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Beta 25 Released!
Beta 25 changes how website satisfaction is calculated. How it worked in Beta 24 The website satisfaction was calculated by simply using the average of all features' satisfaction. You could have a Landing Page with 100% satisfaction and "Banner Ads" with 15% satisfaction. This worked okay, but it was super confusing to new players, as the red smiley would show 5% for "video ads" and 15% for "banner ads", indicating that "video ads" would be less annoying to the user. How it now works in Beta 25 There are now two options for a feature: Satisfaction and Dissatisfaction. Base Features will only produce Satisfaction and Revenue Features will only produce Dissatisfaction. The total website satisfaction is calculated by first taking the average of your base features and then subtracting the dissatisfaction from all the revenue features.
Hopefully this change will make it more clear to new players how everything is calculated. Please notice: Existing Revenue features will continue to use the old model to avoid breaking your save-game. If you want to switch to the new model, you'll have to remove and add the revenue features.
Adblockers are now a part of the game and will directly affect how many impressions is generated (and can be monetized) for ad features. Small websites will have a very low ad-blocker penetration as they havent yet been discovered by many ad-blocker programs. As a website gets more users, the more ad-blocker programs will register the site and start blocking ads.
The obfuscator will cover up your ads in messy Javascript code that makes it much harder for the AdBlockers to detect your ads. If you dont continue upgrading the obfuscator, it will be less efficient over time (as AdBlockers become smarter). The obfuscator is also the first time we see Research Points being used to upgrade a feature.
[ 2019-07-05 16:49:47 CET ] [ Original post ]
Hi there!
Beta 25 is now available. Restart Steam to get it right away!
We're super excited to bring to you Beta 25, which will introduce new features that will change the game play and introduces new challenges for you to manage as CEO!
Major change to website satisfaction: Dissatisfaction
Beta 25 changes how website satisfaction is calculated. How it worked in Beta 24 The website satisfaction was calculated by simply using the average of all features' satisfaction. You could have a Landing Page with 100% satisfaction and "Banner Ads" with 15% satisfaction. This worked okay, but it was super confusing to new players, as the red smiley would show 5% for "video ads" and 15% for "banner ads", indicating that "video ads" would be less annoying to the user. How it now works in Beta 25 There are now two options for a feature: Satisfaction and Dissatisfaction. Base Features will only produce Satisfaction and Revenue Features will only produce Dissatisfaction. The total website satisfaction is calculated by first taking the average of your base features and then subtracting the dissatisfaction from all the revenue features.
Hopefully this change will make it more clear to new players how everything is calculated. Please notice: Existing Revenue features will continue to use the old model to avoid breaking your save-game. If you want to switch to the new model, you'll have to remove and add the revenue features.
AdBlockers
Adblockers are now a part of the game and will directly affect how many impressions is generated (and can be monetized) for ad features. Small websites will have a very low ad-blocker penetration as they havent yet been discovered by many ad-blocker programs. As a website gets more users, the more ad-blocker programs will register the site and start blocking ads.
AdBlock Obfuscator
The obfuscator will cover up your ads in messy Javascript code that makes it much harder for the AdBlockers to detect your ads. If you dont continue upgrading the obfuscator, it will be less efficient over time (as AdBlockers become smarter). The obfuscator is also the first time we see Research Points being used to upgrade a feature.
Do you have suggestions or ideas for the game?
Check out our Conflux board.
As always, we'll be monitoring the release very closely for any potential issues that might arise or that we might have missed during testing. If you encounter any issue or a bug, please send us a message in our Discord channel (link provided below) or create a post in our community hub - which we'll be closely monitoring while Beta 25 is rolled out.
That's it for Beta 25!
Best,
Jonas
[url=https://discord.gg/hovgaardgames]
[ 2019-07-05 16:49:47 CET ] [ Original post ]
Startup Company
Hovgaard Games
Developer
Hovgaard Games
Publisher
2020-04-10
Release
Game News Posts:
113
🎹🖱️Keyboard + Mouse
Very Positive
(5626 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [210.09 M]
About the game
Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.Startup Company includes:
* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.
Hiring
A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.Win Contracts
You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!Develop, Merge, Repeat
That's right, even software needs a little piecing together!No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.
Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.
Release, Update and Expand
Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.
It's your sandbox, let your imagination run wild!
Development Stream on Twitch
All parts of the game development are being streamed on Twitch. Come join the community and the stream at:https://www.twitch.tv/jhovgaard
MINIMAL SETUP
- OS: Ubuntu 16.04 and later
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 570 or similar
- Storage: 1 GB available spaceAdditional Notes: Only 64-bit. The game may be working on other distributions. but not guaranteed or supported.
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