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Devlog #24
Beta 17 introduces new revenue-based features, including Text Ads, Banner Ads and Video Ads. Adding any of these features to your product allows you to sell ad space on your product to generate revenue. To sell this ad space, you need a Sales Executive to search for deals (just like the old contracts feature). Once a deal is found, you’ll have to do the negotiation. When dealing with a customer, it’s important to consider both their mood and the offers they submit. If a customer becomes too angry during the negotiation, they will simply leave in a huff. On the other hand, if you negotiate correctly, you can get much better deals, leading to higher revenue for your product. The feature is very complicated so I won’t go into too much detail right now. If you’re worried about having to do the negotiation manually every time, I can assure you that this won’t be the case. Once a deal with a customer is in place, you can stick with the agreed price in the future.
Yes, you read that right. Contract work will not feature in Beta 17. Shortly after I released the feature, I had the feeling that it didn’t quite match my vision for Startup Company. After investors were introduced to the game, it became very clear that it was completely unrealistic that a company funded by investors would start doing contract work for other companies. To be honest, I’m a bit fearful of the reactions to this. There is a large portion of my playerbase who are only generating revenue through contract work. Beta 17 will definitely be a huge change for them.
I have updated the roadmap to match the latest progress. As it shows, Beta 17 is planned for release in two weeks. While this isn’t a guarantee, as we’ve still got a ton of work to do, I think it’s a realistic timeframe.
[ 2018-08-03 11:58:53 CET ] [ Original post ]
Hi everyone,
Just finishing off another busy week (as always!). I was considering postponing this devlog, but I’m really eager to show you the new negotiation feature!
Beta 17 has really come together these last couple of weeks. The new features are in place and I’m now entering the test and balancing phase.
The devlog gives a sneak peek into what has been developed on the game over the past week. It is not a new release and is not available yet. New features are always released as official Beta releases.
Sales Executive: The Negotiation
Beta 17 introduces new revenue-based features, including Text Ads, Banner Ads and Video Ads. Adding any of these features to your product allows you to sell ad space on your product to generate revenue. To sell this ad space, you need a Sales Executive to search for deals (just like the old contracts feature). Once a deal is found, you’ll have to do the negotiation. When dealing with a customer, it’s important to consider both their mood and the offers they submit. If a customer becomes too angry during the negotiation, they will simply leave in a huff. On the other hand, if you negotiate correctly, you can get much better deals, leading to higher revenue for your product. The feature is very complicated so I won’t go into too much detail right now. If you’re worried about having to do the negotiation manually every time, I can assure you that this won’t be the case. Once a deal with a customer is in place, you can stick with the agreed price in the future.
“Contract Work” removed from Startup Company
Yes, you read that right. Contract work will not feature in Beta 17. Shortly after I released the feature, I had the feeling that it didn’t quite match my vision for Startup Company. After investors were introduced to the game, it became very clear that it was completely unrealistic that a company funded by investors would start doing contract work for other companies. To be honest, I’m a bit fearful of the reactions to this. There is a large portion of my playerbase who are only generating revenue through contract work. Beta 17 will definitely be a huge change for them.
Updated Roadmap
I have updated the roadmap to match the latest progress. As it shows, Beta 17 is planned for release in two weeks. While this isn’t a guarantee, as we’ve still got a ton of work to do, I think it’s a realistic timeframe.
Do you have suggestions or ideas for the game?
Check out our Conflux board.
Thanks for reading!
Best,
Jonas[ 2018-08-03 11:58:53 CET ] [ Original post ]
Startup Company
Hovgaard Games
Developer
Hovgaard Games
Publisher
2020-04-10
Release
Game News Posts:
113
🎹🖱️Keyboard + Mouse
Very Positive
(5626 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [210.09 M]
About the game
Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.Startup Company includes:
* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.
Hiring
A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.Win Contracts
You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!Develop, Merge, Repeat
That's right, even software needs a little piecing together!No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.
Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.
Release, Update and Expand
Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.
It's your sandbox, let your imagination run wild!
Development Stream on Twitch
All parts of the game development are being streamed on Twitch. Come join the community and the stream at:https://www.twitch.tv/jhovgaard
MINIMAL SETUP
- OS: Ubuntu 16.04 and later
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 570 or similar
- Storage: 1 GB available spaceAdditional Notes: Only 64-bit. The game may be working on other distributions. but not guaranteed or supported.
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