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Devlog #30

Hi everyone, First of all we'd like to welcome all of the new players who have joined us (both on Steam and Discord) while the game was featured on Daily Deal on Steam. Concurrent players has again been above 600, something we haven't seen since the Early Access release back in August 2017. In the last couple of weeks we've been busy, writing more complicated code than usually. Beta 19 is all about performance improvements and that is going to be visible in the devlogs the next couple of weeks/months.

The Research Tree


Beta 19 will introduce a brand new research "tree" which will replace the existing "Tiers and XP". We were never happy with the current unlocking mechanics as it was both scripted and impossible for the player to control. Now it will be entirely up to you how fast you unlock stuff (hiring more researchers) and which items you prioritize unlocking first.

Performance Improvements


Alright, this one is HUGE! Since the Early Access release Startup Company hasn't been the most optimized game and everyone who had 180 employees know what we're talking about. The main reason for the bad performance has always been the way the office was rendered (DOM elements). This was a decision we took early on, as Startup Company at the time wasn't that "big" of a game. People usually had 10-20 employees. Now as the game has progressed, it's time to move on to WebGL and something called canvas. This is all geek talk, but what it really means is the game is going to be incredible efficient compared to the latest Beta 18. Here's some early stats showing the improvements (all based on i7 7700K and a GTX1060): [table] [tr] [th]Test[/th] [th]Beta 18[/th] [th]Beta 19[/th] [/tr] [tr] [td]30x30 office with 100 employees[/td] [td]84 fps[/td] [td]144 fps[/td] [/tr] [tr] [td]60x60 office with 200 employees[/td] [td]27 fps[/td] [td]144 fps[/td] [/tr] [tr] [td]150x150 office with 400 employees[/td] [td]Unable to load[/td] [td]102 fps[/td] [/tr] [/table] As you can see, Beta 19 is going to be insanely fast and it opens up brand new opportunities when it comes to office sizes. Obviously increasing the maximum workstation count is coming, but we are also looking into much larger office buildings. Do you have suggestions or ideas for the game? Check out our Conflux board. That all for this week. Thanks for reading! Best, Jonas & Robert [url=https://discord.gg/hovgaardgames]


[ 2018-10-28 18:05:03 CET ] [ Original post ]

Startup Company
Hovgaard Games Developer
Hovgaard Games Publisher
2020-04-10 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (5626 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [210.09 M]

About the game

Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.

Startup Company includes:

* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.

Hiring

A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.

Win Contracts

You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!

Develop, Merge, Repeat

That's right, even software needs a little piecing together!

No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.

Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.

Release, Update and Expand

Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.

You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.

It's your sandbox, let your imagination run wild!

Development Stream on Twitch

All parts of the game development are being streamed on Twitch. Come join the community and the stream at:
https://www.twitch.tv/jhovgaard

MINIMAL SETUP
  • OS: Ubuntu 16.04 and later
  • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 570 or similar
  • Storage: 1 GB available spaceAdditional Notes: Only 64-bit. The game may be working on other distributions. but not guaranteed or supported.
GAMEBILLET

[ 5556 ]

33.19$ (17%)
16.52$ (17%)
13.79$ (8%)
2.54$ (15%)
15.99$ (20%)
29.99$ (40%)
8.89$ (11%)
33.97$ (15%)
20.65$ (17%)
8.49$ (15%)
0.83$ (16%)
24.59$ (18%)
41.49$ (17%)
21.21$ (15%)
16.24$ (35%)
20.72$ (17%)
16.59$ (17%)
20.00$ (50%)
8.25$ (17%)
38.21$ (15%)
16.97$ (15%)
21.24$ (15%)
17.54$ (12%)
11.02$ (15%)
8.47$ (15%)
50.39$ (16%)
8.47$ (15%)
16.90$ (11%)
8.79$ (12%)
16.97$ (15%)
GAMERSGATE

[ 1295 ]

17.99$ (40%)
1.35$ (85%)
9.0$ (70%)
5.0$ (75%)
1.5$ (85%)
2.0$ (80%)
6.9$ (54%)
0.9$ (85%)
6.0$ (70%)
17.99$ (40%)
2.25$ (85%)
2.0$ (80%)
3.9$ (87%)
3.0$ (85%)
9.9$ (67%)
23.99$ (20%)
11.99$ (40%)
2.72$ (84%)
11.99$ (40%)
29.99$ (40%)
1.05$ (85%)
5.63$ (81%)
3.18$ (36%)
5.0$ (50%)
3.75$ (85%)
33.19$ (17%)
4.25$ (79%)
1.95$ (90%)
3.0$ (85%)
1.7$ (83%)

FANATICAL BUNDLES

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