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Beta 14 Released!

Beta 14 is finally here! My priority with Beta 14 has been to iron out features that felt inefficient or clumsy. A general complaint has been that there is too much clicking in the game. I hope Beta 14 removes a lot of these clicks and makes the gameplay less cumbersome. Products have once again been rebalanced. Beta 13 allowed you to gain more users than the population of the world. I’ve fixed this in Beta 14. Take note that your product will now instantly start to lose users if you have more than two billion users. Server demands has also been buffed a lot. This is intended!

Weekends and days off


The HR Manager can now control all employee schedules at once. You can also define which days of the week the employees should take off.

Tracking stock prices


Competitor stock prices are now tracked, making it much easier to figure out when to buy and sell stocks.

The Activity Log


The new activity log replaces the current notification system. Instead of hiding your notifications, you now get a static overview of all activity in the game.

Production Functionality


The new automated production feature is currently being tested. Currently, you have to manually set the minimum stock amount for each available component/module. Once the limit is reached, employees stop working.

Auto-repeat for everyone!


Players have always disliked the first 10 minutes of the game because of the high volume of clicking that is required. Together with the “Production feature”, I’ve unlocked the Auto-Repeat function for all employees, whether they are assigned to a manager or not. Instead, the manager’s main purpose is to help assign tasks and boost productivity by adding the speed bonus. This should help get rid of a substantial portion of early-game clicks :-)

Employee Training


You can now use training to increase the speed of your employees. Each employee has a “Max Speed” or “Potential Speed”. Once you’ve trained your employee to his/her maximum speed, you’ll be able to upgrade the employee. After upgrading, a higher “Max Speed” will now be available, until the employee reaches “Expert” level. The employee’s final “Max Speed” will vary from employee to employee. Putting hours into training employees will result in higher speeds at lower salaries than simply hiring “Expert” level employees.
That’s all for now. Thanks for reading. I hope you enjoy Beta 14! All the best, Jonas


[ 2018-02-09 20:12:37 CET ] [ Original post ]

Startup Company
Hovgaard Games Developer
Hovgaard Games Publisher
2020-04-10 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (5626 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [210.09 M]

About the game

Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.

Startup Company includes:

* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.

Hiring

A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.

Win Contracts

You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!

Develop, Merge, Repeat

That's right, even software needs a little piecing together!

No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.

Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.

Release, Update and Expand

Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.

You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.

It's your sandbox, let your imagination run wild!

Development Stream on Twitch

All parts of the game development are being streamed on Twitch. Come join the community and the stream at:
https://www.twitch.tv/jhovgaard

MINIMAL SETUP
  • OS: Ubuntu 16.04 and later
  • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 570 or similar
  • Storage: 1 GB available spaceAdditional Notes: Only 64-bit. The game may be working on other distributions. but not guaranteed or supported.
GAMEBILLET

[ 5556 ]

17.59$ (12%)
3.75$ (75%)
4.95$ (17%)
16.96$ (15%)
8.59$ (14%)
26.09$ (13%)
12.27$ (18%)
5.94$ (15%)
8.29$ (17%)
52.74$ (12%)
4.44$ (11%)
2.47$ (17%)
10.19$ (15%)
12.29$ (18%)
25.49$ (-70%)
25.46$ (15%)
14.67$ (51%)
33.17$ (17%)
16.99$ (15%)
6.77$ (15%)
12.74$ (25%)
8.37$ (16%)
11.56$ (11%)
5.27$ (12%)
7.62$ (15%)
12.42$ (17%)
16.57$ (17%)
6.59$ (45%)
12.59$ (16%)
8.79$ (12%)
GAMERSGATE

[ 1295 ]

2.64$ (78%)
8.0$ (60%)
12.45$ (38%)
4.95$ (67%)
29.99$ (25%)
1.5$ (85%)
0.92$ (95%)
4.5$ (85%)
3.0$ (85%)
1.5$ (85%)
0.6$ (85%)
6.25$ (75%)
6.38$ (57%)
3.9$ (87%)
0.7$ (90%)
0.75$ (85%)
1.35$ (85%)
4.95$ (67%)
11.25$ (77%)
3.56$ (82%)
1.0$ (80%)
1.5$ (85%)
3.0$ (85%)
1.7$ (91%)
7.92$ (74%)
1.35$ (89%)
3.99$ (20%)
9.99$ (50%)
9.99$ (50%)
0.18$ (91%)

FANATICAL BUNDLES

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1 days, 8 hours, 25 minutes


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HUMBLE BUNDLES

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4 days, 2 hours, 25 minutes


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11 days, 2 hours, 25 minutes


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13 days, 2 hours, 25 minutes

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