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Devlog #23
I showed the “configuration” of new campaigns in last devlog. I put the final pieces together last week. The screenshot below shows the stats view for the campaign. You’re able to pause campaigns and change the daily budget on the fly. The “Create Report” button gives you insight into variables of the campaign so you can assess whether it is efficient, but not until you have reached 10% of the targeted audience.
This change is huge! Features are no longer just for increasing your “potential users”. They are now also for creating new revenue channels. You’ll be able to choose between Text Ads, Banner Ads, Video Ads and Subscriptions. Each one will take up one feature slot of your product.
If you choose to add a “Subscriptions” feature to your product, you can offer specific features as a “premium” offering to your users. This means that your users will have to pay a monthly subscription in order to access the feature. The higher the monthly fee and the more features affected, the less happy your users will be. However, it will also increase your revenue. Balancing this out is hard. You generally need a very good product to get away with subscriptions.
Another way of generating revenue is adding banner/ad spaces to your product. Again, this is a feature you have to add that will take up one “feature slot”. Once added, your Sales Executives will be able to search for clients interested in running ads on your product. Once a deal is accepted, you’ll have to schedule when the ad should be run. All “ad contracts” have a specific pay per 1000 impressions. This allows you to run the highest paid contracts when you get the most traffic (primarily weekends but depends on product type). I have only just started working on this feature this week, so what you see is very much a work in progress and will probably change!
I hope you all can see how massive these updates are. Beta 17 won’t be the biggest update, but I think it will feel like it. Next week I’m going to continue working on the “Selling Ads” functionality. One thing that I’m very excited about is creating the new “negotiation mode” where you have to negotiate with clients about Ad Space pricing. It will be a bit like the current contract bidding, but much more advanced.
[ 2018-07-27 11:37:20 CET ] [ Original post ]
Hi everyone,
The last couple of weeks of coding have been quite intense. The new marketing and “revenue features” are really complex and take up many more lines of code than what I’ve been working on over the last year. Hopefully it will all be worth it! :-)
The devlog gives a sneak peek into what has been developed on the game over the past week. It is not a new release and is not available yet. New features are always released as official Beta releases.
Completion of the new marketing feature
I showed the “configuration” of new campaigns in last devlog. I put the final pieces together last week. The screenshot below shows the stats view for the campaign. You’re able to pause campaigns and change the daily budget on the fly. The “Create Report” button gives you insight into variables of the campaign so you can assess whether it is efficient, but not until you have reached 10% of the targeted audience.
New revenue-based features
This change is huge! Features are no longer just for increasing your “potential users”. They are now also for creating new revenue channels. You’ll be able to choose between Text Ads, Banner Ads, Video Ads and Subscriptions. Each one will take up one feature slot of your product.
Revenue from subscriptions
If you choose to add a “Subscriptions” feature to your product, you can offer specific features as a “premium” offering to your users. This means that your users will have to pay a monthly subscription in order to access the feature. The higher the monthly fee and the more features affected, the less happy your users will be. However, it will also increase your revenue. Balancing this out is hard. You generally need a very good product to get away with subscriptions.
Revenue from selling ads
Another way of generating revenue is adding banner/ad spaces to your product. Again, this is a feature you have to add that will take up one “feature slot”. Once added, your Sales Executives will be able to search for clients interested in running ads on your product. Once a deal is accepted, you’ll have to schedule when the ad should be run. All “ad contracts” have a specific pay per 1000 impressions. This allows you to run the highest paid contracts when you get the most traffic (primarily weekends but depends on product type). I have only just started working on this feature this week, so what you see is very much a work in progress and will probably change!
Next week
I hope you all can see how massive these updates are. Beta 17 won’t be the biggest update, but I think it will feel like it. Next week I’m going to continue working on the “Selling Ads” functionality. One thing that I’m very excited about is creating the new “negotiation mode” where you have to negotiate with clients about Ad Space pricing. It will be a bit like the current contract bidding, but much more advanced.
Do you have suggestions or ideas for the game?
Check out our Conflux board.
I’m not 100% sure about next week’s devlog as these features take up a huge amount of time. I’ll let you know via Twitter and Discord if the devlog will be postponed.
Thanks for reading!
Best,
Jonas
[ 2018-07-27 11:37:20 CET ] [ Original post ]
Startup Company
Hovgaard Games
Developer
Hovgaard Games
Publisher
2020-04-10
Release
Game News Posts:
113
🎹🖱️Keyboard + Mouse
Very Positive
(5626 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [210.09 M]
About the game
Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.Startup Company includes:
* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.
Hiring
A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.Win Contracts
You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!Develop, Merge, Repeat
That's right, even software needs a little piecing together!No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.
Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.
Release, Update and Expand
Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.
It's your sandbox, let your imagination run wild!
Development Stream on Twitch
All parts of the game development are being streamed on Twitch. Come join the community and the stream at:https://www.twitch.tv/jhovgaard
MINIMAL SETUP
- OS: Ubuntu 16.04 and later
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 570 or similar
- Storage: 1 GB available spaceAdditional Notes: Only 64-bit. The game may be working on other distributions. but not guaranteed or supported.
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