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Patch 1.0.7 available


Another patch went live, here are the changes:

  • Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything Save location is C:Users\%Username%AppDataLocalLowSoaphogRezrogSave It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud
  • Crystal objective prop skill interactions updated
  • Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
  • Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
  • Dead body skill interactions are fixed
  • Hp restore gem skill interactions were updated (skills should proc the heal now)
  • Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
  • Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
  • Rare case of skill damage gained from level up loss is fixed
  • Enemy spider web model will no longer move along with the player if it was used on player summoned minion
  • Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
  • 2x2 tile monsters will properly rotate when attacking the player
  • Camera rotation no longer impacts floating text positioning
  • Items will stack now if the inventory is full but items still have some space in the stack
  • Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
  • Combat log skill messages updated (some skills had the coloring wrong)
  • Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
  • Lvl 38 hell goat summon interactions fixed
  • Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
  • Lvl 51 snail rare combat enter freeze is fixed Balance changes:
    • Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
    • Enemy stat, skill damage changes
    • Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
    • Boss legendary item drop will only occur once per boss map, then it gets reduced
    • Exp gain curve adjusted (the character level will be much closer to dungeon level now)
    As always, thanks to everyone for their bug reports, suggestions and general criticism of the game, it helps us make our game better.


    [ 2017-07-26 11:04:42 CET ] [ Original post ]

Patch 1.0.7 available


Another patch went live, here are the changes:

  • Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything Save location is C:\Users\%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud
  • Crystal objective prop skill interactions updated
  • Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
  • Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
  • Dead body skill interactions are fixed
  • Hp restore gem skill interactions were updated (skills should proc the heal now)
  • Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
  • Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
  • Rare case of skill damage gained from level up loss is fixed
  • Enemy spider web model will no longer move along with the player if it was used on player summoned minion
  • Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
  • 2x2 tile monsters will properly rotate when attacking the player
  • Camera rotation no longer impacts floating text positioning
  • Items will stack now if the inventory is full but items still have some space in the stack
  • Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
  • Combat log skill messages updated (some skills had the coloring wrong)
  • Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
  • Lvl 38 hell goat summon interactions fixed
  • Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
  • Lvl 51 snail rare combat enter freeze is fixed Balance changes:
    • Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
    • Enemy stat, skill damage changes
    • Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
    • Boss legendary item drop will only occur once per boss map, then it gets reduced
    • Exp gain curve adjusted (the character level will be much closer to dungeon level now)
    As always, thanks to everyone for their bug reports, suggestions and general criticism of the game, it helps us make our game better.


    [ 2017-07-26 11:04:42 CET ] [ Original post ]

Rezrog
Soaphog Developer
Kasedo Games Publisher
2017-05-31 Release
GameBillet: 8.27 €
Game News Posts: 22
🎹🖱️Keyboard + Mouse
Mixed (292 reviews)
The Game includes VR Support
Public Linux Depots:
  • Rezrog Depot Linux [3.85 G]



The lands of Rezrog are in turmoil. Evil Wizards and hideous monsters from far around have descended to the darkest depths of the earth where they harvest the power of the potent gems that are found there. You must take your team of heroes and defeat all that stands before you in a quest to restore Rezrog to the peaceful land it once was.

Equip, craft and upgrade items on your way to building a strong and resilient team capable of withstanding even the greatest of attacks from the biggest and meanest of foes. Learn powerful skills along the perilous journey through 100 dungeon levels that will give you the edge in battle as you look to tactically outsmart whatever stands in your way. Get it right and you're one step closer to your goal. Get it wrong and end up imprisoned…or worse.

Features


Unique party mechanic: You have a party of brave heroes at your disposal, each with unique looks and strengths, but only one of them can go on an adventure at a time. If one hero falls prey to the enemy and gets captured, rescue him with another member!

Tactical turn-based combat: Carefully plan your actions during the combat, conserve your resources and exploit enemy weaknesses.

No two dungeons are ever the same: Procedurally generated dungeons create a unique experience for each and every player with interesting dungeons, large variety of equipment items and events impacting dungeon exploration.

Permadeath: Getting your whole party captured means the end of the journey for your daring party of heroes.

Progress persistence: Leave your legacy to next generations of heroes, even after permadeath, by acquiring and forging precious gems which leave stat points for use in a new game.

Tabletop aesthetic: Mimics a paper board game style.

Adventurers to heroes: Share all gear and skills within your team and equip them to suit your playstyle, but do it evenly. If your strongest hero is captured, you face an uphill task.

Dungeon crawling: Prepare for unforeseen events as you face various dungeon challenges, avoiding traps and lethal encounters.

Skill system: Skill discovery and upgrade system that allows acquiring and improving skills as you play.

Boss battles: Challenging boss battles to test your fighting spirit. One wrong move could spell defeat.

Large world to explore: 100 dungeon levels, 10 different environments.

7 character classes to play.

More than 60 skills that can be upgraded to become even more powerful.

More than 120 enemies to encounter.


MINIMAL SETUP
  • OS: Ubuntu 12.04+ or equivalent
  • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04+ or equivalent
  • Processor: 3 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 4 GB available space
GAMEBILLET

[ 5974 ]

17.39$ (13%)
8.29$ (17%)
20.65$ (17%)
16.99$ (15%)
24.87$ (17%)
13.34$ (11%)
8.47$ (15%)
12.59$ (16%)
16.95$ (15%)
8.25$ (17%)
13.85$ (65%)
25.45$ (15%)
44.95$ (25%)
26.69$ (11%)
8.89$ (11%)
38.22$ (15%)
16.99$ (15%)
2.54$ (15%)
16.57$ (17%)
8.79$ (12%)
35.59$ (11%)
16.96$ (15%)
24.89$ (17%)
15.26$ (15%)
3.35$ (16%)
12.59$ (16%)
4.24$ (15%)
50.39$ (16%)
35.59$ (11%)
4.12$ (17%)
GAMERSGATE

[ 1554 ]

8.0$ (60%)
13.2$ (67%)
1.95$ (90%)
5.4$ (82%)
2.5$ (75%)
14.0$ (60%)
13.2$ (67%)
0.6$ (70%)
5.0$ (75%)
3.75$ (62%)
0.56$ (81%)
1.0$ (80%)
2.5$ (50%)
0.58$ (90%)
14.85$ (67%)
10.13$ (77%)
0.56$ (81%)
0.45$ (85%)
3.0$ (80%)
1.13$ (62%)
17.99$ (28%)
5.0$ (50%)
3.0$ (70%)
9.9$ (67%)
3.75$ (62%)
2.0$ (80%)
3.48$ (83%)
1.0$ (80%)
9.99$ (50%)
2.1$ (79%)
MacGamestore

[ 1808 ]

33.99$ (15%)
1.19$ (80%)
25.49$ (15%)
18.49$ (66%)
92.49$ (8%)
10.29$ (49%)
17.99$ (10%)
1.19$ (76%)
1.24$ (75%)
1.19$ (76%)
1.09$ (78%)
24.49$ (18%)
8.89$ (53%)
45.99$ (8%)
47.99$ (4%)
17.99$ (10%)
22.99$ (8%)
52.99$ (12%)
16.99$ (15%)
1.09$ (91%)
51.49$ (26%)
36.49$ (9%)
17.99$ (10%)
13.99$ (30%)
33.29$ (17%)
16.99$ (15%)
9.79$ (30%)
84.99$ (15%)
19.89$ (10%)
13.99$ (7%)

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