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Devlog #39

Hi everyone, This update is similar to the update of last week, I've been working around the clock to get as many "Quality of Life" improvements and fixes ready for Beta 22. I'm close to "feature locking", which means testing (which will be very intensive this time) and translation of the new strings in Beta 22.

Centralized Clockrate Controller V2


After the first version of the CCC was released I noticed very few players used the "rules feature". Although I still continued to get the question "What can I do against DDoS attacks?". What I learned was that the current CCC simply was too complicated for most players. Very few players fully understood the activation and deactivation functionality and thereby avoided using it at all. To fix this, Beta 22 will introduce a greatly simplified CCC. You no longer define activation and deactivation percentages, but instead simply set the clock rate you want the racks to switch to in case of a DDoS attack or a viral boost. I hope this makes the CCC easier to use and easier to understand.

Improved Employees Menu


I've been able to put some hours into the Employees Menu. For a long time it has been missing a "multi employee actions" feature. The list was also incredible laggy late game. The new menu introduces a couple of new features:
  • Added icon next to speed to show if the employee is ready to be upgraded.
  • Show if an employee is unseated.
  • Remember the selected sorting order when re-opening the menu.
  • Added mass action functionality allowing you to apply the following actions to multiple employees at once: remove from desk, fire, send home (1/3 days), start/stop training and release from manager.
  • Greatly improved performance and removing lag when having more than 200 employees.

Employee Switcher


A brand new "Employee Switcher" will also be introduced in Beta 22. It will allow you to quickly cycle through your employees. The switcher will follow the order of your Employees Menu allowing you customize the sorting. When changing employee, the switcher will automatically stay on the same tab if it's available for the employee type.

Paying a Bonus


In Beta 22 you'll be able to pay your employees bonuses. Paying a bonus will instantly increase your employee's mood to 100%. The price is based on a combination of the employee's salary and their current mood. The bonus is meant as an alternative to sending your employees home in order to restore mood. Once a bonus has been paid you'll have to wait 30 in-game days before paying another bonus.

Ad Contracts Daily Payment


The number one question asked since Ad Contracts was introduced has been "why do I lose money when the finance overview says I earn money every day?". Most players never noticed that contracts was paid upfront and if you had a contract running for 7 days (for example) it would mean you'll have 6 days with no payments. Beta 22 will change this and instead make payments happen daily. I personally wasn't too happy with this change, as I liked the realism of having to take into consideration when contracts was paid out (I know a few of you agree with me). However, the frustration and confusion for new players simple wasn't worth it.

Scheduled Training Days


HR Managers will be updated too. Scheduled training days works identical with "Days Off" by simply allowing you define weekdays in which the employee should train. Once a employee starts a training day this cannot be canceled (same as with days off). "Days Off" and ''Training Days'' cannot be scheduled to the same weekdays (obviously). Limitations has also been added: Setting "days off" requires Intermediate Level. Setting "Training Days" requires Expert level.

Improved Queue System


The current production system for developers, designers, etc. allows you to switch between Repeater and Queue functionality. In Beta 22 those two functionalities will be combined into one: an ''Infinite Repeating Queue''. The queue size has also been increased to 10. Components will remain in the queue after they have been produced. The blue background indicates which component is currently in development.

Minor changes


* Added the new 6-frames hand animations. * Suppressed "office upgrade"-confirmation when renting the very first office. * Show relevant Research category when clicking on "Research more" tips. All the notes that are listed above are simply a preview of what's coming up in Startup Company. These new changes and items are not yet available in the public build of the game. Do you have suggestions or ideas for the game? Check out our Conflux board. That's it for this week! Best, Jonas & Robert [url=https://discord.gg/hovgaardgames]


[ 2019-02-17 15:43:50 CET ] [ Original post ]

Startup Company
Hovgaard Games Developer
Hovgaard Games Publisher
2020-04-10 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (5626 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [210.09 M]

About the game

Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.

Startup Company includes:

* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.

Hiring

A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.

Win Contracts

You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!

Develop, Merge, Repeat

That's right, even software needs a little piecing together!

No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.

Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.

Release, Update and Expand

Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.

You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.

It's your sandbox, let your imagination run wild!

Development Stream on Twitch

All parts of the game development are being streamed on Twitch. Come join the community and the stream at:
https://www.twitch.tv/jhovgaard

MINIMAL SETUP
  • OS: Ubuntu 16.04 and later
  • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 570 or similar
  • Storage: 1 GB available spaceAdditional Notes: Only 64-bit. The game may be working on other distributions. but not guaranteed or supported.
GAMEBILLET

[ 5556 ]

1.67$ (16%)
16.57$ (17%)
16.96$ (15%)
21.22$ (15%)
12.74$ (15%)
25.19$ (16%)
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13.79$ (8%)
33.99$ (15%)
16.97$ (15%)
16.96$ (15%)
16.52$ (17%)
33.59$ (16%)
3.75$ (75%)
8.39$ (16%)
24.87$ (17%)
12.44$ (17%)
8.39$ (16%)
12.59$ (16%)
6.74$ (78%)
21.22$ (15%)
8.25$ (17%)
2.44$ (84%)
GAMERSGATE

[ 1295 ]

0.9$ (92%)
14.99$ (40%)
4.95$ (67%)
4.0$ (80%)
0.6$ (80%)
3.75$ (85%)
5.52$ (82%)
4.0$ (90%)
1.0$ (80%)
1.0$ (80%)
1.0$ (90%)
1.0$ (80%)
1.5$ (85%)
20.25$ (50%)
6.8$ (66%)
6.0$ (85%)
1.0$ (80%)
14.99$ (50%)
3.0$ (80%)
0.94$ (81%)
3.0$ (80%)
5.0$ (75%)
3.0$ (85%)
9.99$ (50%)
6.26$ (69%)
0.89$ (91%)
0.9$ (92%)
0.3$ (85%)
0.6$ (85%)
10.5$ (65%)

FANATICAL BUNDLES

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