest resources and research stations to observe the organisms. Eventually you will unlock the secrets of genetic engineering. Create your own genetically modified organisms, but be careful, once a genome has entered your ecosystem it may be hard to undo the damage…
Science to be Done
What do all those genes actually do? How is the world score calculated? What does world efficiency even mean? Much like a real scientist you will need to investigate, analyse and work with other players to try and answer these questions. To help you along the way the game outputs data in xml files so you can really get your science on.
Secrets to Discover
Who is employing you to create this ecosystem? Why are they doing it? Why are you doing it? What are those targets for? The answers to these any many other questions are out there, you just need to work together and find them...
- OS: Linux (Most distros should work)
- Processor: Quad Core @ 2.3GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520
- Storage: 500 MB available spaceAdditional Notes: Large ecosystems may cause performance issues on systems without dedicated graphics cards.
- OS: Ubuntu 14.04
- Processor: Quad Core @ 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 780 or equivalent
- Storage: 500 MB available space
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